blastmud/blastmud_game/src/static_content/room.rs

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use super::StaticItem;
use once_cell::sync::OnceCell;
use std::collections::BTreeMap;
use ansi::ansi;
use async_trait::async_trait;
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use serde::{Serialize, Deserialize};
use crate::message_handler::user_commands::{
UResult, VerbContext
};
use crate::models::item::Item;
pub struct Zone {
pub code: &'static str,
pub display: &'static str,
pub outdoors: bool,
}
static STATIC_ZONE_DETAILS: OnceCell<BTreeMap<&'static str, Zone>> = OnceCell::new();
pub fn zone_details() -> &'static BTreeMap<&'static str, Zone> {
STATIC_ZONE_DETAILS.get_or_init(
|| vec!(
Zone { code: "melbs",
display: "Melbs",
outdoors: true },
Zone { code: "repro_xv",
display: "Reprolabs XV",
outdoors: true },
).into_iter().map(|x|(x.code, x)).collect())
}
#[derive(Eq, PartialEq, Ord, PartialOrd, Clone, Debug)]
pub struct GridCoords {
pub x: i64,
pub y: i64,
pub z: i64
}
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impl GridCoords {
pub fn apply(self: &GridCoords, dir: &Direction) -> GridCoords {
match dir {
Direction::NORTH => GridCoords {y: self.y - 1, ..*self},
Direction::SOUTH => GridCoords {y: self.y + 1, ..*self},
Direction::EAST => GridCoords {x: self.x + 1, ..*self},
Direction::WEST => GridCoords {x: self.x - 1, ..*self},
Direction::NORTHEAST => GridCoords {x: self.x + 1, y: self.y - 1, ..*self},
Direction::SOUTHEAST => GridCoords {x: self.x + 1, y: self.y + 1, ..*self},
Direction::NORTHWEST => GridCoords {x: self.x - 1, y: self.y - 1, ..*self},
Direction::SOUTHWEST => GridCoords {x: self.x - 1, y: self.y + 1, ..*self},
Direction::UP => GridCoords {z: self.z + 1, ..*self},
Direction::DOWN => GridCoords {z: self.z - 1, ..*self},
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Direction::IN { .. } => self.clone()
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}
}
}
#[async_trait]
pub trait ExitBlocker {
// True if they will be allowed to pass the exit, false otherwise.
async fn attempt_exit(
self: &Self,
ctx: &mut VerbContext,
player: &Item,
exit: &Exit
) -> UResult<bool>;
}
pub enum ExitType {
Free, // Anyone can just walk it.
Blocked(&'static (dyn ExitBlocker + Sync + Send)), // Custom code about who can pass.
// Future ideas: Doors with locks, etc...
}
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#[allow(dead_code)]
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#[derive(Eq, PartialEq, Ord, PartialOrd, Clone, Debug, Serialize, Deserialize)]
pub enum Direction {
NORTH,
SOUTH,
EAST,
WEST,
NORTHEAST,
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SOUTHEAST,
NORTHWEST,
SOUTHWEST,
UP,
DOWN,
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IN { item: String }
}
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impl Direction {
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pub fn describe(self: &Self) -> String {
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match self {
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Direction::NORTH => "north".to_owned(),
Direction::SOUTH => "south".to_owned(),
Direction::EAST => "east".to_owned(),
Direction::WEST => "west".to_owned(),
Direction::NORTHEAST => "northeast".to_owned(),
Direction::SOUTHEAST => "southeast".to_owned(),
Direction::NORTHWEST => "northwest".to_owned(),
Direction::SOUTHWEST => "southwest".to_owned(),
Direction::UP => "up".to_owned(),
Direction::DOWN => "down".to_owned(),
Direction::IN { item } => item.to_owned()
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}
}
pub fn parse(input: &str) -> Option<&'static Direction> {
match input {
"north" | "n" => Some(&Direction::NORTH),
"south" | "s" => Some(&Direction::SOUTH),
"east" | "e" => Some(&Direction::EAST),
"west" | "w" => Some(&Direction::WEST),
"northeast" | "ne" => Some(&Direction::NORTHEAST),
"southeast" | "se" => Some(&Direction::SOUTHEAST),
"northwest" | "nw" => Some(&Direction::NORTHEAST),
"southwest" | "sw" => Some(&Direction::SOUTHWEST),
"up" => Some(&Direction::UP),
"down" => Some(&Direction::DOWN),
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_ => None
}
}
}
pub enum ExitTarget {
UseGPS,
Custom(&'static str)
}
pub struct Exit {
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pub direction: Direction,
pub target: ExitTarget,
pub exit_type: ExitType,
}
pub struct SecondaryZoneRecord {
pub zone: &'static str,
pub short: &'static str,
pub grid_coords: GridCoords
}
pub struct Room {
pub zone: &'static str,
// Other zones where it can be seen on the map and accessed.
pub secondary_zones: Vec<SecondaryZoneRecord>,
pub code: &'static str,
pub name: &'static str,
pub short: &'static str,
pub grid_coords: GridCoords,
pub description: &'static str,
pub description_less_explicit: Option<&'static str>,
pub exits: Vec<Exit>
}
static STATIC_ROOM_LIST: OnceCell<Vec<Room>> = OnceCell::new();
pub fn room_list() -> &'static Vec<Room> {
STATIC_ROOM_LIST.get_or_init(
|| vec!(
Room {
zone: "repro_xv",
secondary_zones: vec!(),
code: "repro_xv_chargen",
name: ansi!("Choice Room"),
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short: ansi!("<bgwhite><green>CR<reset>"),
description: ansi!(
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"A room brightly lit in unnaturally white light, covered in sparkling \
white tiles from floor to ceiling. A loudspeaker plays a message on \
loop:\n\
\t<blue>\"Citizen, you are here because your memory has been wiped and \
you are ready to start a fresh life. As a being enhanced by \
Gazos-Murlison Co technology, the emperor has granted you the power \
to choose 14 points of upgrades to yourself. Choose wisely, as it \
will impact who you end up being, and you would need to completely \
wipe your brain again to change them. Talk to Statbot to spend your \
14 points and create your body.\"<reset>\n\
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[Try <bold>-statbot hi<reset>, to send hi to statbot - the - means \
to whisper to a particular person in the room]"),
description_less_explicit: None,
grid_coords: GridCoords { x: 0, y: 0, z: -1 },
exits: vec!(Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Blocked(&super::npc::statbot::ChoiceRoomBlocker),
})
},
Room {
zone: "repro_xv",
secondary_zones: vec!(),
code: "repro_xv_updates",
name: ansi!("Update Centre"),
short: ansi!("<bgwhite><green>UC<reset>"),
description: ansi!(
"A room covered in posters, evidently meant to help newly wiped individuals \
get up to speed on what has happened in the world since their memory implant was \
created. A one-way opens to the east - you have a feeling that once you go through, \
there will be no coming back in here. <bold>[Hint: Try reading the posters here.]<reset>"),
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 0, z: -1 },
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exits: vec!(Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free,
})
},
Room {
zone: "repro_xv",
secondary_zones: vec!(),
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code: "repro_xv_respawn",
name: ansi!("Body Factory"),
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short: ansi!("<bgmagenta><white>BF<reset>"),
description: ansi!(
"A room filled with glass vats full of clear fluids, with bodies of \
various stages of development floating in them. It smells like bleach. \
Being here makes you realise you aren't exactly alive right now... you \
have no body. But you sense you could go <bold>up<reset> and attach \
your memories to a body matching your current stats"),
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description_less_explicit: None,
grid_coords: GridCoords { x: 2, y: 0, z: -1 },
exits: vec!(Exit {
direction: Direction::UP,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
})
},
Room {
zone: "repro_xv",
secondary_zones: vec!(SecondaryZoneRecord {
zone: "melbs",
short: ansi!("<bgmagenta><white>RL<reset>"),
grid_coords: GridCoords { x: 2, y: 0, z: 0 },
}),
code: "repro_xv_lobby",
name: "Lobby",
short: "<=",
description: ansi!(
"An entrance for an establishment called ReproLabs XV. \
It looks like they make bodies and attach peoples memories to \
them, and allow people to reclone when they die. It has an \
unattended reception desk, with chrome-plated letters reading \
ReproLabs XV stuck to the wall behind it. A pipe down to into the ground \
opens up here, but the airflow is so strong, it looks like it is out \
only - it seems to be how newly re-cloned bodies get back into the world"),
description_less_explicit: None,
grid_coords: GridCoords { x: 2, y: 0, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
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target: ExitTarget::Custom("room/melbs_kingst_50"),
exit_type: ExitType::Free
})
},
Room {
zone: "melbs",
secondary_zones: vec!(),
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code: "melbs_kingst_latrobest",
name: "King Street & Latrobe St",
short: ansi!("<yellow>##<reset>"),
description: "A wide road (5 lanes each way) intersects a narrower 3 lane road. Both have been rather poorly maintained. Potholes dot the ashphalt road.",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: -5, z: 0 },
exits: vec!(
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_10",
name: "King Street - 10 block",
short: ansi!("<yellow>||<reset>"),
description: "A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: -4, z: 0 },
exits: vec!(
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Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
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code: "melbs_kingst_20",
name: "King Street - 20 block",
short: ansi!("<yellow>||<reset>"),
description: "A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: -3, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
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code: "melbs_kingst_30",
name: "King Street - 30 block",
short: ansi!("<yellow>||<reset>"),
description: "A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: -2, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_lonsdalest",
name: "King Street & Lonsdale St",
short: ansi!("<yellow>##<reset>"),
description: "A wide road (5 lanes each way) intersects a narrower 2 lane each way road. Both have been rather poorly maintained. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: -1, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
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Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_40",
name: ansi!("King Street - 40 block"),
short: ansi!("<yellow>||<reset>"),
description: ansi!(
"A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side"),
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 0, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
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secondary_zones: vec!(
SecondaryZoneRecord {
zone: "repro_xv",
short: ansi!("<bggreen><white>EX<reset>"),
grid_coords: GridCoords { x: 1, y: 0, z: 0 }
}
),
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code: "melbs_kingst_50",
name: ansi!("King Street - 50 block"),
short: ansi!("<yellow>||<reset>"),
description: ansi!(
"A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side"),
description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: 1, z: 0 },
exits: vec!(
Exit {
direction: Direction::EAST,
target: ExitTarget::Custom("room/repro_xv_lobby"),
exit_type: ExitType::Free
},
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
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code: "melbs_kingst_60",
name: "King Street - 60 block",
short: ansi!("<yellow>||<reset>"),
description: "A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: 2, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_bourkest",
name: "King Street & Bourke St",
short: ansi!("<yellow>##<reset>"),
description: "A wide road (5 lanes each way) intersects a slightly narrower 4-lane road with wide but heavily cracked concrete footpaths. Potholes dot the ashphalt road.",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 3, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
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code: "melbs_kingst_70",
name: "King Street - 70 block",
short: ansi!("<yellow>||<reset>"),
description: "A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: 4, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_80",
name: "King Street - 80 block",
short: ansi!("<yellow>||<reset>"),
description: "A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 5, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
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Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
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Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_90",
name: "King Street - 90 block",
short: ansi!("<yellow>||<reset>"),
description: "A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 6, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_collinsst",
name: "King Street & Collins St",
short: ansi!("<yellow>##<reset>"),
description: "A wide road (5 lanes each way) intersects another wide 4-lane road. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 7, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_100",
name: "King Street - 100 block",
short: ansi!("<yellow>||<reset>"),
description: "A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 8, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_110",
name: "King Street - 110 block",
short: ansi!("<yellow>||<reset>"),
description: "A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 9, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_120",
name: "King Street - 120 block",
short: ansi!("<yellow>||<reset>"),
description: "A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 10, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_kingst_flinderst",
name: "King Street & Flinders St",
short: ansi!("<yellow>##<reset>"),
description: "A wide road (5 lanes each way) intersects a wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road.",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
).into_iter().collect())
}
static STATIC_ROOM_MAP_BY_CODE: OnceCell<BTreeMap<&'static str, &'static Room>> = OnceCell::new();
pub fn room_map_by_code() -> &'static BTreeMap<&'static str, &'static Room> {
STATIC_ROOM_MAP_BY_CODE.get_or_init(
|| room_list().iter().map(|r| (r.code, r)).collect())
}
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static STATIC_ROOM_MAP_BY_ZLOC: OnceCell<BTreeMap<(&'static str, &'static GridCoords),
&'static Room>> = OnceCell::new();
pub fn room_map_by_zloc() -> &'static BTreeMap<(&'static str, &'static GridCoords), &'static Room> {
STATIC_ROOM_MAP_BY_ZLOC.get_or_init(
|| room_list().iter()
.map(|r| ((r.zone, &r.grid_coords), r))
.chain(room_list().iter()
.flat_map(|r| r.secondary_zones.iter()
.map(|sz| ((sz.zone, &sz.grid_coords), r))
.collect::<Vec<((&'static str, &'static GridCoords), &'static Room)>>()))
.collect())
}
pub fn room_static_items() -> Box<dyn Iterator<Item = StaticItem>> {
Box::new(room_list().iter().map(|r| StaticItem {
item_code: r.code,
initial_item: Box::new(|| Item {
item_code: r.code.to_owned(),
item_type: "room".to_owned(),
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display: r.name.to_owned(),
details: Some(r.description.to_owned()),
details_less_explicit: r.description_less_explicit.map(|d|d.to_owned()),
location: format!("zone/{}", r.zone),
is_static: true,
..Item::default()
})
}))
}
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pub fn resolve_exit(room: &Room, exit: &Exit) -> Option<&'static Room> {
match exit.target {
ExitTarget::Custom(t) => t.split_once("/").and_then(
|(t,c)|
if t != "room" {
None
} else {
room_map_by_code().get(c).map(|r|*r)
}),
ExitTarget::UseGPS =>
room_map_by_zloc().get(&(room.zone, &room.grid_coords.apply(&exit.direction))).map(|r|*r)
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn room_zones_should_exist() {
for room in room_list() {
zone_details().get(room.zone).expect(
&format!("zone {} for room {} should exist", room.zone, room.code));
}
}
#[test]
fn room_map_by_code_should_have_repro_xv_chargen() {
assert_eq!(room_map_by_code().get("repro_xv_chargen").expect("repro_xv_chargen to exist").code,
"repro_xv_chargen");
}
}