2022-12-27 20:16:35 +11:00
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use super::StaticItem;
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2022-12-27 23:35:27 +11:00
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use once_cell::sync::OnceCell;
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use std::collections::BTreeMap;
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2022-12-28 20:00:55 +11:00
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use ansi::ansi;
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2022-12-27 23:35:27 +11:00
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use crate::models::item::Item;
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2022-12-27 20:16:35 +11:00
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2022-12-27 23:35:27 +11:00
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pub struct Zone {
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pub code: &'static str,
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pub display: &'static str,
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pub outdoors: bool,
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}
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static STATIC_ZONE_DETAILS: OnceCell<BTreeMap<&'static str, Zone>> = OnceCell::new();
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pub fn zone_details() -> &'static BTreeMap<&'static str, Zone> {
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STATIC_ZONE_DETAILS.get_or_init(
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|| vec!(
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Zone { code: "melbs",
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display: "Melbs",
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outdoors: true },
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Zone { code: "repro_xv",
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display: "Reprolabs XV",
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outdoors: true },
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).into_iter().map(|x|(x.code, x)).collect())
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}
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pub struct GridCoords {
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x: i64,
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y: i64,
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z: i64
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}
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pub enum ExitType {
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Free, // Anyone can just walk it.
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// Future ideas: Doors with locks, etc...
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}
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pub enum Direction {
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NORTH,
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SOUTH,
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EAST,
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WEST,
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NORTHEAST,
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SOUTEAST,
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NORTHWEST,
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SOUTHWEST,
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UP,
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DOWN,
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IN(&'static str)
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}
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pub enum ExitTarget {
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UseGPS,
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Custom(&'static str)
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}
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pub struct Exit {
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direction: Direction,
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target: ExitTarget,
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exit_type: ExitType
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}
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pub struct Room {
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pub zone: &'static str,
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pub code: &'static str,
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pub name: &'static str,
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pub short: &'static str,
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pub grid_coords: GridCoords,
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pub description: &'static str,
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pub exits: Vec<Exit>
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}
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static STATIC_ROOM_LIST: OnceCell<Vec<Room>> = OnceCell::new();
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pub fn room_list() -> &'static Vec<Room> {
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STATIC_ROOM_LIST.get_or_init(
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|| vec!(
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Room {
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zone: "repro_xv",
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code: "repro_xv_chargen",
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name: "Choice Room",
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short: ansi!("<green>CR<reset>"),
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description: "A room brightly lit in unnaturally white light, covered in sparkling \
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white tiles from floor to \
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ceiling. A loudspeaker plays a message on loop:\r\n\
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\t\"Citizen, you are here because your memory has been wiped and you \
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are ready to start a fresh life. As a being enhanced by Gazos-Murlison \
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Co technology, the emperor has granted you the power to choose 14 points \
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of upgrades to yourself. Choose wisely, as it will impact who you end up \
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being, and you would need to completely wipe your brain again to change \
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them. Talk to Statbot to spend your 14 points and create your body.\"\r\n\
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[Try <bold>\"statbot hi<reset>, to send hi to statbot - the \" means to \
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whisper to a particular person in the room]",
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grid_coords: GridCoords { x: 0, y: 0, z: 2 },
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exits: vec!()
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},
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).into_iter().collect())
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}
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static STATIC_ROOM_MAP_BY_CODE: OnceCell<BTreeMap<&'static str, &'static Room>> = OnceCell::new();
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pub fn room_map_by_code() -> &'static BTreeMap<&'static str, &'static Room> {
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STATIC_ROOM_MAP_BY_CODE.get_or_init(
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|| room_list().iter().map(|r| (r.code, r)).collect())
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}
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pub fn room_static_items() -> Box<dyn Iterator<Item = StaticItem>> {
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Box::new(room_list().iter().map(|r| StaticItem {
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item_code: r.code,
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initial_item: Box::new(|| Item {
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item_code: r.code.to_owned(),
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item_type: "room".to_owned(),
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display: r.description.to_owned(),
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location: r.code.to_owned(),
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is_static: true,
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..Item::default()
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})
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}))
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn room_zones_should_exist() {
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for room in room_list() {
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zone_details().get(room.zone).expect(
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&format!("zone {} for room {} should exist", room.zone, room.code));
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}
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}
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#[test]
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fn room_map_by_code_should_have_repro_xv_chargen() {
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assert_eq!(room_map_by_code().get("repro_xv_chargen").expect("repro_xv_chargen to exist").code,
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"repro_xv_chargen");
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}
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2022-12-27 20:16:35 +11:00
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}
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