2022-12-27 20:16:35 +11:00
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use super::StaticItem;
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2022-12-27 23:35:27 +11:00
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use once_cell::sync::OnceCell;
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use std::collections::BTreeMap;
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2022-12-28 20:00:55 +11:00
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use ansi::ansi;
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2022-12-27 23:35:27 +11:00
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use crate::models::item::Item;
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2022-12-27 20:16:35 +11:00
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2022-12-27 23:35:27 +11:00
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pub struct Zone {
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pub code: &'static str,
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pub display: &'static str,
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pub outdoors: bool,
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}
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static STATIC_ZONE_DETAILS: OnceCell<BTreeMap<&'static str, Zone>> = OnceCell::new();
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pub fn zone_details() -> &'static BTreeMap<&'static str, Zone> {
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STATIC_ZONE_DETAILS.get_or_init(
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|| vec!(
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Zone { code: "melbs",
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display: "Melbs",
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outdoors: true },
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Zone { code: "repro_xv",
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display: "Reprolabs XV",
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outdoors: true },
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).into_iter().map(|x|(x.code, x)).collect())
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}
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2022-12-29 00:37:14 +11:00
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#[derive(Eq, PartialEq, Ord, PartialOrd, Clone, Debug)]
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pub struct GridCoords {
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2022-12-29 00:37:14 +11:00
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pub x: i64,
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pub y: i64,
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pub z: i64
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}
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2022-12-29 18:44:50 +11:00
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impl GridCoords {
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pub fn apply(self: &GridCoords, dir: &Direction) -> GridCoords {
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match dir {
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Direction::NORTH => GridCoords {y: self.y - 1, ..*self},
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Direction::SOUTH => GridCoords {y: self.y + 1, ..*self},
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Direction::EAST => GridCoords {x: self.x + 1, ..*self},
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Direction::WEST => GridCoords {x: self.x - 1, ..*self},
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Direction::NORTHEAST => GridCoords {x: self.x + 1, y: self.y - 1, ..*self},
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Direction::SOUTHEAST => GridCoords {x: self.x + 1, y: self.y + 1, ..*self},
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Direction::NORTHWEST => GridCoords {x: self.x - 1, y: self.y - 1, ..*self},
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Direction::SOUTHWEST => GridCoords {x: self.x - 1, y: self.y + 1, ..*self},
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Direction::UP => GridCoords {z: self.z + 1, ..*self},
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Direction::DOWN => GridCoords {z: self.z - 1, ..*self},
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Direction::IN(_) => self.clone()
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}
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}
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}
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2022-12-27 23:35:27 +11:00
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pub enum ExitType {
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Free, // Anyone can just walk it.
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// Future ideas: Doors with locks, etc...
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}
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2022-12-29 18:44:50 +11:00
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#[allow(dead_code)]
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#[derive(Eq, PartialEq, Ord, PartialOrd, Clone, Debug)]
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pub enum Direction {
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NORTH,
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SOUTH,
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EAST,
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WEST,
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NORTHEAST,
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SOUTHEAST,
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NORTHWEST,
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SOUTHWEST,
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UP,
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DOWN,
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IN(&'static str)
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}
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impl Direction {
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pub fn describe(self: &Self) -> &'static str {
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match self {
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Direction::NORTH => "north",
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Direction::SOUTH => "south",
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Direction::EAST => "east",
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Direction::WEST => "west",
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Direction::NORTHEAST => "northeast",
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Direction::SOUTHEAST => "southeast",
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Direction::NORTHWEST => "northwest",
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Direction::SOUTHWEST => "southwest",
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Direction::UP => "up",
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Direction::DOWN => "down",
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Direction::IN(s) => s
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}
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}
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pub fn parse(input: &str) -> Option<&'static Direction> {
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match input {
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"north" | "n" => Some(&Direction::NORTH),
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"south" | "s" => Some(&Direction::SOUTH),
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"east" | "e" => Some(&Direction::EAST),
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"west" | "w" => Some(&Direction::WEST),
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"northeast" | "ne" => Some(&Direction::NORTHEAST),
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"southeast" | "se" => Some(&Direction::SOUTHEAST),
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"northwest" | "nw" => Some(&Direction::NORTHEAST),
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"southwest" | "sw" => Some(&Direction::SOUTHWEST),
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_ => None
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}
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}
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}
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pub enum ExitTarget {
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UseGPS,
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#[allow(dead_code)]
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Custom(&'static str)
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}
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pub struct Exit {
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pub direction: Direction,
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pub target: ExitTarget,
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pub exit_type: ExitType
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}
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pub struct Room {
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pub zone: &'static str,
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pub code: &'static str,
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pub name: &'static str,
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pub short: &'static str,
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pub grid_coords: GridCoords,
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pub description: &'static str,
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pub description_less_explicit: Option<&'static str>,
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pub exits: Vec<Exit>
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}
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static STATIC_ROOM_LIST: OnceCell<Vec<Room>> = OnceCell::new();
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pub fn room_list() -> &'static Vec<Room> {
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STATIC_ROOM_LIST.get_or_init(
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|| vec!(
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Room {
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zone: "repro_xv",
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code: "repro_xv_chargen",
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name: ansi!("<yellow>Choice Room<reset>"),
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short: ansi!("<bgwhite><green>CR<reset>"),
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description: ansi!(
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"A room brightly lit in unnaturally white light, covered in sparkling \
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white tiles from floor to ceiling. A loudspeaker plays a message on \
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loop:\n\
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\t<blue>\"Citizen, you are here because your memory has been wiped and \
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2022-12-29 00:37:14 +11:00
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you are ready to start a fresh life. As a being enhanced by \
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Gazos-Murlison Co technology, the emperor has granted you the power \
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to choose 14 points of upgrades to yourself. Choose wisely, as it \
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will impact who you end up being, and you would need to completely \
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wipe your brain again to change them. Talk to Statbot to spend your \
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14 points and create your body.\"<reset>\n\
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[Try <bold>-statbot hi<reset>, to send hi to statbot - the - means \
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to whisper to a particular person in the room]"),
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description_less_explicit: None,
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grid_coords: GridCoords { x: 0, y: 0, z: 1 },
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exits: vec!(Exit {
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direction: Direction::EAST,
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target: ExitTarget::UseGPS,
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exit_type: ExitType::Free,
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})
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},
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Room {
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zone: "repro_xv",
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code: "repro_xv_respawn",
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name: ansi!("<yellow>Body Factory<reset>"),
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short: ansi!("<bgmagenta><white>BF<reset>"),
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description: ansi!(
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"A room filled with glass vats full of clear fluids, with bodies of \
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various stages of development floating in them. It smells like bleach. \
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Being here makes you realise you aren't exactly alive right now... you \
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have no body. But you sense you could go <bold>up<reset> and attach \
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your memories to a body matching your current stats."),
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description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: 0, z: 1 },
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exits: vec!()
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},
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).into_iter().collect())
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}
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static STATIC_ROOM_MAP_BY_CODE: OnceCell<BTreeMap<&'static str, &'static Room>> = OnceCell::new();
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pub fn room_map_by_code() -> &'static BTreeMap<&'static str, &'static Room> {
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STATIC_ROOM_MAP_BY_CODE.get_or_init(
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|| room_list().iter().map(|r| (r.code, r)).collect())
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}
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2022-12-29 18:44:50 +11:00
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static STATIC_ROOM_MAP_BY_ZLOC: OnceCell<BTreeMap<(&'static str, &'static GridCoords),
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&'static Room>> = OnceCell::new();
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pub fn room_map_by_zloc() -> &'static BTreeMap<(&'static str, &'static GridCoords), &'static Room> {
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STATIC_ROOM_MAP_BY_ZLOC.get_or_init(
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|| room_list().iter().map(|r| ((r.zone, &r.grid_coords), r)).collect())
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}
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pub fn room_static_items() -> Box<dyn Iterator<Item = StaticItem>> {
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Box::new(room_list().iter().map(|r| StaticItem {
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item_code: r.code,
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initial_item: Box::new(|| Item {
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item_code: r.code.to_owned(),
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item_type: "room".to_owned(),
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display: r.name.to_owned(),
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location: format!("room/{}", r.code),
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is_static: true,
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..Item::default()
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})
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}))
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}
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2022-12-29 18:44:50 +11:00
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pub fn resolve_exit(room: &Room, exit: &Exit) -> Option<&'static Room> {
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match exit.target {
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ExitTarget::Custom(t) => t.split_once("/").and_then(
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|(t,c)|
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if t != "room" {
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None
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} else {
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room_map_by_code().get(c).map(|r|*r)
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}),
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ExitTarget::UseGPS =>
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room_map_by_zloc().get(&(room.zone, &room.grid_coords.apply(&exit.direction))).map(|r|*r)
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}
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}
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2022-12-27 23:35:27 +11:00
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn room_zones_should_exist() {
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for room in room_list() {
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zone_details().get(room.zone).expect(
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&format!("zone {} for room {} should exist", room.zone, room.code));
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}
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}
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#[test]
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fn room_map_by_code_should_have_repro_xv_chargen() {
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assert_eq!(room_map_by_code().get("repro_xv_chargen").expect("repro_xv_chargen to exist").code,
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"repro_xv_chargen");
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}
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2022-12-27 20:16:35 +11:00
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}
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