blastmud/blastmud_game/src/message_handler/user_commands/look.rs

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Rust
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use super::{VerbContext, UserVerb, UserVerbRef, UResult, UserError, user_error, explicit_if_allowed};
use async_trait::async_trait;
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use ansi::{ansi, flow_around, word_wrap};
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use crate::models::{user::User, item::{Item, LocationActionType, Subattack}};
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use crate::static_content::room::{self, Direction};
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use itertools::Itertools;
pub fn get_user_or_fail<'l>(ctx: &'l VerbContext) -> UResult<&'l User> {
ctx.user_dat.as_ref()
.ok_or_else(|| UserError("Not logged in".to_owned()))
}
pub async fn get_player_item_or_fail(ctx: &VerbContext<'_>) -> UResult<Item> {
Ok(ctx.trans.find_item_by_type_code(
"player", &get_user_or_fail(ctx)?.username.to_lowercase()).await?
.ok_or_else(|| UserError("Your player is gone, you'll need to re-register or ask an admin".to_owned()))?)
}
pub fn render_map(room: &room::Room, width: usize, height: usize) -> String {
let mut buf = String::new();
let my_loc = &room.grid_coords;
let min_x = my_loc.x - (width as i64) / 2;
let max_x = min_x + (width as i64);
let min_y = my_loc.y - (height as i64) / 2;
let max_y = min_y + (height as i64);
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for y in min_y..max_y {
for x in min_x..max_x {
if my_loc.x == x && my_loc.y == y {
buf.push_str(ansi!("<bgblue><red>()<reset>"))
} else {
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buf.push_str(room::room_map_by_zloc()
.get(&(&room.zone, &room::GridCoords { x, y, z: my_loc.z }))
.map(|r| r.short)
.unwrap_or(" "));
}
}
buf.push('\n');
}
buf
}
pub async fn describe_normal_item(ctx: &VerbContext<'_>, item: &Item) -> UResult<()> {
ctx.trans.queue_for_session(
ctx.session,
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Some(&format!("{}\n{}",
explicit_if_allowed(
ctx,
&item.display,
item.display_less_explicit.as_ref().map(|s|&**s)),
explicit_if_allowed(
ctx,
item.details.as_ref().map(|v|&**v).unwrap_or(""),
item.details_less_explicit.as_ref().map(|s|&**s)),
))
).await?;
Ok(())
}
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fn exits_for(room: &room::Room) -> String {
let exit_text: Vec<String> =
room.exits.iter().map(|ex| format!(ansi!("<yellow>{}"),
ex.direction.describe())).collect();
format!(ansi!("<cyan>[ Exits: <bold>{} <reset><cyan>]<reset>"), exit_text.join(" "))
}
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pub async fn describe_room(ctx: &VerbContext<'_>, room: &room::Room, contents: &str) -> UResult<()> {
let zone = room::zone_details().get(room.zone).map(|z|z.display).unwrap_or("Outside of time");
ctx.trans.queue_for_session(
ctx.session,
Some(&flow_around(&render_map(room, 5, 5), 10, " ",
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&word_wrap(&format!("{} ({})\n{}.{}\n{}\n", room.name, zone,
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explicit_if_allowed(ctx, room.description,
room.description_less_explicit),
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contents, exits_for(room)),
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|row| if row >= 5 { 80 } else { 68 }), 68))
).await?;
Ok(())
}
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async fn list_item_contents<'l>(ctx: &'l VerbContext<'_>, item: &'l Item) -> UResult<String> {
let mut buf = String::new();
let mut items = ctx.trans.find_items_by_location(&format!("{}/{}",
item.item_type, item.item_code)).await?;
items.sort_unstable_by(|it1, it2| (&it1.display).cmp(&it2.display));
let all_groups: Vec<Vec<&Item>> = items
.iter()
.group_by(|i| &i.display)
.into_iter()
.map(|(_, g)|g.collect::<Vec<&Item>>())
.collect::<Vec<Vec<&Item>>>();
for group_items in all_groups {
let head = &group_items[0];
let is_creature = head.item_type == "player" || head.item_type.starts_with("npc");
buf.push(' ');
if group_items.len() > 1 {
buf.push_str(&format!("{} ", group_items.len()))
} else if !is_creature {
buf.push_str("A ");
}
buf.push_str(
&explicit_if_allowed(ctx,
&head.display,
head.display_less_explicit.as_ref().map(|v|&**v)));
buf.push_str(" is ");
match head.action_type {
LocationActionType::Sitting => buf.push_str("sitting "),
LocationActionType::Reclining => buf.push_str("reclining "),
_ => {}
}
buf.push_str("here");
if let LocationActionType::Attacking(subattack) = &head.action_type {
match subattack {
Subattack::Powerattacking => buf.push_str(", powerattacking "),
Subattack::Feinting => buf.push_str(", feinting "),
Subattack::Grabbing => buf.push_str(", grabbing "),
Subattack::Wrestling => buf.push_str(", wrestling "),
_ => buf.push_str(", attacking ")
}
match &head.presence_target {
None => buf.push_str("someone"),
Some(who) => match who.split_once("/") {
None => buf.push_str("someone"),
Some((ttype, tcode)) =>
match ctx.trans.find_item_by_type_code(ttype, tcode).await? {
None => buf.push_str("someone"),
Some(it) => buf.push_str(
&explicit_if_allowed(ctx,
&it.display,
it.display_less_explicit.as_ref().map(|v|&**v))
)
}
}
}
}
buf.push('.');
}
Ok(buf)
}
pub struct Verb;
#[async_trait]
impl UserVerb for Verb {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
let player_item = get_player_item_or_fail(ctx).await?;
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let (heretype, herecode) = player_item.location.split_once("/").unwrap_or(("room", "repro_xv_chargen"));
let (itype, icode) = if remaining == "" {
Ok((heretype, herecode))
} else if let Some(dir) = Direction::parse(remaining) {
if heretype != "room" {
// Fix this when we have planes / boats / roomkits.
user_error("Navigating outside rooms not yet supported.".to_owned())
} else {
if let Some(room) = room::room_map_by_code().get(herecode) {
match room.exits.iter().find(|ex| ex.direction == *dir) {
None => user_error("There is nothing in that direction".to_owned()),
Some(exit) => {
match room::resolve_exit(room, exit) {
None => user_error("There is nothing in that direction".to_owned()),
Some(room2) => Ok(("room", room2.code))
}
}
}
} else {
user_error("Can't find your current location".to_owned())
}
}
} else {
user_error("Sorry, I don't understand what you want to look at.".to_owned())
}?;
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let item = ctx.trans.find_item_by_type_code(itype, icode).await?
.ok_or_else(|| UserError("Sorry, that no longer exists".to_owned()))?;
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if itype != "room" {
describe_normal_item(ctx, &item).await?;
} else {
let room =
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room::room_map_by_code().get(icode).ok_or_else(|| UserError("Sorry, that room no longer exists".to_owned()))?;
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describe_room(ctx, &room, &list_item_contents(ctx, &item).await?).await?;
}
Ok(())
}
}
static VERB_INT: Verb = Verb;
pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;