Support looking at exits.

This commit is contained in:
Condorra 2022-12-29 18:44:50 +11:00
parent 3dd6cf9bf2
commit 562c5c34f6
4 changed files with 165 additions and 34 deletions

View File

@ -1,8 +1,8 @@
use super::{VerbContext, UserVerb, UserVerbRef, UResult, UserError, explicit_if_allowed};
use super::{VerbContext, UserVerb, UserVerbRef, UResult, UserError, user_error, explicit_if_allowed};
use async_trait::async_trait;
use ansi::{ansi, flow_around, word_wrap};
use crate::models::{user::User, item::Item};
use crate::static_content::room;
use crate::static_content::room::{self, Direction};
pub fn get_user_or_fail<'l>(ctx: &'l VerbContext) -> UResult<&'l User> {
ctx.user_dat.as_ref()
@ -22,13 +22,13 @@ pub fn render_map(room: &room::Room, width: usize, height: usize) -> String {
let max_x = min_x + (width as i64);
let min_y = my_loc.y - (height as i64) / 2;
let max_y = min_y + (height as i64);
for x in min_x..max_x {
for y in min_y..max_y {
for y in min_y..max_y {
for x in min_x..max_x {
if my_loc.x == x && my_loc.y == y {
buf.push_str(ansi!("<bgblue><red>()<reset>"))
} else {
buf.push_str(room::room_map_by_loc()
.get(&room::GridCoords { x, y, z: my_loc.z })
buf.push_str(room::room_map_by_zloc()
.get(&(&room.zone, &room::GridCoords { x, y, z: my_loc.z }))
.map(|r| r.short)
.unwrap_or(" "));
}
@ -41,25 +41,37 @@ pub fn render_map(room: &room::Room, width: usize, height: usize) -> String {
pub async fn describe_normal_item(ctx: &VerbContext<'_>, item: &Item) -> UResult<()> {
ctx.trans.queue_for_session(
ctx.session,
Some(explicit_if_allowed(
ctx,
&item.display,
item.display_less_explicit.as_ref().map(|s|&**s)))
Some(&format!("{}\n{}",
explicit_if_allowed(
ctx,
&item.display,
item.display_less_explicit.as_ref().map(|s|&**s)),
explicit_if_allowed(
ctx,
item.details.as_ref().map(|v|&**v).unwrap_or(""),
item.details_less_explicit.as_ref().map(|s|&**s)),
))
).await?;
Ok(())
}
fn exits_for(room: &room::Room) -> String {
let exit_text: Vec<String> =
room.exits.iter().map(|ex| format!(ansi!("<yellow>{}"),
ex.direction.describe())).collect();
format!(ansi!("<cyan>[ Exits: <bold>{} <reset><cyan>]<reset>"), exit_text.join(" "))
}
pub async fn describe_room(ctx: &VerbContext<'_>, room: &room::Room) -> UResult<()> {
let zone = room::zone_details().get(room.zone).map(|z|z.display).unwrap_or("Outside of time");
ctx.trans.queue_for_session(
ctx.session,
Some(&flow_around(&render_map(room, 5, 5), 10, " ",
&format!("{} ({})\n{}\n", room.name, zone,
word_wrap(
explicit_if_allowed(ctx, room.description,
room.description_less_explicit),
|row| if row >= 5 { 80 } else { 68 }
)), 68))
&word_wrap(&format!("{} ({})\n{}\n{}\n", room.name, zone,
explicit_if_allowed(ctx, room.description,
room.description_less_explicit),
exits_for(room)),
|row| if row >= 5 { 80 } else { 68 }), 68))
).await?;
Ok(())
}
@ -67,16 +79,41 @@ pub async fn describe_room(ctx: &VerbContext<'_>, room: &room::Room) -> UResult<
pub struct Verb;
#[async_trait]
impl UserVerb for Verb {
async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, _remaining: &str) -> UResult<()> {
async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
let player_item = get_player_item_or_fail(ctx).await?;
let (loctype, loccode) = player_item.location.split_once("/").unwrap_or(("room", "repro_xv_chargen"));
if loctype != "room" {
let item = ctx.trans.find_item_by_type_code(loctype, loccode).await?
let (heretype, herecode) = player_item.location.split_once("/").unwrap_or(("room", "repro_xv_chargen"));
let (itype, icode) = if remaining == "" {
Ok((heretype, herecode))
} else if let Some(dir) = Direction::parse(remaining) {
if heretype != "room" {
// Fix this when we have planes / boats / roomkits.
user_error("Navigating outside rooms not yet supported.".to_owned())
} else {
if let Some(room) = room::room_map_by_code().get(herecode) {
match room.exits.iter().find(|ex| ex.direction == *dir) {
None => user_error("There is nothing in that direction".to_owned()),
Some(exit) => {
match room::resolve_exit(room, exit) {
None => user_error("There is nothing in that direction".to_owned()),
Some(room2) => Ok(("room", room2.code))
}
}
}
} else {
user_error("Can't find your current location".to_owned())
}
}
} else {
user_error("Sorry, I don't understand what you want to look at.".to_owned())
}?;
if itype != "room" {
let item = ctx.trans.find_item_by_type_code(itype, icode).await?
.ok_or_else(|| UserError("Sorry, that no longer exists".to_owned()))?;
describe_normal_item(ctx, &item).await?;
} else {
let room =
room::room_map_by_code().get(loccode).ok_or_else(|| UserError("Sorry, that room no longer exists".to_owned()))?;
room::room_map_by_code().get(icode).ok_or_else(|| UserError("Sorry, that room no longer exists".to_owned()))?;
describe_room(ctx, &room).await?;
}
Ok(())

View File

@ -1,6 +1,6 @@
use nom::{
bytes::complete::{take_till1, take_while},
character::{complete::{space0, space1, alpha1}},
character::{complete::{space0, space1, alpha1, one_of}},
combinator::{recognize, fail, eof},
sequence::terminated,
branch::alt,
@ -11,7 +11,10 @@ use nom::{
pub fn parse_command_name(input: &str) -> (&str, &str) {
fn parse(input: &str) -> IResult<&str, &str> {
let (input, _) = space0(input)?;
let (input, cmd) = take_till1(|c| c == ' ' || c == '\t')(input)?;
let (input, cmd) = alt((
recognize(one_of("-\"':.")),
take_till1(|c| c == ' ' || c == '\t')
))(input)?;
let (input, _) = space0(input)?;
Ok((input, cmd))
}

View File

@ -46,6 +46,8 @@ pub struct Item {
pub item_type: String,
pub display: String,
pub display_less_explicit: Option<String>,
pub details: Option<String>,
pub details_less_explicit: Option<String>,
pub location: String, // Item reference as item_type/item_code.
pub action_type: LocationActionType,
pub presence_target: Option<String>, // e.g. what are they sitting on.
@ -64,6 +66,8 @@ impl Default for Item {
item_type: "unset".to_owned(),
display: "Item".to_owned(),
display_less_explicit: None,
details: None,
details_less_explicit: None,
location: "room/storage".to_owned(),
action_type: LocationActionType::Normal,
presence_target: None,

View File

@ -30,18 +30,38 @@ pub struct GridCoords {
pub z: i64
}
impl GridCoords {
pub fn apply(self: &GridCoords, dir: &Direction) -> GridCoords {
match dir {
Direction::NORTH => GridCoords {y: self.y - 1, ..*self},
Direction::SOUTH => GridCoords {y: self.y + 1, ..*self},
Direction::EAST => GridCoords {x: self.x + 1, ..*self},
Direction::WEST => GridCoords {x: self.x - 1, ..*self},
Direction::NORTHEAST => GridCoords {x: self.x + 1, y: self.y - 1, ..*self},
Direction::SOUTHEAST => GridCoords {x: self.x + 1, y: self.y + 1, ..*self},
Direction::NORTHWEST => GridCoords {x: self.x - 1, y: self.y - 1, ..*self},
Direction::SOUTHWEST => GridCoords {x: self.x - 1, y: self.y + 1, ..*self},
Direction::UP => GridCoords {z: self.z + 1, ..*self},
Direction::DOWN => GridCoords {z: self.z - 1, ..*self},
Direction::IN(_) => self.clone()
}
}
}
pub enum ExitType {
Free, // Anyone can just walk it.
// Future ideas: Doors with locks, etc...
}
#[allow(dead_code)]
#[derive(Eq, PartialEq, Ord, PartialOrd, Clone, Debug)]
pub enum Direction {
NORTH,
SOUTH,
EAST,
WEST,
NORTHEAST,
SOUTEAST,
SOUTHEAST,
NORTHWEST,
SOUTHWEST,
UP,
@ -49,15 +69,48 @@ pub enum Direction {
IN(&'static str)
}
impl Direction {
pub fn describe(self: &Self) -> &'static str {
match self {
Direction::NORTH => "north",
Direction::SOUTH => "south",
Direction::EAST => "east",
Direction::WEST => "west",
Direction::NORTHEAST => "northeast",
Direction::SOUTHEAST => "southeast",
Direction::NORTHWEST => "northwest",
Direction::SOUTHWEST => "southwest",
Direction::UP => "up",
Direction::DOWN => "down",
Direction::IN(s) => s
}
}
pub fn parse(input: &str) -> Option<&'static Direction> {
match input {
"north" | "n" => Some(&Direction::NORTH),
"south" | "s" => Some(&Direction::SOUTH),
"east" | "e" => Some(&Direction::EAST),
"west" | "w" => Some(&Direction::WEST),
"northeast" | "ne" => Some(&Direction::NORTHEAST),
"southeast" | "se" => Some(&Direction::SOUTHEAST),
"northwest" | "nw" => Some(&Direction::NORTHEAST),
"southwest" | "sw" => Some(&Direction::SOUTHWEST),
_ => None
}
}
}
pub enum ExitTarget {
UseGPS,
#[allow(dead_code)]
Custom(&'static str)
}
pub struct Exit {
direction: Direction,
target: ExitTarget,
exit_type: ExitType
pub direction: Direction,
pub target: ExitTarget,
pub exit_type: ExitType
}
pub struct Room {
@ -79,7 +132,7 @@ pub fn room_list() -> &'static Vec<Room> {
zone: "repro_xv",
code: "repro_xv_chargen",
name: ansi!("<yellow>Choice Room<reset>"),
short: ansi!("<green>CR<reset>"),
short: ansi!("<bgwhite><green>CR<reset>"),
description: ansi!(
"A room brightly lit in unnaturally white light, covered in sparkling \
white tiles from floor to ceiling. A loudspeaker plays a message on \
@ -94,7 +147,26 @@ pub fn room_list() -> &'static Vec<Room> {
[Try <bold>\"statbot hi<reset>, to send hi to statbot - the \" means \
to whisper to a particular person in the room]"),
description_less_explicit: None,
grid_coords: GridCoords { x: 0, y: 0, z: 2 },
grid_coords: GridCoords { x: 0, y: 0, z: 1 },
exits: vec!(Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free,
})
},
Room {
zone: "repro_xv",
code: "repro_xv_respawn",
name: ansi!("<yellow>Body Factory<reset>"),
short: ansi!("<bgmagenta><white>BF<reset>"),
description: ansi!(
"A room filled with glass vats full of clear fluids, with bodies of \
various stages of development floating in them. It smells like bleach. \
Being here makes you realise you aren't exactly alive right now... you \
have no body. But you sense you could go <bold>up<reset> and attach \
your memories to a body matching your current stats."),
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 0, z: 1 },
exits: vec!()
},
).into_iter().collect())
@ -106,10 +178,11 @@ pub fn room_map_by_code() -> &'static BTreeMap<&'static str, &'static Room> {
|| room_list().iter().map(|r| (r.code, r)).collect())
}
static STATIC_ROOM_MAP_BY_LOC: OnceCell<BTreeMap<&'static GridCoords, &'static Room>> = OnceCell::new();
pub fn room_map_by_loc() -> &'static BTreeMap<&'static GridCoords, &'static Room> {
STATIC_ROOM_MAP_BY_LOC.get_or_init(
|| room_list().iter().map(|r| (&r.grid_coords, r)).collect())
static STATIC_ROOM_MAP_BY_ZLOC: OnceCell<BTreeMap<(&'static str, &'static GridCoords),
&'static Room>> = OnceCell::new();
pub fn room_map_by_zloc() -> &'static BTreeMap<(&'static str, &'static GridCoords), &'static Room> {
STATIC_ROOM_MAP_BY_ZLOC.get_or_init(
|| room_list().iter().map(|r| ((r.zone, &r.grid_coords), r)).collect())
}
pub fn room_static_items() -> Box<dyn Iterator<Item = StaticItem>> {
@ -118,7 +191,7 @@ pub fn room_static_items() -> Box<dyn Iterator<Item = StaticItem>> {
initial_item: Box::new(|| Item {
item_code: r.code.to_owned(),
item_type: "room".to_owned(),
display: r.description.to_owned(),
display: r.name.to_owned(),
location: format!("room/{}", r.code),
is_static: true,
..Item::default()
@ -126,6 +199,20 @@ pub fn room_static_items() -> Box<dyn Iterator<Item = StaticItem>> {
}))
}
pub fn resolve_exit(room: &Room, exit: &Exit) -> Option<&'static Room> {
match exit.target {
ExitTarget::Custom(t) => t.split_once("/").and_then(
|(t,c)|
if t != "room" {
None
} else {
room_map_by_code().get(c).map(|r|*r)
}),
ExitTarget::UseGPS =>
room_map_by_zloc().get(&(room.zone, &room.grid_coords.apply(&exit.direction))).map(|r|*r)
}
}
#[cfg(test)]
mod test {
use super::*;