minicrossterm/crossterm_style/src/styledobject.rs

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//! This module contains the logic to style an object that contains some 'content' which can be styled.
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use super::{color, Color, ObjectStyle};
use std::fmt::{self, Display, Formatter};
use std::io::Write;
use std::result;
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use super::Attribute;
use crate::{Colorize, Styler};
/// Contains both the style and the content wits can be styled.
pub struct StyledObject<D: Display> {
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pub object_style: ObjectStyle,
pub content: D,
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}
impl<'a, D: Display + 'a> StyledObject<D> {
/// Set the foreground of the styled object to the passed `Color`.
///
/// # Remarks
///
/// This methods consumes 'self', and works like a builder.
/// By having this functionality you can do: `with().on().attr()`
pub fn with(mut self, foreground_color: Color) -> StyledObject<D> {
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self.object_style = self.object_style.fg(foreground_color);
self
}
/// Set the background of the styled object to the passed `Color`.
///
/// # Remarks
///
/// This methods consumes 'self', and works like a builder.
/// By having this functionality you can do: `with().on().attr()`
pub fn on(mut self, background_color: Color) -> StyledObject<D> {
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self.object_style = self.object_style.bg(background_color);
self
}
/// Set the attribute of an styled object to the passed `Attribute`.
///
/// # Remarks
///
/// This methods consumes 'self', and works like a builder.
/// By having this functionality you can do: `with().on().attr()`
pub fn attr(mut self, attr: Attribute) -> StyledObject<D> {
self.object_style.add_attr(attr);
self
}
}
impl<D: Display> Display for StyledObject<D> {
fn fmt(&self, f: &mut Formatter) -> result::Result<(), fmt::Error> {
let colored_terminal = color();
let mut reset = false;
if let Some(bg) = self.object_style.bg_color {
colored_terminal.set_bg(bg).unwrap();
reset = true;
}
if let Some(fg) = self.object_style.fg_color {
colored_terminal.set_fg(fg).unwrap();
reset = true;
}
for attr in self.object_style.attrs.iter() {
write!(f, "{}", format!(csi!("{}m"), *attr as i16))?;
reset = true;
}
fmt::Display::fmt(&self.content, f)?;
std::io::stdout().flush().unwrap();
if reset {
colored_terminal.reset().unwrap();
std::io::stdout().flush().unwrap();
}
Ok(())
}
}
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impl<D: Display> Colorize<D> for StyledObject<D> {
// foreground colors
def_color!(fg_color: black => Color::Black);
def_color!(fg_color: dark_grey => Color::DarkGrey);
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def_color!(fg_color: red => Color::Red);
def_color!(fg_color: dark_red => Color::DarkRed);
def_color!(fg_color: green => Color::Green);
def_color!(fg_color: dark_green => Color::DarkGreen);
def_color!(fg_color: yellow => Color::Yellow);
def_color!(fg_color: dark_yellow => Color::DarkYellow);
def_color!(fg_color: blue => Color::Blue);
def_color!(fg_color: dark_blue => Color::DarkBlue);
def_color!(fg_color: magenta => Color::Magenta);
def_color!(fg_color: dark_magenta => Color::DarkMagenta);
def_color!(fg_color: cyan => Color::Cyan);
def_color!(fg_color: dark_cyan => Color::DarkCyan);
def_color!(fg_color: white => Color::White);
def_color!(fg_color: grey => Color::Grey);
// background colors
def_color!(bg_color: on_black => Color::Black);
def_color!(bg_color: on_dark_grey => Color::DarkGrey);
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def_color!(bg_color: on_red => Color::Red);
def_color!(bg_color: on_dark_red => Color::DarkRed);
def_color!(bg_color: on_green => Color::Green);
def_color!(bg_color: on_dark_green => Color::DarkGreen);
def_color!(bg_color: on_yellow => Color::Yellow);
def_color!(bg_color: on_dark_yellow => Color::DarkYellow);
def_color!(bg_color: on_blue => Color::Blue);
def_color!(bg_color: on_dark_blue => Color::DarkBlue);
def_color!(bg_color: on_magenta => Color::Magenta);
def_color!(bg_color: on_dark_magenta => Color::DarkMagenta);
def_color!(bg_color: on_cyan => Color::Cyan);
def_color!(bg_color: on_dark_cyan => Color::DarkCyan);
def_color!(bg_color: on_white => Color::White);
def_color!(bg_color: on_grey => Color::Grey);
}
impl<D: Display> Styler<D> for StyledObject<D> {
def_attr!(reset => Attribute::Reset);
def_attr!(bold => Attribute::Bold);
def_attr!(underlined => Attribute::Underlined);
def_attr!(reverse => Attribute::Reverse);
def_attr!(dim => Attribute::Dim);
def_attr!(italic => Attribute::Italic);
def_attr!(negative => Attribute::Reverse);
def_attr!(slow_blink => Attribute::SlowBlink);
def_attr!(rapid_blink => Attribute::RapidBlink);
def_attr!(hidden => Attribute::Hidden);
def_attr!(crossed_out => Attribute::CrossedOut);
}