minicrossterm/src/modules/style/styledobject.rs

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Rust
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//! This module contains the logic to style an object that contains some 'content' which can be styled.
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use super::{color, from_screen, Color, ObjectStyle};
use Screen;
use common::error::Result;
use std::fmt::{self, Display, Formatter};
use std::io::Write;
use std::result;
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use super::Attribute;
/// Struct that contains both the style and the content wits can be styled.
pub struct StyledObject<D: Display> {
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pub object_style: ObjectStyle,
pub content: D,
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}
impl<'a, D: Display + 'a> StyledObject<D> {
/// Set the foreground of the styled object to the passed `Color`.
///
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/// ```rust
/// use self::crossterm::style::{style,Color};
///
/// // create an styled object with the foreground color red.
/// let styledobject = style("Some colored text").with(Color::Red);
/// // create an styled object with the foreground color blue.
/// let styledobject1 = style("Some colored text").with(Color::Blue);
///
/// // print the styledobject to see the result
/// println!("{}", styledobject);
/// println!("{}", styledobject1);
///
/// // print an styled object directly.
/// println!("{}", style("Some colored text").on(Color::Blue));
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/// ```
pub fn with(mut self, foreground_color: Color) -> StyledObject<D> {
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self.object_style = self.object_style.fg(foreground_color);
self
}
/// Set the background of the styled object to the passed `Color`.
///
/// #Example
///
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/// ```rust
/// use self::crossterm::style::{style,Color};
///
/// // create an styled object with the background color red.
/// let styledobject = style("Some colored text").on(Color::Red);
/// // create an styled object with the foreground color blue.
/// let styledobject1 = style("Some colored text").on(Color::Blue);
///
/// // print the styledobject to see the result
/// println!("{}", styledobject);
/// println!("{}", styledobject1);
///
/// // print an styled object directly.
/// println!("{}", style("Some colored text").on(Color::Blue));
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/// ```
pub fn on(mut self, background_color: Color) -> StyledObject<D> {
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self.object_style = self.object_style.bg(background_color);
self
}
/// Set the attribute of an styled object to the passed `Attribute`.
///
/// #Example
///
/// ```rust
/// extern crate crossterm;
/// use self::crossterm::style::{style,Attribute};
///
/// println!("{}", style("Some bold text").attr(Attribute::Bold);
/// ```
pub fn attr(mut self, attr: Attribute) -> StyledObject<D> {
self.object_style.add_attr(attr);
self
}
/// Increase the font intensity.
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#[inline(always)]
pub fn bold(self) -> StyledObject<D> {
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self.attr(Attribute::Bold)
}
/// Faint (decreased intensity) (Not widely supported).
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#[cfg(unix)]
#[inline(always)]
pub fn dim(self) -> StyledObject<D> {
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self.attr(Attribute::Dim)
}
/// Make the font italic (Not widely supported; Sometimes treated as inverse).
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#[cfg(unix)]
#[inline(always)]
pub fn italic(self) -> StyledObject<D> {
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self.attr(Attribute::Italic)
}
/// Underline font.
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#[inline(always)]
pub fn underlined(self) -> StyledObject<D> {
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self.attr(Attribute::Underlined)
}
/// Invert colours.
#[cfg(windows)]
#[inline(always)]
pub fn negative(self) -> StyledObject<D> {
self.attr(Attribute::Negative)
}
/// Slow Blink (less than 150 per minute; not widely supported).
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#[cfg(unix)]
#[inline(always)]
pub fn slow_blink(self) -> StyledObject<D> {
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self.attr(Attribute::SlowBlink)
}
/// Rapid Blink (MS-DOS ANSI.SYS; 150+ per minute; not widely supported).
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#[cfg(unix)]
#[inline(always)]
pub fn rapid_blink(self) -> StyledObject<D> {
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self.attr(Attribute::RapidBlink)
}
/// Swap foreground and background colors.
#[cfg(unix)]
#[inline(always)]
pub fn reverse(self) -> StyledObject<D> {
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self.attr(Attribute::Reverse)
}
/// Hide text (Not widely supported).
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#[cfg(unix)]
#[inline(always)]
pub fn hidden(self) -> StyledObject<D> {
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self.attr(Attribute::Hidden)
}
/// Characters legible, but marked for deletion. Not widely supported.
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#[cfg(unix)]
#[inline(always)]
pub fn crossed_out(self) -> StyledObject<D> {
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self.attr(Attribute::CrossedOut)
}
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/// This could be used to paint the styled object onto the given screen. You have to pass a reference to the screen whereon you want to perform the painting.
///
/// ``` rust
/// style("Some colored text")
/// .with(Color::Blue)
/// .on(Color::Black)
/// .paint(&screen);
/// ```
///
/// You should take not that `StyledObject` implements `Display`. You don't need to call paint unless you are on alternate screen.
/// Checkout `into_displayable()` for more information about this.
pub fn paint(&self, screen: &Screen) -> Result<()> {
let colored_terminal = from_screen(&screen);
let mut reset = true;
if let Some(bg) = self.object_style.bg_color {
colored_terminal.set_bg(bg)?;
reset = true;
}
if let Some(fg) = self.object_style.fg_color {
colored_terminal.set_fg(fg)?;
reset = true;
}
for attr in self.object_style.attrs.iter() {
screen
.stdout
.write_string(format!(csi!("{}m"), *attr as i16))?;
reset = true;
}
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use std::fmt::Write;
let mut content = String::new();
write!(content, "{}", self.content)?;
screen.stdout.write_string(content)?;
screen.stdout.flush()?;
if reset {
colored_terminal.reset()?;
}
Ok(())
}
/// This converts an styled object into an `DisplayableObject` witch implements: `Display` and could be used inside the write function of the standard library.
///
/// _StyledObject already implements `Display` right?_
///
/// This is true, however there are some complex issues why this won't work on alternate screen.
/// That is the reason why this functions exists.
/// You could just pass in the 'screen' from your alternate screen to this method and your `StyledObject` will be printed to the alternate screen just fine.
///
/// ```
/// let screen = Screen::default(); /* represents the alternate screen */
/// let styled_object = style("test").with(Color::Yellow);
/// let display_object = styled_object.into_displayable(&screen);
/// println!("Colored text: {}. Default color", display_object);
/// ```
pub fn into_displayable(self, screen: &'a Screen) -> DisplayableObject<'a, D> {
DisplayableObject::new(screen, self)
}
}
impl<D: Display> Display for StyledObject<D> {
fn fmt(&self, f: &mut Formatter) -> result::Result<(), fmt::Error> {
let colored_terminal = color();
let mut reset = true;
if let Some(bg) = self.object_style.bg_color {
colored_terminal.set_bg(bg).unwrap();
reset = true;
}
if let Some(fg) = self.object_style.fg_color {
colored_terminal.set_fg(fg).unwrap();
reset = true;
}
for attr in self.object_style.attrs.iter() {
write!(f, "{}", format!(csi!("{}m"), *attr as i16))?;
reset = true;
}
fmt::Display::fmt(&self.content, f)?;
std::io::stdout().flush().unwrap();
if reset {
colored_terminal.reset().unwrap();
std::io::stdout().flush().unwrap();
}
Ok(())
}
}
/// This is a wrapper for a styled object on 'alternate screen' so that the styled object could be printed on the 'alternate screen' with the standard write functions in rust.
///
/// ```
/// write! ("some normal text, {} <- some colored text", DisplayableObject::new(&screen, styled_object));
/// println! ("some normal text, {} <- some colored text", DisplayableObject::new(&screen, styled_object));
/// ```
pub struct DisplayableObject<'a, D: Display + 'a> {
styled_object: StyledObject<D>,
screen: &'a Screen,
}
impl<'a, D: Display + 'a> DisplayableObject<'a, D> {
pub fn new(screen: &'a Screen, styled_object: StyledObject<D>) -> DisplayableObject<'a, D> {
DisplayableObject {
screen,
styled_object,
}
}
}
impl<'a, D: Display + 'a> Display for DisplayableObject<'a, D> {
fn fmt(&self, _f: &mut Formatter) -> result::Result<(), fmt::Error> {
self.styled_object.paint(&self.screen).unwrap();
Ok(())
}
}