Fix invalid other_damage_types distributions.
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@ -77,7 +77,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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mean_damage: 3.0,
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stdev_damage: 2.0,
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base_damage_type: DamageType::Slash,
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other_damage_types: vec!((1.0, DamageType::Pierce)),
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other_damage_types: vec!((0.33334, DamageType::Pierce)),
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..Default::default()
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},
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..Default::default()
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@ -117,7 +117,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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mean_damage: 5.0,
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stdev_damage: 3.0,
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base_damage_type: DamageType::Slash,
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other_damage_types: vec!((2.0, DamageType::Beat)),
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other_damage_types: vec!((0.4, DamageType::Beat)),
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..Default::default()
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},
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..Default::default()
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@ -157,7 +157,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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mean_damage: 8.0,
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stdev_damage: 3.0,
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base_damage_type: DamageType::Slash,
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other_damage_types: vec!((3.0, DamageType::Pierce)),
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other_damage_types: vec!((0.375, DamageType::Pierce)),
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..Default::default()
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},
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..Default::default()
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@ -197,7 +197,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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mean_damage: 13.0,
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stdev_damage: 7.0,
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base_damage_type: DamageType::Shock,
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other_damage_types: vec!((3.0, DamageType::Slash)),
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other_damage_types: vec!((0.231, DamageType::Slash)),
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..Default::default()
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},
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..Default::default()
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@ -237,7 +237,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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mean_damage: 15.0,
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stdev_damage: 8.0,
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base_damage_type: DamageType::Slash,
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other_damage_types: vec!((3.0, DamageType::Pierce)),
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other_damage_types: vec!((0.2, DamageType::Pierce)),
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..Default::default()
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},
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..Default::default()
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@ -277,7 +277,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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mean_damage: 25.0,
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stdev_damage: 5.0,
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base_damage_type: DamageType::Slash,
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other_damage_types: vec!((10.0, DamageType::Pierce)),
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other_damage_types: vec!((0.4, DamageType::Pierce)),
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..Default::default()
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},
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..Default::default()
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