diff --git a/blastmud_game/src/static_content/possession_type/blade.rs b/blastmud_game/src/static_content/possession_type/blade.rs index 708f6e3..f973692 100644 --- a/blastmud_game/src/static_content/possession_type/blade.rs +++ b/blastmud_game/src/static_content/possession_type/blade.rs @@ -77,7 +77,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> { mean_damage: 3.0, stdev_damage: 2.0, base_damage_type: DamageType::Slash, - other_damage_types: vec!((1.0, DamageType::Pierce)), + other_damage_types: vec!((0.33334, DamageType::Pierce)), ..Default::default() }, ..Default::default() @@ -117,7 +117,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> { mean_damage: 5.0, stdev_damage: 3.0, base_damage_type: DamageType::Slash, - other_damage_types: vec!((2.0, DamageType::Beat)), + other_damage_types: vec!((0.4, DamageType::Beat)), ..Default::default() }, ..Default::default() @@ -157,7 +157,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> { mean_damage: 8.0, stdev_damage: 3.0, base_damage_type: DamageType::Slash, - other_damage_types: vec!((3.0, DamageType::Pierce)), + other_damage_types: vec!((0.375, DamageType::Pierce)), ..Default::default() }, ..Default::default() @@ -197,7 +197,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> { mean_damage: 13.0, stdev_damage: 7.0, base_damage_type: DamageType::Shock, - other_damage_types: vec!((3.0, DamageType::Slash)), + other_damage_types: vec!((0.231, DamageType::Slash)), ..Default::default() }, ..Default::default() @@ -237,7 +237,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> { mean_damage: 15.0, stdev_damage: 8.0, base_damage_type: DamageType::Slash, - other_damage_types: vec!((3.0, DamageType::Pierce)), + other_damage_types: vec!((0.2, DamageType::Pierce)), ..Default::default() }, ..Default::default() @@ -277,7 +277,7 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> { mean_damage: 25.0, stdev_damage: 5.0, base_damage_type: DamageType::Slash, - other_damage_types: vec!((10.0, DamageType::Pierce)), + other_damage_types: vec!((0.4, DamageType::Pierce)), ..Default::default() }, ..Default::default()