blastmud/blastmud_game/src/static_content/npc.rs

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use super::{
possession_type::PossessionType,
room::{resolve_exit, room_map_by_code},
species::SpeciesType,
StaticItem, StaticTask,
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};
use crate::{
message_handler::user_commands::{
say::say_to_room, CommandHandlingError, UResult, VerbContext,
},
models::{
consent::ConsentType,
item::{Item, Pronouns, SkillType},
task::{Task, TaskDetails, TaskMeta, TaskRecurrence},
},
regular_tasks::{
queued_command::{queue_command_for_npc_and_save, MovementSource, QueueCommand},
TaskHandler, TaskRunContext,
},
services::combat::{corpsify_item, start_attack},
DResult,
};
use async_trait::async_trait;
use chrono::Utc;
use log::info;
use once_cell::sync::OnceCell;
use rand::{prelude::*, thread_rng, Rng};
use std::collections::BTreeMap;
use std::time;
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mod melbs_citizen;
mod melbs_dog;
pub mod statbot;
#[async_trait]
pub trait NPCMessageHandler {
async fn handle(
self: &Self,
ctx: &mut VerbContext,
source: &Item,
target: &Item,
message: &str,
) -> UResult<()>;
}
#[derive(Clone, Debug)]
pub enum NPCSayType {
// Bool is true if it should be filtered for less-explicit.
FromFixedList(Vec<(bool, &'static str)>),
}
#[derive(Clone, Debug)]
pub struct NPCSayInfo {
pub say_code: &'static str,
pub frequency_secs: u64,
pub talk_type: NPCSayType,
}
pub struct KillBonus {
pub msg: &'static str,
pub payment: u64,
}
pub struct NPC {
pub code: &'static str,
pub name: &'static str,
pub pronouns: Pronouns,
pub description: &'static str,
pub spawn_location: &'static str,
pub message_handler: Option<&'static (dyn NPCMessageHandler + Sync + Send)>,
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pub aliases: Vec<&'static str>,
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pub says: Vec<NPCSayInfo>,
pub aggression: u64,
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pub max_health: u64,
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pub intrinsic_weapon: Option<PossessionType>,
pub total_xp: u64,
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pub total_skills: BTreeMap<SkillType, f64>,
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pub species: SpeciesType,
pub wander_zones: Vec<&'static str>,
pub kill_bonus: Option<KillBonus>,
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pub player_consents: Vec<ConsentType>,
}
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impl Default for NPC {
fn default() -> Self {
Self {
code: "DEFAULT",
name: "default",
pronouns: Pronouns::default_animate(),
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description: "default",
spawn_location: "default",
message_handler: None,
aliases: vec![],
says: vec![],
total_xp: 1000,
total_skills: SkillType::values()
.into_iter()
.map(|sk| {
(
sk.clone(),
if &sk == &SkillType::Dodge { 8.0 } else { 10.0 },
)
})
.collect(),
aggression: 0,
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max_health: 24,
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intrinsic_weapon: None,
species: SpeciesType::Human,
wander_zones: vec![],
kill_bonus: None,
player_consents: vec![],
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}
}
}
pub fn npc_list() -> &'static Vec<NPC> {
static NPC_LIST: OnceCell<Vec<NPC>> = OnceCell::new();
NPC_LIST.get_or_init(|| {
let mut npcs = vec![NPC {
code: "repro_xv_chargen_statbot",
name: "Statbot",
description:
"A silvery shiny metal mechanical being. It lets out a whirring sound as it moves.",
spawn_location: "room/repro_xv_chargen",
message_handler: Some(&statbot::StatbotMessageHandler),
says: vec![],
..Default::default()
}];
npcs.append(&mut melbs_citizen::npc_list());
npcs.append(&mut melbs_dog::npc_list());
npcs
})
}
pub fn npc_by_code() -> &'static BTreeMap<&'static str, &'static NPC> {
static NPC_CODE_MAP: OnceCell<BTreeMap<&'static str, &'static NPC>> = OnceCell::new();
NPC_CODE_MAP.get_or_init(|| npc_list().iter().map(|npc| (npc.code, npc)).collect())
}
pub fn npc_say_info_by_npc_code_say_code(
) -> &'static BTreeMap<(&'static str, &'static str), &'static NPCSayInfo> {
static NPC_SAYINFO_MAP: OnceCell<BTreeMap<(&'static str, &'static str), &'static NPCSayInfo>> =
OnceCell::new();
NPC_SAYINFO_MAP.get_or_init(|| {
npc_list()
.iter()
.flat_map(|npc| {
npc.says
.iter()
.map(|says| ((npc.code, says.say_code), says))
})
.collect()
})
}
pub fn npc_static_items() -> Box<dyn Iterator<Item = StaticItem>> {
Box::new(npc_list().iter().map(|c| StaticItem {
item_code: c.code,
initial_item: Box::new(|| {
Item {
item_code: c.code.to_owned(),
item_type: "npc".to_owned(),
display: c.name.to_owned(),
details: Some(c.description.to_owned()),
location: c.spawn_location.to_owned(),
is_static: true,
pronouns: c.pronouns.clone(),
total_xp: c.total_xp.clone(),
total_skills: c.total_skills.clone(),
species: c.species.clone(),
health: c.max_health.clone(),
aliases: c
.aliases
.iter()
.map(|a| (*a).to_owned())
.collect::<Vec<String>>(),
..Item::default()
}
}),
}))
}
pub fn npc_say_tasks() -> Box<dyn Iterator<Item = StaticTask>> {
Box::new(npc_list().iter().flat_map(|c| {
c.says.iter().map(|say| StaticTask {
task_code: c.code.to_owned() + "_" + say.say_code,
initial_task: Box::new(|| {
let mut rng = thread_rng();
Task {
meta: TaskMeta {
task_code: c.code.to_owned() + "_" + say.say_code,
is_static: true,
recurrence: Some(TaskRecurrence::FixedDuration {
seconds: say.frequency_secs as u32,
}),
next_scheduled: Utc::now()
+ chrono::Duration::seconds(
rng.gen_range(0..say.frequency_secs) as i64
),
..TaskMeta::default()
},
details: TaskDetails::NPCSay {
npc_code: c.code.to_owned(),
say_code: say.say_code.to_owned(),
},
}
}),
})
}))
}
pub fn npc_wander_tasks() -> Box<dyn Iterator<Item = StaticTask>> {
Box::new(
npc_list()
.iter()
.filter(|c| !c.wander_zones.is_empty())
.map(|c| StaticTask {
task_code: c.code.to_owned(),
initial_task: Box::new(|| {
let mut rng = thread_rng();
Task {
meta: TaskMeta {
task_code: c.code.to_owned(),
is_static: true,
recurrence: Some(TaskRecurrence::FixedDuration {
seconds: rng.gen_range(250..350) as u32,
}),
next_scheduled: Utc::now()
+ chrono::Duration::seconds(rng.gen_range(0..300) as i64),
..TaskMeta::default()
},
details: TaskDetails::NPCWander {
npc_code: c.code.to_owned(),
},
}
}),
}),
)
}
pub fn npc_aggro_tasks() -> Box<dyn Iterator<Item = StaticTask>> {
Box::new(
npc_list()
.iter()
.filter(|c| c.aggression != 0)
.map(|c| StaticTask {
task_code: c.code.to_owned(),
initial_task: Box::new(|| {
let mut rng = thread_rng();
let aggro_time = (rng.gen_range(450..550) as u64) / c.aggression;
Task {
meta: TaskMeta {
task_code: c.code.to_owned(),
is_static: true,
recurrence: Some(TaskRecurrence::FixedDuration {
seconds: aggro_time as u32,
}),
next_scheduled: Utc::now()
+ chrono::Duration::seconds(rng.gen_range(0..aggro_time) as i64),
..TaskMeta::default()
},
details: TaskDetails::NPCAggro {
npc_code: c.code.to_owned(),
},
}
}),
}),
)
}
pub struct NPCSayTaskHandler;
#[async_trait]
impl TaskHandler for NPCSayTaskHandler {
async fn do_task(&self, ctx: &mut TaskRunContext) -> DResult<Option<time::Duration>> {
let (npc_code, say_code) = match &ctx.task.details {
TaskDetails::NPCSay { npc_code, say_code } => (npc_code.clone(), say_code.clone()),
_ => Err("Expected NPC say task to be NPCSay type")?,
};
let say_info = match npc_say_info_by_npc_code_say_code().get(&(&npc_code, &say_code)) {
None => {
info!(
"NPCSayTaskHandler can't find NPCSayInfo for npc {} say_code {}",
npc_code, say_code
);
return Ok(None);
}
Some(r) => r,
};
let npc_item = match ctx.trans.find_item_by_type_code("npc", &npc_code).await? {
None => {
info!("NPCSayTaskHandler can't find NPC {}", npc_code);
return Ok(None);
}
Some(r) => r,
};
if npc_item.death_data.is_some() {
return Ok(None);
}
let (is_explicit, say_what) = match &say_info.talk_type {
NPCSayType::FromFixedList(l) => {
let mut rng = thread_rng();
match l[..].choose(&mut rng) {
None => {
info!(
"NPCSayTaskHandler NPCSayInfo for npc {} say_code {} has no choices",
npc_code, say_code
);
return Ok(None);
}
Some(r) => r.clone(),
}
}
};
match say_to_room(
ctx.trans,
&npc_item,
&npc_item.location,
say_what,
is_explicit,
)
.await
{
Ok(()) => {}
Err(CommandHandlingError::UserError(e)) => {
info!(
"NPCSayHandler couldn't send for npc {} say_code {}: {}",
npc_code, say_code, e
);
}
Err(CommandHandlingError::SystemError(e)) => Err(e)?,
}
Ok(None)
}
}
pub static SAY_HANDLER: &'static (dyn TaskHandler + Sync + Send) = &NPCSayTaskHandler;
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pub struct NPCWanderTaskHandler;
#[async_trait]
impl TaskHandler for NPCWanderTaskHandler {
async fn do_task(&self, ctx: &mut TaskRunContext) -> DResult<Option<time::Duration>> {
let npc_code = match &ctx.task.details {
TaskDetails::NPCWander { npc_code } => npc_code.clone(),
_ => Err("Expected NPCWander type")?,
};
let npc = match npc_by_code().get(npc_code.as_str()) {
None => {
info!(
"NPC {} is gone / not yet in static items, ignoring in wander handler",
&npc_code
);
return Ok(None);
}
Some(r) => r,
};
let item = match ctx.trans.find_item_by_type_code("npc", &npc_code).await? {
None => {
info!(
"NPC {} is gone / not yet in DB, ignoring in wander handler",
&npc_code
);
return Ok(None);
}
Some(r) => r,
};
if item.death_data.is_some() {
return Ok(None);
}
let (ltype, lcode) = match item.location.split_once("/") {
None => return Ok(None),
Some(r) => r,
};
if ltype != "room" {
let mut new_item = (*item).clone();
new_item.location = npc.spawn_location.to_owned();
ctx.trans.save_item_model(&new_item).await?;
return Ok(None);
}
let room = match room_map_by_code().get(lcode) {
None => {
let mut new_item = (*item).clone();
new_item.location = npc.spawn_location.to_owned();
ctx.trans.save_item_model(&new_item).await?;
return Ok(None);
}
Some(r) => r,
};
if !item.queue.is_empty() {
return Ok(None);
}
let ex_iter = room.exits.iter().filter(|ex| {
resolve_exit(room, ex)
.map(|new_room| npc.wander_zones.contains(&new_room.zone) && !new_room.repel_npc)
.unwrap_or(false)
});
let dir_opt = ex_iter
.choose(&mut thread_rng())
.map(|ex| ex.direction.clone())
.clone();
if let Some(dir) = dir_opt {
queue_command_for_npc_and_save(
&ctx.trans,
&item,
&QueueCommand::Movement {
direction: dir.clone(),
source: MovementSource::Command,
},
)
.await?;
}
Ok(None)
}
}
pub static WANDER_HANDLER: &'static (dyn TaskHandler + Sync + Send) = &NPCWanderTaskHandler;
pub struct NPCAggroTaskHandler;
#[async_trait]
impl TaskHandler for NPCAggroTaskHandler {
async fn do_task(&self, ctx: &mut TaskRunContext) -> DResult<Option<time::Duration>> {
let npc_code = match &ctx.task.details {
TaskDetails::NPCAggro { npc_code } => npc_code.clone(),
_ => Err("Expected NPCAggro type")?,
};
let item = match ctx.trans.find_item_by_type_code("npc", &npc_code).await? {
None => {
info!(
"NPC {} is gone / not yet in DB, ignoring in aggro handler",
&npc_code
);
return Ok(None);
}
Some(r) => r,
};
if item.death_data.is_some()
|| item
.active_combat
.as_ref()
.map(|ac| ac.attacking.is_some())
.unwrap_or(false)
{
return Ok(None);
}
let items_loc = ctx.trans.find_items_by_location(&item.location).await?;
let vic_opt = items_loc
.iter()
.filter(|it| {
(it.item_type == "player" || it.item_type == "npc")
&& it.death_data.is_none()
&& (it.item_type != item.item_type || it.item_code != item.item_code)
})
.choose(&mut thread_rng());
if let Some(victim) = vic_opt {
match start_attack(ctx.trans, &item, victim).await {
Ok(()) | Err(CommandHandlingError::UserError(_)) => {}
Err(CommandHandlingError::SystemError(e)) => Err(e)?,
}
}
Ok(None)
}
}
pub static AGGRO_HANDLER: &'static (dyn TaskHandler + Sync + Send) = &NPCAggroTaskHandler;
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pub struct NPCRecloneTaskHandler;
#[async_trait]
impl TaskHandler for NPCRecloneTaskHandler {
async fn do_task(&self, ctx: &mut TaskRunContext) -> DResult<Option<time::Duration>> {
let npc_code = match &ctx.task.details {
TaskDetails::RecloneNPC { npc_code } => npc_code.clone(),
_ => Err("Expected RecloneNPC type")?,
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};
let mut npc_item = match ctx.trans.find_item_by_type_code("npc", &npc_code).await? {
None => return Ok(None),
Some(r) => (*r).clone(),
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};
let npc = match npc_by_code().get(npc_code.as_str()) {
None => return Ok(None),
Some(r) => r,
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};
if npc_item.death_data.is_none() {
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return Ok(None);
}
corpsify_item(ctx.trans, &npc_item).await?;
npc_item.death_data = None;
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npc_item.health = npc.max_health;
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npc_item.location = npc.spawn_location.to_owned();
ctx.trans.save_item_model(&npc_item).await?;
return Ok(None);
}
}
pub static RECLONE_HANDLER: &'static (dyn TaskHandler + Sync + Send) = &NPCRecloneTaskHandler;