Implement health and death.

This commit is contained in:
Condorra 2023-01-22 22:43:44 +11:00
parent 09db1a6ed9
commit 165f5671ac
16 changed files with 466 additions and 255 deletions

18
Cargo.lock generated
View File

@ -139,6 +139,7 @@ dependencies = [
"ouroboros",
"phf",
"rand",
"rand_distr",
"ring",
"serde",
"serde_json",
@ -815,6 +816,12 @@ version = "0.2.138"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "db6d7e329c562c5dfab7a46a2afabc8b987ab9a4834c9d1ca04dc54c1546cef8"
[[package]]
name = "libm"
version = "0.2.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "348108ab3fba42ec82ff6e9564fc4ca0247bdccdc68dd8af9764bbc79c3c8ffb"
[[package]]
name = "link-cplusplus"
version = "1.0.8"
@ -977,6 +984,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "578ede34cf02f8924ab9447f50c28075b4d3e5b269972345e7e0372b38c6cdcd"
dependencies = [
"autocfg",
"libm",
]
[[package]]
@ -1246,6 +1254,16 @@ dependencies = [
"getrandom",
]
[[package]]
name = "rand_distr"
version = "0.4.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32cb0b9bc82b0a0876c2dd994a7e7a2683d3e7390ca40e6886785ef0c7e3ee31"
dependencies = [
"num-traits",
"rand",
]
[[package]]
name = "redox_syscall"
version = "0.2.16"

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@ -36,3 +36,4 @@ itertools = "0.10.5"
once_cell = "1.16.0"
rand = "0.8.5"
async-recursion = "1.0.0"
rand_distr = "0.4.3"

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@ -286,7 +286,7 @@ impl DBTrans {
// be reset on restart.
for to_copy in ["display", "display_less_explicit", "details", "details_less_explicit",
"total_xp", "total_stats", "total_skills", "pronouns", "flags",
"sex", "is_challenge_attack_only", "aliases"] {
"sex", "is_challenge_attack_only", "aliases", "species"] {
det_ex = format!("jsonb_set({}, '{{{}}}', ${})", det_ex, to_copy, var_id);
params.push(obj_map.get(to_copy).unwrap_or(&Value::Null));
var_id += 1;

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@ -2,198 +2,13 @@ use super::{VerbContext, UserVerb, UserVerbRef, UResult, user_error,
get_player_item_or_fail, search_item_for_user};
use async_trait::async_trait;
use ansi::ansi;
use std::time;
use crate::{
services::{broadcast_to_room, skills::skill_check_and_grind},
db::{DBTrans, ItemSearchParams},
models::{
item::{Item, LocationActionType, Subattack, SkillType},
task::{Task, TaskMeta, TaskDetails}
services::{
combat::start_attack,
},
static_content::{
possession_type::{WeaponData, BodyPart, possession_data, fist},
npc::npc_by_code,
},
regular_tasks::{TaskRunContext, TaskHandler},
DResult
db::ItemSearchParams,
};
use async_recursion::async_recursion;
use chrono::Utc;
#[derive(Clone)]
pub struct AttackTaskHandler;
#[async_trait]
impl TaskHandler for AttackTaskHandler {
async fn do_task(&self, ctx: &mut TaskRunContext) -> DResult<Option<time::Duration>> {
let (ctype, ccode) = ctx.task.meta.task_code.split_once("/")
.ok_or("Invalid AttackTick task code")?;
let mut attacker_item = match ctx.trans.find_item_by_type_code(ctype, ccode).await? {
None => { return Ok(None); } // Player is gone
Some(item) => (*item).clone()
};
let (vtype, vcode) =
match attacker_item.active_combat.as_ref().and_then(|ac| ac.attacking.as_ref()).and_then(|v| v.split_once("/")) {
None => return Ok(None),
Some(x) => x
};
let mut victim_item = match ctx.trans.find_item_by_type_code(vtype, vcode).await? {
None => { return Ok(None); }
Some(item) => (*item).clone()
};
let weapon = what_wielded(ctx.trans, &attacker_item).await?;
let attack_skill = *attacker_item.total_skills.get(&weapon.uses_skill).unwrap_or(&0.0);
let victim_dodge_skill = *victim_item.total_skills.get(&SkillType::Dodge).unwrap_or(&0.0);
let dodge_result = skill_check_and_grind(ctx.trans, &mut victim_item, &SkillType::Dodge,
attack_skill).await?;
let attack_result = skill_check_and_grind(ctx.trans, &mut attacker_item, &weapon.uses_skill,
victim_dodge_skill).await?;
if dodge_result > attack_result {
let msg_exp = format!("{} dodges out of the way of {}'s attack.\n",
victim_item.display_for_sentence(true, 1, true),
attacker_item.display_for_sentence(true, 1, false));
let msg_nonexp = format!("{} dodges out of the way of {}'s attack.\n",
victim_item.display_for_sentence(false, 1, true),
attacker_item.display_for_sentence(false, 1, false));
broadcast_to_room(ctx.trans, &attacker_item.location, None, &msg_exp, Some(&msg_nonexp)).await?;
} else {
// TODO: Parry system of some kind?
// Determine body part...
let part = BodyPart::sample();
// TODO: Armour / soaks
// TODO: Calculate damage etc... and display health impact.
let msg_exp = weapon.normal_attack_success_message(&attacker_item, &victim_item, &part, true) + ".\n";
let msg_nonexp = weapon.normal_attack_success_message(&attacker_item, &victim_item, &part, false) + ".\n";
broadcast_to_room(ctx.trans, &attacker_item.location, None, &msg_exp, Some(&msg_nonexp)).await?;
}
let msg_exp = &(weapon.normal_attack_start_message(&attacker_item, &victim_item, true) + ".\n");
let msg_nonexp = &(weapon.normal_attack_start_message(&attacker_item, &victim_item, false) + ".\n");
broadcast_to_room(ctx.trans, &attacker_item.location, None, msg_exp, Some(msg_nonexp)).await?;
ctx.trans.save_item_model(&attacker_item).await?;
ctx.trans.save_item_model(&victim_item).await?;
Ok(Some(attack_speed(&attacker_item)))
}
}
pub static TASK_HANDLER: &(dyn TaskHandler + Sync + Send) = &AttackTaskHandler;
pub async fn stop_attacking(trans: &DBTrans, by_whom: &Item, to_whom: &Item) -> UResult<()> {
let mut new_to_whom = (*to_whom).clone();
if let Some(ac) = new_to_whom.active_combat.as_mut() {
let old_attacker = format!("{}/{}", by_whom.item_type, by_whom.item_code);
ac.attacked_by.retain(|v| v != &old_attacker);
trans.save_item_model(&new_to_whom).await?;
}
let mut new_by_whom = (*by_whom).clone();
if let Some(ac) = new_by_whom.active_combat.as_mut() {
ac.attacking = None;
}
new_by_whom.action_type = LocationActionType::Normal;
trans.save_item_model(&new_by_whom).await?;
Ok(())
}
async fn what_wielded(_trans: &DBTrans, who: &Item) -> DResult<&'static WeaponData> {
// TODO: Search inventory for wielded item first.
if who.item_type == "npc" {
if let Some(intrinsic) = npc_by_code().get(who.item_code.as_str())
.and_then(|npc| npc.intrinsic_weapon.as_ref()) {
if let Some(weapon) = possession_data().get(intrinsic).and_then(|p| p.weapon_data.as_ref()) {
return Ok(weapon)
}
}
}
Ok(fist())
}
fn attack_speed(_who: &Item) -> time::Duration {
time::Duration::from_secs(5)
}
#[async_recursion]
pub async fn start_attack(trans: &DBTrans, by_whom: &Item, to_whom: &Item) -> UResult<()> {
let mut msg_exp = String::new();
let mut msg_nonexp = String::new();
let mut verb: String = "attacks".to_string();
match by_whom.action_type {
LocationActionType::Sitting | LocationActionType::Reclining => {
msg_exp.push_str(&format!(ansi!("{} stands up.\n"), &by_whom.display));
msg_nonexp.push_str(&format!(ansi!("{} stands up.\n"),
by_whom.display_less_explicit.as_ref().unwrap_or(&by_whom.display)));
},
LocationActionType::Attacking(_) => {
match by_whom.active_combat.as_ref().and_then(|ac| ac.attacking.as_ref().and_then(|s| s.split_once("/"))) {
Some((cur_type, cur_code)) if cur_type == to_whom.item_type && cur_code == to_whom.item_code =>
user_error(format!("You're already attacking {}!", to_whom.pronouns.object))?,
Some((cur_type, cur_code)) => {
if let Some(cur_item_arc) = trans.find_item_by_type_code(cur_type, cur_code).await? {
stop_attacking(trans, by_whom, &cur_item_arc).await?;
}
}
_ => {}
}
verb = "refocuses ".to_string() + &by_whom.pronouns.possessive + " attacks on";
},
_ => {}
}
msg_exp.push_str(&format!(
ansi!("<red>{} {} {}.<reset>\n"),
&by_whom.display_for_sentence(true, 1, true),
verb,
&to_whom.display_for_sentence(true, 1, false))
);
msg_nonexp.push_str(&format!(
ansi!("<red>{} {} {}.<reset>\n"),
&by_whom.display_for_sentence(false, 1, true),
verb,
&to_whom.display_for_sentence(false, 1, false))
);
let wielded = what_wielded(trans, by_whom).await?;
msg_exp.push_str(&(wielded.normal_attack_start_message(by_whom, to_whom, true) + ".\n"));
msg_nonexp.push_str(&(wielded.normal_attack_start_message(by_whom, to_whom, false) + ".\n"));
broadcast_to_room(trans, &by_whom.location, None::<&Item>, &msg_exp, Some(msg_nonexp.as_str())).await?;
let mut by_whom_for_update = by_whom.clone();
by_whom_for_update.active_combat.get_or_insert_with(|| Default::default()).attacking =
Some(format!("{}/{}",
&to_whom.item_type, &to_whom.item_code));
by_whom_for_update.action_type = LocationActionType::Attacking(Subattack::Normal);
let mut to_whom_for_update = to_whom.clone();
to_whom_for_update.active_combat.get_or_insert_with(|| Default::default()).attacked_by.push(
format!("{}/{}",
&by_whom.item_type, &by_whom.item_code)
);
trans.upsert_task(&Task {
meta: TaskMeta {
task_code: format!("{}/{}", by_whom.item_type, by_whom.item_code),
next_scheduled: Utc::now() + chrono::Duration::milliseconds(
attack_speed(by_whom).as_millis() as i64),
..Default::default()
},
details: TaskDetails::AttackTick
}).await?;
trans.save_item_model(&by_whom_for_update).await?;
trans.save_item_model(&to_whom_for_update).await?;
// Auto-counterattack if victim isn't busy.
if to_whom_for_update.active_combat.as_ref().and_then(|ac| ac.attacking.as_ref()) == None {
start_attack(trans, &to_whom_for_update, &by_whom_for_update).await?;
}
Ok(())
}
pub struct Verb;
#[async_trait]
@ -208,7 +23,7 @@ impl UserVerb for Verb {
match attack_whom.item_type.as_str() {
"npc" => {}
"player" => {},
_ => user_error("Only characters (players / NPCs) accept whispers".to_string())?
_ => user_error("Only characters (players / NPCs) can be attacked".to_string())?
}
if attack_whom.item_code == player_item.item_code && attack_whom.item_type == player_item.item_type {
@ -219,6 +34,10 @@ impl UserVerb for Verb {
// Add challenge check here.
user_error(ansi!("<blue>Your wristpad vibrates and blocks you from doing that.<reset> You get a feeling that while the empire might be gone, the system to stop subjects with working wristpads from fighting each unless they have an accepted challenge is very much functional. [Try <bold>help challenge<reset>]").to_string())?
}
if attack_whom.is_dead {
user_error("There's no point attacking the dead!".to_string())?
}
start_attack(&ctx.trans, &player_item, &attack_whom).await
}

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@ -99,8 +99,13 @@ async fn list_item_contents<'l>(ctx: &'l VerbContext<'_>, item: &'l Item) -> URe
match head.action_type {
LocationActionType::Sitting => buf.push_str("sitting "),
LocationActionType::Reclining => buf.push_str("reclining "),
LocationActionType::Normal | LocationActionType::Attacking(_) if is_creature =>
buf.push_str("standing "),
LocationActionType::Normal | LocationActionType::Attacking(_) if is_creature => {
if head.is_dead {
buf.push_str("lying ");
} else {
buf.push_str("standing ");
}
}
_ => {}
}
buf.push_str("here");

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@ -2,7 +2,6 @@ use super::{
VerbContext, UserVerb, UserVerbRef, UResult, UserError, user_error,
get_player_item_or_fail,
look,
attack::stop_attacking,
};
use async_trait::async_trait;
use crate::{
@ -22,7 +21,8 @@ use crate::{
},
services::{
broadcast_to_room,
skills::skill_check_and_grind
skills::skill_check_and_grind,
combat::stop_attacking,
}
};
use std::time;

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@ -1,6 +1,9 @@
use serde::{Serialize, Deserialize};
use std::collections::BTreeMap;
use crate::language;
use crate::{
language,
static_content::species::SpeciesType,
};
use super::session::Session;
#[derive(Serialize, Deserialize, Clone, Debug, Eq, PartialEq, Ord, PartialOrd)]
@ -286,7 +289,8 @@ pub struct Item {
pub is_static: bool,
pub is_dead: bool,
pub is_challenge_attack_only: bool,
pub species: SpeciesType,
pub health: u64,
pub total_xp: u64,
pub total_stats: BTreeMap<StatType, f64>,
pub total_skills: BTreeMap<SkillType, f64>,
@ -358,6 +362,8 @@ impl Default for Item {
is_static: false,
is_dead: false,
is_challenge_attack_only: true,
species: SpeciesType::Human,
health: 40,
total_xp: 0,
total_stats: BTreeMap::new(),
total_skills: BTreeMap::new(),

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@ -6,7 +6,7 @@ use crate::{
models::task::{Task, TaskParse, TaskRecurrence},
listener::{ListenerMap, ListenerSend},
static_content::npc,
message_handler::user_commands::attack,
services::combat,
};
use blastmud_interfaces::MessageToListener;
use log::warn;
@ -34,7 +34,7 @@ fn task_handler_registry() -> &'static BTreeMap<&'static str, &'static (dyn Task
|| vec!(
("RunQueuedCommand", queued_command::HANDLER.clone()),
("NPCSay", npc::SAY_HANDLER.clone()),
("AttackTick", attack::TASK_HANDLER.clone())
("AttackTick", combat::TASK_HANDLER.clone())
).into_iter().collect()
)
}

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@ -1,10 +1,11 @@
use crate::{
db::DBTrans,
DResult,
models::item::Item
models::item::Item,
};
pub mod skills;
pub mod combat;
pub async fn broadcast_to_room(trans: &DBTrans, location: &str, from_item: Option<&Item>,
message_explicit_ok: &str, message_nonexplicit: Option<&str>) -> DResult<()> {

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@ -0,0 +1,291 @@
use crate::{
services::{
broadcast_to_room,
skills::skill_check_and_grind,
skills::skill_check_only,
},
models::{
item::{Item, LocationActionType, Subattack, SkillType},
task::{Task, TaskMeta, TaskDetails}
},
static_content::{
possession_type::{WeaponData, possession_data, fist},
npc::npc_by_code,
},
message_handler::user_commands::{user_error, UResult},
regular_tasks::{TaskRunContext, TaskHandler},
DResult,
db::DBTrans,
};
use async_trait::async_trait;
use chrono::Utc;
use async_recursion::async_recursion;
use std::time;
use ansi::ansi;
use rand_distr::{Normal, Distribution};
#[derive(Clone)]
pub struct AttackTaskHandler;
#[async_trait]
impl TaskHandler for AttackTaskHandler {
async fn do_task(&self, ctx: &mut TaskRunContext) -> DResult<Option<time::Duration>> {
let (ctype, ccode) = ctx.task.meta.task_code.split_once("/")
.ok_or("Invalid AttackTick task code")?;
let mut attacker_item = match ctx.trans.find_item_by_type_code(ctype, ccode).await? {
None => { return Ok(None); } // Player is gone
Some(item) => (*item).clone()
};
let (vtype, vcode) =
match attacker_item.active_combat.as_ref().and_then(|ac| ac.attacking.as_ref()).and_then(|v| v.split_once("/")) {
None => return Ok(None),
Some(x) => x
};
let mut victim_item = match ctx.trans.find_item_by_type_code(vtype, vcode).await? {
None => { return Ok(None); }
Some(item) => (*item).clone()
};
if attacker_item.is_dead || victim_item.is_dead {
return Ok(None)
}
let weapon = what_wielded(ctx.trans, &attacker_item).await?;
let attack_skill = *attacker_item.total_skills.get(&weapon.uses_skill).unwrap_or(&0.0);
let victim_dodge_skill = *victim_item.total_skills.get(&SkillType::Dodge).unwrap_or(&0.0);
let dodge_result = skill_check_and_grind(ctx.trans, &mut victim_item, &SkillType::Dodge,
attack_skill).await?;
let user_opt = if ctype == "player" { ctx.trans.find_by_username(ccode).await? } else { None };
let attack_result = if let Some(user) = user_opt {
let raw_skill = *user.raw_skills.get(&weapon.uses_skill).unwrap_or(&0.0);
if raw_skill >= weapon.raw_min_to_learn && raw_skill <= weapon.raw_max_to_learn {
skill_check_and_grind(ctx.trans, &mut attacker_item, &weapon.uses_skill,
victim_dodge_skill).await?
} else {
skill_check_only(&attacker_item, &weapon.uses_skill, victim_dodge_skill)
}
} else {
skill_check_only(&attacker_item, &weapon.uses_skill, victim_dodge_skill)
};
if dodge_result > attack_result {
let msg_exp = format!("{} dodges out of the way of {}'s attack.\n",
victim_item.display_for_sentence(true, 1, true),
attacker_item.display_for_sentence(true, 1, false));
let msg_nonexp = format!("{} dodges out of the way of {}'s attack.\n",
victim_item.display_for_sentence(false, 1, true),
attacker_item.display_for_sentence(false, 1, false));
broadcast_to_room(ctx.trans, &attacker_item.location, None, &msg_exp, Some(&msg_nonexp)).await?;
} else {
// TODO: Parry system of some kind?
// Determine body part...
let part = victim_item.species.sample_body_part();
// TODO: Armour / soaks
// TODO: Calculate damage etc... and display health impact.
let mut mean_damage: f64 = weapon.normal_attack_mean_damage;
for scaling in weapon.normal_attack_skill_scaling.iter() {
let skill = *attacker_item.total_skills.get(&scaling.skill).unwrap_or(&0.0);
if skill >= scaling.min_skill {
mean_damage += (skill - scaling.min_skill) * scaling.mean_damage_per_point_over_min;
}
}
let actual_damage = Normal::new(mean_damage,
weapon.normal_attack_stdev_damage)?
.sample(&mut rand::thread_rng()).floor().max(1.0) as u64;
let new_health = if actual_damage > victim_item.health { 0 } else { victim_item.health - actual_damage };
let msg_exp = format!(ansi!("[ <red>{}<reset> <bold>{}/{}<reset> ] {}.\n"),
actual_damage,
new_health,
max_health(&victim_item),
weapon.normal_attack_success_message(&attacker_item, &victim_item, &part, true));
let msg_nonexp =
format!(ansi!("[ <red>{}<reset> <bold>{}/{}<reset> ] {}.\n"),
actual_damage,
new_health,
max_health(&victim_item),
weapon.normal_attack_success_message(&attacker_item, &victim_item, &part, false));
broadcast_to_room(ctx.trans, &attacker_item.location, None, &msg_exp, Some(&msg_nonexp)).await?;
victim_item.health = new_health;
if new_health == 0 {
handle_death(ctx.trans, &mut victim_item).await?;
ctx.trans.save_item_model(&attacker_item).await?;
ctx.trans.save_item_model(&victim_item).await?;
return Ok(None);
}
}
let msg_exp = &(weapon.normal_attack_start_message(&attacker_item, &victim_item, true) + ".\n");
let msg_nonexp = &(weapon.normal_attack_start_message(&attacker_item, &victim_item, false) + ".\n");
broadcast_to_room(ctx.trans, &attacker_item.location, None, msg_exp, Some(msg_nonexp)).await?;
ctx.trans.save_item_model(&attacker_item).await?;
ctx.trans.save_item_model(&victim_item).await?;
Ok(Some(attack_speed(&attacker_item)))
}
}
pub async fn handle_death(trans: &DBTrans, whom: &mut Item) -> DResult<()> {
whom.is_dead = true;
let msg_exp = format!(
ansi!("<red>{} stiffens and collapses dead.<reset>\n"),
&whom.display_for_sentence(true, 1, true)
);
let msg_nonexp = format!(
ansi!("<red>{} stiffens and collapses dead.<reset>\n"),
&whom.display_for_sentence(false, 1, true)
);
if let Some(ac) = &whom.active_combat {
let at_str = ac.attacking.clone();
for attacker in ac.attacked_by.clone().iter() {
if let Some((atype, acode)) = attacker.split_once("/") {
if let Some(aitem) = trans.find_item_by_type_code(atype, acode).await? {
let mut new_aitem = (*aitem).clone();
stop_attacking_mut(trans, &mut new_aitem, whom).await?;
trans.save_item_model(&new_aitem).await?;
}
}
}
if let Some((vtype, vcode)) = at_str.as_ref().and_then(|a| a.split_once("/")) {
if let Some(vitem) = trans.find_item_by_type_code(vtype, vcode).await? {
let mut new_vitem = (*vitem).clone();
stop_attacking_mut(trans, whom, &mut new_vitem).await?;
trans.save_item_model(&new_vitem).await?;
}
}
}
broadcast_to_room(trans, &whom.location, None, &msg_exp, Some(&msg_nonexp)).await
}
pub fn max_health(_whom: &Item) -> u64 {
24
}
pub static TASK_HANDLER: &(dyn TaskHandler + Sync + Send) = &AttackTaskHandler;
pub async fn stop_attacking_mut(trans: &DBTrans, new_by_whom: &mut Item, new_to_whom: &mut Item) ->
DResult<()>
{
trans.delete_task("AttackTick",
&format!("{}/{}",
new_by_whom.item_type,
new_by_whom.item_code)).await?;
if let Some(ac) = new_to_whom.active_combat.as_mut() {
let old_attacker = format!("{}/{}", new_by_whom.item_type, new_by_whom.item_code);
ac.attacked_by.retain(|v| v != &old_attacker);
}
if let Some(ac) = new_by_whom.active_combat.as_mut() {
ac.attacking = None;
}
new_by_whom.action_type = LocationActionType::Normal;
Ok(())
}
pub async fn stop_attacking(trans: &DBTrans, by_whom: &Item, to_whom: &Item) -> DResult<()> {
let mut new_by_whom = (*by_whom).clone();
let mut new_to_whom = (*to_whom).clone();
stop_attacking_mut(trans, &mut new_by_whom, &mut new_to_whom).await?;
trans.save_item_model(&new_by_whom).await?;
trans.save_item_model(&new_to_whom).await?;
Ok(())
}
async fn what_wielded(_trans: &DBTrans, who: &Item) -> DResult<&'static WeaponData> {
// TODO: Search inventory for wielded item first.
if who.item_type == "npc" {
if let Some(intrinsic) = npc_by_code().get(who.item_code.as_str())
.and_then(|npc| npc.intrinsic_weapon.as_ref()) {
if let Some(weapon) = possession_data().get(intrinsic).and_then(|p| p.weapon_data.as_ref()) {
return Ok(weapon)
}
}
}
Ok(fist())
}
fn attack_speed(_who: &Item) -> time::Duration {
time::Duration::from_secs(5)
}
#[async_recursion]
pub async fn start_attack(trans: &DBTrans, by_whom: &Item, to_whom: &Item) -> UResult<()> {
let mut msg_exp = String::new();
let mut msg_nonexp = String::new();
let mut verb: String = "attacks".to_string();
match by_whom.action_type {
LocationActionType::Sitting | LocationActionType::Reclining => {
msg_exp.push_str(&format!(ansi!("{} stands up.\n"), &by_whom.display));
msg_nonexp.push_str(&format!(ansi!("{} stands up.\n"),
by_whom.display_less_explicit.as_ref().unwrap_or(&by_whom.display)));
},
LocationActionType::Attacking(_) => {
match by_whom.active_combat.as_ref().and_then(|ac| ac.attacking.as_ref().and_then(|s| s.split_once("/"))) {
Some((cur_type, cur_code)) if cur_type == to_whom.item_type && cur_code == to_whom.item_code =>
user_error(format!("You're already attacking {}!", to_whom.pronouns.object))?,
Some((cur_type, cur_code)) => {
if let Some(cur_item_arc) = trans.find_item_by_type_code(cur_type, cur_code).await? {
stop_attacking(trans, by_whom, &cur_item_arc).await?;
}
}
_ => {}
}
verb = "refocuses ".to_string() + &by_whom.pronouns.possessive + " attacks on";
},
_ => {}
}
msg_exp.push_str(&format!(
ansi!("<red>{} {} {}.<reset>\n"),
&by_whom.display_for_sentence(true, 1, true),
verb,
&to_whom.display_for_sentence(true, 1, false))
);
msg_nonexp.push_str(&format!(
ansi!("<red>{} {} {}.<reset>\n"),
&by_whom.display_for_sentence(false, 1, true),
verb,
&to_whom.display_for_sentence(false, 1, false))
);
let wielded = what_wielded(trans, by_whom).await?;
msg_exp.push_str(&(wielded.normal_attack_start_message(by_whom, to_whom, true) + ".\n"));
msg_nonexp.push_str(&(wielded.normal_attack_start_message(by_whom, to_whom, false) + ".\n"));
broadcast_to_room(trans, &by_whom.location, None::<&Item>, &msg_exp, Some(msg_nonexp.as_str())).await?;
let mut by_whom_for_update = by_whom.clone();
by_whom_for_update.active_combat.get_or_insert_with(|| Default::default()).attacking =
Some(format!("{}/{}",
&to_whom.item_type, &to_whom.item_code));
by_whom_for_update.action_type = LocationActionType::Attacking(Subattack::Normal);
let mut to_whom_for_update = to_whom.clone();
to_whom_for_update.active_combat.get_or_insert_with(|| Default::default()).attacked_by.push(
format!("{}/{}",
&by_whom.item_type, &by_whom.item_code)
);
trans.upsert_task(&Task {
meta: TaskMeta {
task_code: format!("{}/{}", by_whom.item_type, by_whom.item_code),
next_scheduled: Utc::now() + chrono::Duration::milliseconds(
attack_speed(by_whom).as_millis() as i64),
..Default::default()
},
details: TaskDetails::AttackTick
}).await?;
trans.save_item_model(&by_whom_for_update).await?;
trans.save_item_model(&to_whom_for_update).await?;
// Auto-counterattack if victim isn't busy.
if to_whom_for_update.active_combat.as_ref().and_then(|ac| ac.attacking.as_ref()) == None {
start_attack(trans, &to_whom_for_update, &by_whom_for_update).await?;
}
Ok(())
}

View File

@ -206,7 +206,7 @@ pub async fn skill_check_and_grind(trans: &DBTrans, who: &mut Item, skill: &Skil
user.raw_skills.entry(skill.clone()).and_modify(|raw| *raw += 0.01).or_insert(0.01);
trans.queue_for_session(&sess,
Some(&format!("Your raw {} is now {:2}\n",
Some(&format!("Your raw {} is now {:.2}\n",
skill.display(), user.raw_skills
.get(skill).unwrap_or(&0.0)))).await?;
trans.save_user_model(&user).await?;

View File

@ -7,6 +7,7 @@ use log::info;
pub mod room;
pub mod npc;
pub mod possession_type;
pub mod species;
mod fixed_item;
pub struct StaticItem {

View File

@ -1,4 +1,9 @@
use super::{StaticItem, StaticTask, possession_type::PossessionType};
use super::{
StaticItem,
StaticTask,
possession_type::PossessionType,
species::SpeciesType
};
use crate::models::{
item::{Item, Pronouns, SkillType},
task::{Task, TaskMeta, TaskRecurrence, TaskDetails}
@ -57,6 +62,7 @@ pub struct NPC {
pub attackable: bool,
pub intrinsic_weapon: Option<PossessionType>,
pub total_skills: BTreeMap<SkillType, f64>,
pub species: SpeciesType,
}
impl Default for NPC {
@ -72,7 +78,8 @@ impl Default for NPC {
says: vec!(),
total_skills: SkillType::values().into_iter().map(|sk| (sk, 8.0)).collect(),
attackable: false,
intrinsic_weapon: None
intrinsic_weapon: None,
species: SpeciesType::Human,
}
}
}

View File

@ -1,6 +1,9 @@
use super::NPC;
use crate::models::item::Pronouns;
use crate::static_content::possession_type::PossessionType;
use crate::static_content::{
possession_type::PossessionType,
species::SpeciesType
};
macro_rules! dog {
($code:expr, $adj:expr, $spawn: expr) => {
@ -13,6 +16,7 @@ macro_rules! dog {
aliases: vec!("dog"),
spawn_location: concat!("room/", $spawn),
intrinsic_weapon: Some(PossessionType::Fangs),
species: SpeciesType::Dog,
..Default::default()
}
}

View File

@ -1,64 +1,19 @@
use serde::{Serialize, Deserialize};
use crate::{
models::item::{SkillType, Item, Sex}
models::item::{SkillType, Item}
};
use once_cell::sync::OnceCell;
use std::collections::BTreeMap;
use rand::seq::SliceRandom;
use rand::seq::IteratorRandom;
use super::species::BodyPart;
pub type AttackMessageChoice = Vec<Box<dyn Fn(&Item, &Item, bool) -> String + 'static + Sync + Send>>;
pub type AttackMessageChoicePart = Vec<Box<dyn Fn(&Item, &Item, &BodyPart, bool) -> String + 'static + Sync + Send>>;
#[derive(Eq, Ord, Clone, PartialEq, PartialOrd, Debug)]
pub enum BodyPart {
Head,
Face,
Chest,
Back,
Groin,
Arms,
Feet
}
impl BodyPart {
pub fn display(&self, sex: Option<Sex>) -> &'static str {
use BodyPart::*;
match self {
Head => "head",
Face => "face",
Chest => match sex {
Some(Sex::Female) => "breasts",
_ => "chest",
},
Back => "back",
Groin => match sex {
Some(Sex::Male) => "penis",
Some(Sex::Female) => "vagina",
_ => "groin"
},
Arms => "arms",
Feet => "feet"
}
}
pub fn items() -> Vec<Self> {
use BodyPart::*;
vec!(
Head,
Face,
Chest,
Back,
Groin,
Arms,
Feet
)
}
pub fn sample() -> Self {
let mut rng = rand::thread_rng();
Self::items().into_iter().choose(&mut rng).unwrap_or(BodyPart::Head)
}
pub struct SkillScaling {
pub skill: SkillType,
pub min_skill: f64,
pub mean_damage_per_point_over_min: f64
}
pub struct WeaponData {
@ -67,6 +22,9 @@ pub struct WeaponData {
pub raw_max_to_learn: f64,
pub normal_attack_start_messages: AttackMessageChoice,
pub normal_attack_success_messages: AttackMessageChoicePart,
pub normal_attack_mean_damage: f64,
pub normal_attack_stdev_damage: f64,
pub normal_attack_skill_scaling: Vec<SkillScaling>,
}
impl Default for WeaponData {
@ -88,6 +46,9 @@ impl Default for WeaponData {
&victim.pronouns.possessive,
part.display(victim.sex.clone())
))),
normal_attack_mean_damage: 1.0,
normal_attack_stdev_damage: 2.0,
normal_attack_skill_scaling: vec!()
}
}
}

View File

@ -0,0 +1,97 @@
use once_cell::sync::OnceCell;
use serde::{Serialize, Deserialize};
use std::collections::BTreeMap;
use crate::{
models::item::Sex
};
use rand::seq::IteratorRandom;
#[derive(Serialize, Deserialize, Eq, Ord, Clone, PartialEq, PartialOrd, Debug)]
pub enum SpeciesType {
Human,
Dog
}
impl SpeciesType {
pub fn sample_body_part(&self) -> BodyPart {
let mut rng = rand::thread_rng();
species_info_map().get(&self)
.and_then(|sp| sp.body_parts.iter().choose(&mut rng))
.unwrap_or(&BodyPart::Head).clone()
}
}
#[derive(Eq, Ord, Clone, PartialEq, PartialOrd, Debug)]
pub enum BodyPart {
Head,
Face,
Chest,
Back,
Groin,
Arms,
Legs,
Feet
}
impl BodyPart {
pub fn display(&self, sex: Option<Sex>) -> &'static str {
use BodyPart::*;
match self {
Head => "head",
Face => "face",
Chest => match sex {
Some(Sex::Female) => "breasts",
_ => "chest",
},
Back => "back",
Groin => match sex {
Some(Sex::Male) => "penis",
Some(Sex::Female) => "vagina",
_ => "groin"
},
Arms => "arms",
Legs => "legs",
Feet => "feet"
}
}
}
pub struct SpeciesInfo {
body_parts: Vec<BodyPart>,
}
pub fn species_info_map() -> &'static BTreeMap<SpeciesType, SpeciesInfo> {
static INFOMAP: OnceCell<BTreeMap<SpeciesType, SpeciesInfo>> = OnceCell::new();
INFOMAP.get_or_init(|| {
vec!(
(SpeciesType::Human,
SpeciesInfo {
body_parts: vec!(
BodyPart::Head,
BodyPart::Face,
BodyPart::Chest,
BodyPart::Back,
BodyPart::Groin,
BodyPart::Arms,
BodyPart::Legs,
BodyPart::Feet
)
}
),
(SpeciesType::Dog,
SpeciesInfo {
body_parts: vec!(
BodyPart::Head,
BodyPart::Face,
BodyPart::Chest,
BodyPart::Back,
BodyPart::Groin,
BodyPart::Legs,
BodyPart::Feet
)
}
),
).into_iter().collect()
})
}