276 lines
16 KiB
Markdown
276 lines
16 KiB
Markdown
---
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date: 2023-09-24T20:45:43+10:00
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draft: false
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menu:
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after:
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weight: 5
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title: Learn to play
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---
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# Information about how to play Blastmud
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## Gameplay style
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Blastmud has no fixed goal - you can't win or lose at Blastmud, which means you get
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to set your own objectives ("sandbox play")! You can be an explorer, a crafter,
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a fighter, a fucker (*not available on Android), a medic, a scientist, the CEO of your own
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large corp, or some combination - and when you add in roleplay options, the possibilities to
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make the game your own are nearly endless.
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## Stats and Skills
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When you first create your character, Blastmud will make you choose your stats. The
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stats you pick will in turn impact your character's initial skills, which will impact
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what your character is good at in the world.
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There is an art and a science to planning out your character's build (your choice of stats,
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and what you work on enhancing early in your game) so that they will be the type of player
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you want them to be. Your choice of stats will impact things like what weapons are best for
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fighting, how easily you can craft, and so on - so choose wisely!
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Pro tip: Blastmud currently has best support for whips and blades, so picking skills for
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one of those is recommended. We will add better support for more weapon types over time.
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Learn more: [Stats and Skills](stats-skills)
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## Movement
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In Blastmud, you move around by sending commands representing the compass
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direction you want to move in.
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You can use the full direction name or just the first letter - e.g.
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N (north), S (south), E (east), W (west). In some cases, you can move NE (northeast),
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NW (northwest), SE (southeast) and SW (southwest).
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Moving is not instant - just like in real life, it takes time to move around.
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You can queue up future moves while the game is making you wait for your previous
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move to complete - the game will queue up your moves or other actions (up to 20
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actions) and do them one after the other.
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Once your move is complete, the game will give you a small ASII-art map of your
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new position, as well as the name and description of the room (place) you have arrived at.
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## Combat
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In Blastmud, certain NPCs (and if you consent, other players) can attack you, and you can
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attack them with the `attack` command (aliases: `kill`, `k`).
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If you get attacked, you automatically fight back (unless you are already in another fight).
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You can try to run away like a coward (just by attempting a movement) - this might fail,
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depending on your `dodge` skill. It is usually a good idea to run away rather than fight
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a battle that you are going to lose anyway.
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In battle, you use your weapon to try to hit the other player - this happens automatically.
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You can change weapons with the `wield` command (it must be in your inventory). If you hit,
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they lose health points. If they hit you, you lose health points.
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If you don't have a weapon, you use your fists. But if you don't have good fists skill, it
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won't be a fantastic weapon. You can buy a better one by going into a shop and using the
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`list` and then `buy` commands.
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If your health points go to zero, you die. Luckily, however, the futuristic world of Blastmud
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has a system where you are given a new clone that your memories are transferred across
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to in a clone vat. However, dying is not great. Your physical body stays where it died,
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with all the possessions on it, and so you risk losing them. You also lose experience points
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(which impact your maximum health) and some of your hard-earned credits for the privilege
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of getting a new body.
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If you lose health, you or someone with good enough medic skill can use a trauma kit (bought
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from a shop, and packed with healing medical devices) to heal you back to full health. If you
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are getting low on health, it is a good idea to run away to somewhere safe if you can!
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## Skills
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In Blastmud, you have raw skills, which are determined primarily by how much practice you
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have at the skill (and start off at 0, and can go up to 15), but you get a bit extra
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added to it to form your total skill (total = raw + extra). Every skill has one or two
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stats that boost it if you have them - e.g. Craft is boosted by brains, so you get 8
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extra if your brains stat is 8, but 15 extra if your brains stat is 15.
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In Blastmud, your chance at doing nearly everything you try to do comes down to chance
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and skill. The more skilled you are, the less you depend on chance (the higher the chances
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of you succeeding at a task). Different tasks require different skills and skill levels -
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some are harder - with the same level of skill, you are less likely to succeed at a
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harder task that uses the same skill.
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Using skills helps you to improve your raw (experience level) in that skill. You can
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only improve in a skill again if it has been a minute since your last improvement in
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that skill - and it comes down to chance. You have the most chance of improving if you
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do a task which is closely matched to your skill level - if it is too easy or too hard
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for you, the chance of learning is decreased.
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## Armour
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In Blastmud, you can wear clothing. Different clothing covers different parts of your body,
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and many types offer protection to the body parts that it covers (making it armour).
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Every item of clothing has a thickness, and the total thickness of clothing worn on any part of
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the body can't exceed 12 - or you won't be able to put any more on.
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There is a dark side to wearing too much though - clothing slows down how much you move, which
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is reflected in a dodge penalty - an amount subtracted from your dodge skill, hence making it
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harder to escape your enemy's attacks.
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Put on clothing with the *wear* command, and take it off with *remove*.
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Try the *gear* command to see what you are wearing, how much protection it offers, and how
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much impact it has on your ability to dodge.
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## Thirst, hunger, stress
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Just like in the real world, in Blastmud, if you don't look after yourself, you will not
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have a good time.
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Try the `stat` command to see how stressed, hungry, and thirsty you are.
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Stress is a measure of how tired and worn out you are. You get stressed by doing all kinds
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of actions - especially fighting and crafting. If your stress gets too high, you lose the
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ability to craft until you bring your stress down. If it gets even higher, you can't fight
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back if someone attacks you, and eventually you won't even be able to move. So high stress
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in a dangerous place makes you a sitting duck! Luckily, if you are stressed, there is a
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very easy cure; just use the `sit` command to sit down, or better yet, try to `recline`
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to lie down. It is recommended you chose a safe place to do this!
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You get hungry just by being logged in to the game. You move very slowly as your energy levels
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get lower, slowing down drastically by the time you are starving. You can cure hunger by
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finding some food. If you can find a corpse and have a suitable blade (try a butcher knife
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from an outdoor shop), in a pinch you can cut a steak from it and eat it. Or better yet,
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buy a recipe at a book store, and cook your steak in a stove for a much healthier cooked
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steak. If you can't be bothered, or are too hungry to fight and cook, you can
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also dine out (note that Jill's Diner - JD - in Melbs - will sell you a burger for whatever
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credits you have, even $0, as long as you are unstressed enough to ask nicely; recline for
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a bit, and buy a burger there if you ever end up broke and hungry).
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You get thirsty from walking around a lot. To quench your thirst, you can `drink from fountain`
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on a tile with a fountain - e.g. the one outside the Homeless Shelter (HS). To drink on the go,
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try buying a bottle from Grande Outdoors, then `fill bottle from fountain` and then
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`drink from bottle`.
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## Consent
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In Blastmud, you can interact with other players, but many actions are placed behind
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"consent checks". The in character reason for this is because everyone wears a wristpad,
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a relic of the fallen society, which stops people from doing things to each other
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without consent. Certain aggressive NPCs are not subject to the wristpad system, and
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can freely attack and be attacked - and consent commands only work for players, not NPCs.
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Two commands in the game are your gateway to controlling consent: `allow` and `disallow`.
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The general form of an allow command is: `allow <action> from <user> <options>`.
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You don't actually type the `<` and `>`, they signify sections of the command you
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need to replace.
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`<action>` is replaced with one of `fight`, `medicine`, `gifts`, `visit`, or `sex` (
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not available on Android).
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`<user>` is replaced with the username of the person you are consenting.
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`<options>` can be left blank, or you can string together one of the following options, separated by spaces:
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* `for <duration>`, where duration is a number followed by `minutes`, `hours`, `days`, or `weeks` - sets an expiry for your consent.
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* `until death` - your consent ends when you next die.
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* `allow private` - your consent also applies in private places (this is the default anyway except for `fight`).
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* `disallow private` - your consent doesn't apply in private places (this is the default for `fight`).
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* `allow pick` - `fight` only - allows someone to pick any lock you own to come and get you.
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* `allow revoke` - `fight` only - allows your consent to be freely revoked at any time (non-fight consent can alway be freely revoked).
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* `in` - limits your consent to the specified place - try `in here` to refer to your current location.
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For all consent types except `fight`, consent is unilateral (you consent to someone else doing something to you,
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but you can't do it back unless they also consent) and freely revokable (you can do `disallow <action> from <user>` any
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time and the consent ceases to apply).
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For `fight` consent, it doesn't take effect until the other user also agrees to the same terms back at you - so consenting
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to fight is sort of like declaring war. They are given a message with the right command to create a matching consent so
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they can fight you. You can retract consent to fight up until they accept it. Once they accept it, if you didn't say
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`allow revoke` in the options, then you can't unilaterally withdraw consent. If you try to `disallow fight from <user>` in
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such a case, you will get a message saying you want to cancel the consent, with the command to use. The consent is in force
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until they also run the `disallow fight from <you>` command - which they might not - or until it expires under the terms. Note
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that unless you specify a shorter duration with a `for` option, `fight` consents last for one week. You can amend the terms
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of a `fight` consent any time, but it will only take effect when the other player mirrors your amended version.
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## The corp system
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In Blastmud, you can join up to 5 corps - businesses / organisations. Corps form your network in the game -
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they are the players who have your back.
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Corps are an important part of the game, so joining one early might be a good idea.
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To learn more about being in a corp, or running your own, read the [main article](corps) about the corp system.
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## Logging off
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It might be tempting just to leave your character wherever you are and log off, but it is probably a bad idea.
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When you log off, NPCs and players who can attack you when you are logged on can still attack you while logged
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off. You will fight back, but never flee or heal yourself - so logging off in the wrong place could leave you
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dead and waiting to re-clone (with less XP) when you log back in.
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Instead, pick a safe place to log off. If you are broke, you could try the Homeless Shelter (HS) in
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Melbs Central. Fog machines mean no one can fight there - but you also can't keep any stuff you can't
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carry there, so it is more a home of last resort.
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For nicer digs, try heading a bit further south along King Street to Condos on King (CK). There, you can rent
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a studio apartment (`rent studio`) for a daily fee, and ask the robot to guide you to your apartment any time
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you want to visit with `in yourusername`. You have your own personal doorstep, but keep in mind that the
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doorstep itself is accessible to anyone who wants to go there. Head further east to go into your private
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apartment itself.
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It comes with a door, but it is up to you to buy a lock if you want security (without a lock, anyone you have
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allowed to visit, or are at war with, can come in, and help themselves to your stuff - and attack you if you
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are at war). Keep in mind that if you are at war and have allowed pick, locks can be picked though!
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To buy a lock, head to Locked & Loaded (LL) on Collins St. Once you have the lock, go in to the room you want to lock
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(you have to install it from the inside, not from the doorstep), and install it with a command like
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`install scanlock on door to west`. You can uninstall it if you want to change to a different lock later:
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`uninstall scalock from door to west`.
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The door will open for you if you try to go through it, but no one else will be able to open it without
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picking it first (and if you haven't issued an `allow combat` command including `allow pick`, you are completely
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safe while the door is closed and it's just you in there. Keep in mind that if you open the door, others can
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get through too until you close it. So if you come out of your apartment, remember to `close east` before moving
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on!
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Congratulations on taking the first step on your property journey - enjoy your new home! Feel free to invite
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others in with `allow visit from <user>` - set a limit like `until 5 minutes`, or `disallow visit from <user>`
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after if you don't want them coming back. Be careful about inviting dishonest visitors though in case they try
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to clean you out!
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## Wristpad hacks
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You get a limited number of Wristpad hacks (starting with none, and ramping up on a curve as you get more
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XP). The `status` command will tell you how many slots you have free.
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When you have free slots, if you find a site where you can apply a particular hack, you can type `hack hackname`,
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where hackname is the name of the hack, to gain that hack. Wristpad hacks cannot be uninstalled except by
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resetting your stats, so choose wisely!
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### List of wristpad hacks
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Name|Effects|Where
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Superdork|+3 brains, -1 cool|Search the computer museum
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## Starting again
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### Resetting your stats
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If you don't like the stats you picked, you can pick again with the *delete stats* command. It
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will prompt you to enter a code to confirm.
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Note if you do this:
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* Your character dies instantly.
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* You lose all your XP, except XP obtained through completing journals.
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You don't lose your credits, nor do you lose any apartments you are renting (or corps you belong
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to), and you come back with the same username. You can change your starting stats and your sex.
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### Destroying your character entirely
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If you want to give up on a character entirely, you can [log in to the game](https://www.blastmud.org/game.html) with your username and password, and enter the command *delete character forever*. It will prompt you to enter a code to confirm.
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Note if you do this:
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* You get disconnected from the game immediately.
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* A one week countdown period starts.
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* If you log in again as that user within the week, the deletion is cancelled.
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* If you don't log in for a week, the deletion process is started.
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* Your user (including our records of your email and so on) are deleted from the database. We keep backups going back about 9 days, but we only use backups to roll back in the event of a major problem affecting multiple users - so as far as your character is concerned, it is gone and never coming back after the week.
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* Your character and anything in its possession is completely deleted.
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* Any apartments the character is renting are evicted - sending any other players there on to the street, and destroying any possessions left there.
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* All XP, credits, journals and so on are lost forever.
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* Another user can register as the same username if they want to.
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* After the user is deleted, it doesn't count towards your limit of 5 characters (but note: it does count during the one week wait period).
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