Add documentation on the corp system.
This commit is contained in:
parent
5cee52f0cb
commit
91e8eab3ae
135
hugo-static/content/corps.md
Normal file
135
hugo-static/content/corps.md
Normal file
@ -0,0 +1,135 @@
|
||||
# Belonging to corps
|
||||
|
||||
## How to join a corp
|
||||
|
||||
Find a corp to join. You can see people's main corp by using the `who` command.
|
||||
Try messaging someone who seems cool and asking if they can get you into your
|
||||
corp.
|
||||
|
||||
To join a corp, you need to be in the same place as the person inviting you.
|
||||
Then, they offer to hire you with `corp hire <yourname> into <corpname>`, where `<yourname>` is
|
||||
replaced with your username. You get a message and accept it with `corp join <corpname>`.
|
||||
|
||||
You can join more than one corp (but no more than 5) - so you can spy on one corp for
|
||||
another, or join a union, or maybe a secret division of your main corp!
|
||||
|
||||
## Chatting to others in your corp
|
||||
|
||||
In your main (first) corp, you can chat to everyone in your corp simply by prefixing
|
||||
your message with `c `. For example, `c Hello fellow corpmates!`.
|
||||
|
||||
If you belong to more corps, you can specify which one as: `c @corpname Hello fellow corpmates!`.
|
||||
|
||||
## Corps and allow combat
|
||||
|
||||
When you are a lone operator, people can only attack you if you have a fight consent
|
||||
in place (`allow fight ...`). Corporations can go to war against other corporations
|
||||
if the leaders of both corporations consent - and any member of a corp at war can attack
|
||||
any member of the other corp. When you join a corp, you are affected by any existing
|
||||
wars the corp has consented to.
|
||||
|
||||
Joining a corp doesn't necessarily require you agree that the leaders can start a war
|
||||
you get pulled into, however. There is a setting called 'allow combat' (that applies to
|
||||
your membership of a corp) - and leaders can only declare war (consent to fighting
|
||||
with another corp) if all members of the corp have 'allow combat' turned on.
|
||||
|
||||
To turn on allow combat (so that your corp can get into wars), use the command
|
||||
`corp allow combat from <corpname>`. To turn off allow combat (so that your corp
|
||||
can't get into wars), use the command `corp disallow combat from <corpname>`.
|
||||
|
||||
However, some corps want to go to war, and don't want people stopping them by
|
||||
having allow combat off. Those corps might turn on the 'allow combat required'
|
||||
setting with the command `corp config <corpname> allow combat required` (it can
|
||||
be reversed with `corp config <corpname> disallow combat required`). If they do
|
||||
this, everyone new who joins gets `allow combat` turned on automatically (you will
|
||||
be warned when invited to join a corp with allow combat required on). Also, no one
|
||||
in the corp with allow combat on can turn it off. It won't automatically turn
|
||||
on allow combat for members with it turned off - but the leaders might fire you
|
||||
if you don't agree to turn it on!
|
||||
|
||||
If everyone in your corp allows combat, and you have the `war` privilege in the
|
||||
corp, you can declare war as follows: `allow fight against <corp> by <corp> <options>`.
|
||||
`<options>` are the same as for individual consents.
|
||||
|
||||
## Listing what corps you belong to
|
||||
|
||||
You can list who is in your corp: `corp list`
|
||||
|
||||
## Finding out about a corp you are in
|
||||
|
||||
You can see who is in a corp, and what privileges they have, with `corp info <corpname>`.
|
||||
|
||||
## Changing what corp is 'primary'
|
||||
|
||||
Run `corp order <corpname> as <number>`, where the lower `<number>` is,
|
||||
the earlier it is in the list. The first corp in your list (lowest number) is
|
||||
your primary corp, which is where messages sent with `c` go if you don't name
|
||||
a specific corp - and what corp comes up against your name in who.
|
||||
|
||||
## Changing subscriptions
|
||||
|
||||
If you get sick of all the messages you get from being in a corp, you can turn
|
||||
some of them off with the `corp unsubscribe <commtype> from <corpname>`.
|
||||
`<commtype>` can be chat (chat messages), notice (notices like people joining,
|
||||
leaving, being promoted, and so on), connect (people in your corp
|
||||
logging in), reward (people getting a reward), death (notices if someone in your
|
||||
corp is killed) and consent (related to declaring war).
|
||||
|
||||
# Running your own corp
|
||||
|
||||
## How to create corp
|
||||
|
||||
Head to the Kings Office (KO) in Melbs, and buy a Corp Licence.
|
||||
Use `write <corpname> on corp licence`, replacing `<corpname>` with the name you want your new
|
||||
corp to have, to write on the licence. You can rub it out and write again by
|
||||
repeating the `write` command if you make a mistake. Finally, sign the licence
|
||||
with `sign corp licence`.
|
||||
|
||||
You become the founder of the corp, and holder of a corp licence.
|
||||
|
||||
## Privileges
|
||||
|
||||
Just having one person who does everything to manage the corp will probably get
|
||||
a bit boring - and running a good corp can become a 24x7 affair, so having others
|
||||
to help you can be important.
|
||||
|
||||
Luckily, Blastmud has a rich 'privileges' system, where you can grant others permissions
|
||||
to do things in the corp.
|
||||
|
||||
The `corp promote` command allows you to promote (or demote) a player to a specific title
|
||||
within a corp, and also modify their privileges. Here is the syntax:
|
||||
|
||||
```corp promote <user> in <corp> to <title> privileges <privileges>```
|
||||
|
||||
`<user>` - the player you want to promote.
|
||||
`<corpname>` - the name of the corporation you want to promote the player within.
|
||||
`<title>` - the title you want to assign to the player
|
||||
`<privileges>` - the privileges you want to grant or remove from the player,
|
||||
prefixed with "+" or "-" respectively, separated by spaces.
|
||||
|
||||
The following privileges exist:
|
||||
|
||||
|Privilege|Meaning|
|
||||
|---------|-------|
|
||||
|holder | The owner of the corp. Can do anything except demote / fire a more senior holder (implies all other privileges). |
|
||||
|hire | Can hire new people into the corp. |
|
||||
|fire | Can fire people from the corp. |
|
||||
|promote | Can promote/demote people (but not holders), and delegate privileges they have to others. |
|
||||
|war | Can declare war against other corps on behalf of the corp. |
|
||||
|configure| Can change the settings of the corp. |
|
||||
|finance | Can access (or embezzle!) the corp's funds. |
|
||||
|
||||
## Configuring your corporation
|
||||
|
||||
The `corp config` command allows leaders (with the `configure` privilege) to configure
|
||||
various settings for their corp, such as member privileges and combat consent requirements.
|
||||
|
||||
To use this command, type `corp config <corpname> <configuration>`. Replace `<corpname>` with the
|
||||
name of your corp and `<configuration>` with one of the following options:
|
||||
|
||||
* `allow combat required`: Requires that all new members have the `allow combat`
|
||||
setting (and no one with it on can turn it off while the setting is in place). Once all members have `allow combat`
|
||||
enabled, anyone with the `war` privilege can declare war.
|
||||
* `allow combat not required`: Stops requiring that new members have `allow combat` on, and allows members to
|
||||
disallow combat.
|
||||
* `base privileges privilege_name privilege_name`: Sets the privileges that new members receive when they join the corporation. Replace `privilege_name` with the name of the privilege all new members should get. Use spaces to separate multiple privilege names.
|
@ -134,4 +134,8 @@ of a `fight` consent any time, but it will only take effect when the other playe
|
||||
## The corp system
|
||||
|
||||
In Blastmud, you can join up to 5 corps - businesses / organisations. Corps form your network in the game -
|
||||
they are the players who have your back!
|
||||
they are the players who have your back.
|
||||
|
||||
Corps are an important part of the game, so joining one early might be a good idea.
|
||||
|
||||
To learn more about being in a corp, or running your own, read the [main article](corps) about the corp system.
|
||||
|
Loading…
Reference in New Issue
Block a user