Add a learning section.
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---
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date: 2023-02-18T16:04:43+11:00
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date: 2023-03-29T21:46:43+11:00
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draft: false
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---
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@ -18,7 +18,8 @@ and is written in Rust, with contributions from the community encouraged.
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* <i class="bi-cursor-text"></i> Mud client: game.blastmud.org port 2300.
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* [<i class="bi-browser-firefox"></i> Play in browser](game.html).
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* [<i class="bi-android2"></i> Play on Android](https://play.google.com/store/apps/details?id=org.blastmud.game) (coming soon).
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* [<i class="bi-android2"></i> Play on Android](https://play.google.com/store/apps/details?id=org.blastmud.game).
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* [<i class="bi-mortarboard"></i> Learn to play](learn)
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* [<i class="bi-book"></i> Our theme](theme)
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* [<i class="bi-git"></i> Developer guide & source](developer)
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* [<i class="bi-shield"></i> Privacy policy](privacy)
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---
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date: 2023-02-18T16:04:43+11:00
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draft: false
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---
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# Information about how to play Blastmud
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## Gameplay style
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Blastmud has no fixed goal - you can't win or lose at Blastmud, which means you get
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to set your own objectives ("sandbox play")! You can be an explorer, a crafter,
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a fighter, a fucker (*not available on Android), a medic, a scientist, the CEO of your own
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large corp, or some combination - and when you add in roleplay options, the possibilities to
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make the game your own are nearly endless.
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## Stats and Skills
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When you first create your character, Blastmud will make you choose your stats. The
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stats you pick will in turn impact your character's initial skills, which will impact
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what your character is good at in the world.
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There is an art and a science to planning out your character's build (your choice of stats,
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and what you work on enhancing early in your game) so that they will be the type of player
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you want them to be. Your choice of stats will impact things like what weapons are best for
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fighting, how easily you can craft, and so on - so choose wisely!
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## Movement
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In Blastmud, you move around by sending commands representing the compass
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direction you want to move in.
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You can use the full direction name or just the first letter - e.g.
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N (north), S (south), E (east), W (west). In some cases, you can move NE (northeast),
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NW (northwest), SE (southeast) and SW (southwest).
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Moving is not instant - just like in real life, it takes time to move around.
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You can queue up future moves while the game is making you wait for your previous
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move to complete - the game will queue up your moves or other actions (up to 20
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actions) and do them one after the other.
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Once your move is complete, the game will give you a small ASII-art map of your
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new position, as well as the name and description of the room (place) you have arrived at.
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## Combat
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In Blastmud, certain NPCs (and if you consent, other players) can attack you, and you can
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attack them with the `attack` command (aliases: `kill`, `k`).
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If you get attacked, you automatically fight back (unless you are already in another fight).
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You can try to run away like a coward (just by attempting a movement) - this might fail,
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depending on your `dodge` skill. It is usually a good idea to run away rather than fight
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a battle that you are going to lose anyway.
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In battle, you use your weapon to try to hit the other player - this happens automatically.
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You can change weapons with the `wield` command (it must be in your inventory). If you hit,
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they lose health points. If they hit you, you lose health points.
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If you don't have a weapon, you use your fists. But if you don't have good fists skill, it
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won't be a fantastic weapon. You can buy a better one by going into a shop and using the
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`list` and then `buy` commands.
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If your health points go to zero, you die. Luckily, however, the futuristic world of Blastmud
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has a system where you are given a new clone that your memories are transferred across
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to in a clone vat. However, dying is not great. Your physical body stays where it died,
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with all the possessions on it, and so you risk losing them. You also lose experience points
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(which impact your maximum health) and some of your hard-earned credits for the privilege
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of getting a new body.
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If you lose health, you or someone with good enough medic skill can use a trauma kit (bought
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from a shop, and packed with healing medical devices) to heal you back to full health. If you
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are getting low on health, it is a good idea to run away to somewhere safe if you can!
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## Skills
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In Blastmud, you have raw skills, which are determined primarily by how much practice you
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have at the skill (and start off at 0, and can go up to 15), but you get a bit extra
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added to it to form your total skill (total = raw + extra). Every skill has one or two
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stats that boost it if you have them - e.g. Craft is boosted by brains, so you get 8
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extra if your brains stat is 8, but 15 extra if your brains stat is 15.
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In Blastmud, your chance at doing nearly everything you try to do comes down to chance
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and skill. The more skilled you are, the less you depend on chance (the higher the chances
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of you succeeding at a task). Different tasks require different skills and skill levels -
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some are harder - with the same level of skill, you are less likely to succeed at a
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harder task that uses the same skill.
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Using skills helps you to improve your raw (experience level) in that skill. You can
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only improve in a skill again if it has been a minute since your last improvement in
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that skill - and it comes down to chance. You have the most chance of improving if you
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do a task which is closely matched to your skill level - if it is too easy or too hard
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for you, the chance of learning is decreased.
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## Consent
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In Blastmud, you can interact with other players, but many actions are placed behind
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"consent checks". The in character reason for this is because everyone wears a wristpad,
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a relic of the fallen society, which stops people from doing things to each other
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without consent. Certain aggressive NPCs are not subject to the wristpad system, and
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can freely attack and be attacked - and consent commands only work for players, not NPCs.
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Two commands in the game are your gateway to controlling consent: `allow` and `disallow`.
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The general form of an allow command is: `allow <action> from <user> <options>`.
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You don't actually type the `<` and `>`, they signify sections of the command you
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need to replace.
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`<action>` is replaced with one of `fight`, `medicine`, `gifts`, `visit`, or `sex` (
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not available on Android).
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`<user>` is replaced with the username of the person you are consenting.
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`<options>` can be left blank, or you can string together one of the following options, separated by spaces:
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* `for <duration>`, where duration is a number followed by `minutes`, `hours`, `days`, or `weeks` - sets an expiry for your consent.
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* `until death` - your consent ends when you next die.
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* `allow private` - your consent also applies in private places (this is the default anyway except for `fight`).
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* `disallow private` - your consent doesn't apply in private places (this is the default for `fight`).
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* `allow pick` - `fight` only - allows someone to pick any lock you own to come and get you.
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* `allow revoke` - `fight` only - allows your consent to be freely revoked at any time (non-fight consent can alway be freely revoked).
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* `in` - limits your consent to the specified place - try `in here` to refer to your current location.
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For all consent types except `fight`, consent is unilateral (you consent to someone else doing something to you,
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but you can't do it back unless they also consent) and freely revokable (you can do `disallow <action> from <user>` any
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time and the consent ceases to apply).
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For `fight` consent, it doesn't take effect until the other user also agrees to the same terms back at you - so consenting
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to fight is sort of like declaring war. They are given a message with the right command to create a matching consent so
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they can fight you. You can retract consent to fight up until they accept it. Once they accept it, if you didn't say
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`allow revoke` in the options, then you can't unilaterally withdraw consent. If you try to `disallow fight from <user>` in
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such a case, you will get a message saying you want to cancel the consent, with the command to use. The consent is in force
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until they also run the `disallow fight from <you>` command - which they might not - or until it expires under the terms. Note
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that unless you specify a shorter duration with a `for` option, `fight` consents last for one week. You can amend the terms
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of a `fight` consent any time, but it will only take effect when the other player mirrors your amended version.
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## The corp system
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In Blastmud, you can join up to 5 corps - businesses / organisations. Corps form your network in the game -
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they are the players who have your back!
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