forked from blasthavers/blastmud
134 lines
5.6 KiB
Rust
134 lines
5.6 KiB
Rust
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use super::{
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VerbContext,
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UserVerb,
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UserVerbRef,
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UResult,
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ItemSearchParams,
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user_error,
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get_player_item_or_fail,
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search_item_for_user,
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};
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use crate::{
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static_content::possession_type::possession_data,
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regular_tasks::queued_command::{
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QueueCommandHandler,
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QueueCommand,
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queue_command
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},
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services::{
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broadcast_to_room,
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capacity::{
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check_item_capacity,
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CapacityLevel,
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}
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},
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models::item::LocationActionType,
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};
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use async_trait::async_trait;
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use std::time;
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pub struct QueueHandler;
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#[async_trait]
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impl QueueCommandHandler for QueueHandler {
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async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<time::Duration> {
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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user_error("You try to drop it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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let item_id = match command {
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QueueCommand::Drop { possession_id } => possession_id,
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_ => user_error("Unexpected command".to_owned())?
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};
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let item = match ctx.trans.find_item_by_type_code("possession", &item_id).await? {
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None => user_error("Item not found".to_owned())?,
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Some(it) => it
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};
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if item.location != format!("{}/{}", &player_item.item_type, &player_item.item_code) {
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user_error(
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format!("You try to drop {} but realise you no longer have it",
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item.display_for_sentence(!ctx.session_dat.less_explicit_mode, 1, false)
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)
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)?
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}
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let msg_exp = format!("{} prepares to drop {}\n",
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&player_item.display_for_sentence(true, 1, true),
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&item.display_for_sentence(true, 1, false));
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let msg_nonexp = format!("{} prepares to drop {}\n",
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&player_item.display_for_sentence(false, 1, true),
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&item.display_for_sentence(false, 1, false));
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broadcast_to_room(ctx.trans, &player_item.location, None, &msg_exp, Some(&msg_nonexp)).await?;
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Ok(time::Duration::from_secs(1))
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}
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#[allow(unreachable_patterns)]
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async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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user_error("You try to get it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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let item_id = match command {
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QueueCommand::Drop { possession_id } => possession_id,
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_ => user_error("Unexpected command".to_owned())?
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};
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let item = match ctx.trans.find_item_by_type_code("possession", &item_id).await? {
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None => user_error("Item not found".to_owned())?,
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Some(it) => it
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};
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if item.location != format!("{}/{}", &player_item.item_type, &player_item.item_code) {
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user_error(format!("You try to drop {} but realise you no longer have it!",
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&item.display_for_sentence(!ctx.session_dat.less_explicit_mode, 1, false)))?
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}
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let possession_data = match item.possession_type.as_ref().and_then(|pt| possession_data().get(&pt)) {
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None => user_error("That item no longer exists in the game so can't be handled".to_owned())?,
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Some(pd) => pd
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};
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match check_item_capacity(ctx.trans, &player_item.location, possession_data.weight).await? {
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CapacityLevel::AboveItemLimit => user_error(
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format!("You can't drop {}, because it is so cluttered here there is no where to put it!",
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&item.display_for_sentence(!ctx.session_dat.less_explicit_mode, 1, false)
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),
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)?,
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_ => ()
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}
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let msg_exp = format!("{} drops {}\n",
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&player_item.display_for_sentence(true, 1, true),
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&item.display_for_sentence(true, 1, false));
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let msg_nonexp = format!("{} drops {}\n",
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&player_item.display_for_sentence(false, 1, true),
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&item.display_for_sentence(false, 1, false));
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broadcast_to_room(ctx.trans, &player_item.location, None, &msg_exp, Some(&msg_nonexp)).await?;
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let mut item_mut = (*item).clone();
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item_mut.location = player_item.location.clone();
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item_mut.action_type = LocationActionType::Normal;
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ctx.trans.save_item_model(&item_mut).await?;
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Ok(())
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}
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}
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pub struct Verb;
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#[async_trait]
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impl UserVerb for Verb {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let target = search_item_for_user(ctx, &ItemSearchParams {
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include_contents: true,
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..ItemSearchParams::base(&player_item, &remaining)
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}).await?;
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if player_item.is_dead {
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user_error("You try to drop it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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if target.item_type != "possession" {
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user_error("You can't drop that!".to_owned())?;
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}
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queue_command(ctx, &QueueCommand::Drop { possession_id: target.item_code.clone() }).await?;
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Ok(())
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}
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}
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static VERB_INT: Verb = Verb;
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pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;
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