173 lines
5.7 KiB
Rust
173 lines
5.7 KiB
Rust
//! With this module you can perform actions that are input related.
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//! Like reading a line, reading a character and reading asynchronously.
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use super::*;
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use Screen;
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/// Struct that stores an specific platform implementation for input related actions.
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///
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/// Check `/examples/input` the examples folder on github for more info.
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///
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/// ```rust
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/// extern crate crossterm;
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/// use self::crossterm::Screen;
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/// use self::crossterm::input;
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///
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/// let input = input();
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/// let result = input.read_line();
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/// let pressed_char = input.read_char();
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///
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/// ```
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///
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/// **!! Take note when using input with raw mode you should use the `Screen` type. !!**
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///
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/// ```
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/// let screen = Screen::new(true);
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/// let input = crossterm::input::from_screen(&screen);///
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/// ```
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pub struct TerminalInput<'stdout> {
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terminal_input: Box<ITerminalInput + Sync + Send>,
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stdout: Option<&'stdout Arc<TerminalOutput>>,
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}
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impl<'stdout> TerminalInput<'stdout> {
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/// Create new instance of TerminalInput whereon input related actions could be preformed.
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pub fn new() -> TerminalInput<'stdout> {
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#[cfg(target_os = "windows")]
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let input = Box::from(WindowsInput::new());
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#[cfg(not(target_os = "windows"))]
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let input = Box::from(UnixInput::new());
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TerminalInput {
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terminal_input: input,
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stdout: None,
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}
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}
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/// Create new instance of TerminalInput whereon input related actions could be preformed.
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pub fn on_screen(stdout: &'stdout Arc<TerminalOutput>) -> TerminalInput<'stdout> {
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#[cfg(target_os = "windows")]
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let input = Box::from(WindowsInput::new());
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#[cfg(not(target_os = "windows"))]
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let input = Box::from(UnixInput::new());
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TerminalInput {
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terminal_input: input,
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stdout: Some(stdout),
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}
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}
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/// Read one line from the user input.
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///
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/// ```rust
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/// let input = input();
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/// match input.read_line() {
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/// Ok(s) => println!("string typed: {}", s),
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/// Err(e) => println!("error: {}", e),
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/// }
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/// ```
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pub fn read_line(&self) -> io::Result<String> {
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self.terminal_input.read_line(&self.stdout)
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}
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/// Read one character from the user input
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///
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/// ```rust
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/// let input = input();
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///
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/// match input.read_char() {
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/// Ok(c) => println!("character pressed: {}", c),
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/// Err(e) => println!("error: {}", e),
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/// }
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/// ```
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pub fn read_char(&self) -> io::Result<char> {
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self.terminal_input.read_char(&self.stdout)
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}
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/// Read the input asynchronously from the user.
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///
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/// This call will not block the current thread.
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/// Under the hood a thread is fired which will read input on unix systems from TTY and on windows systems with '_getwch' and '_getwche'
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///
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/// ```rust
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/// // we need to enable raw mode otherwise the characters will be outputted by default before we are able to read them.
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/// let screen = Screen::new(true);
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/// let input = crossterm::input::from_screen(&screen);
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///
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/// let mut stdin = input.read_async().bytes();
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///
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/// for i in 0..100 {
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///
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/// // Get the next character typed. This is None if nothing is pressed. And Some(Ok(u8 value of character))
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/// let a = stdin.next();
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///
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/// println!("pressed key: {:?}", a);
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///
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/// if let Some(Ok(b'x')) = a {
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/// println!("The key: `x` was pressed and program is terminated.");
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/// break;
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/// }
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/// // simulate some timeout so that we can see the character on the screen.
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/// thread::sleep(time::Duration::from_millis(50));
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/// }
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///
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/// ```
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pub fn read_async(&self) -> AsyncReader {
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self.terminal_input.read_async(&self.stdout)
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}
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/// Read the input asynchronously until a certain character is hit.
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///
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/// This is the same as `read_async()` but stops reading when a certain character is hit.
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///
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/// ```rust
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/// // we need to enable raw mode otherwise the characters will be outputted by default before we are able to read them.
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/// let screen = Screen::new(true);
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///
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/// // create an instance of `Crossterm` which will preform the actions on the raw screen.
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/// let crossterm = Crossterm::from_screen(&screen);
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/// let input = crossterm.input();
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/// let terminal = crossterm.terminal();
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/// let mut cursor = crossterm.cursor();
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///
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/// let mut stdin = input.read_until_async(b'\r').bytes();
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///
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/// for i in 0..100 {
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/// terminal.clear(ClearType::All);
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/// cursor.goto(1, 1);
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/// let a = stdin.next();
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///
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/// println!("pressed key: {:?}", a);
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///
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/// if let Some(Ok(b'\r')) = a {
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/// println!("The enter key is hit and program is not listening to input anymore.");
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/// break;
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/// }
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///
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/// if let Some(Ok(b'x')) = a {
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/// println!("The key: x was pressed and program is terminated.");
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/// break;
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/// }
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///
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/// thread::sleep(time::Duration::from_millis(100));
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/// }
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/// ```
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pub fn read_until_async(&self, delimiter: u8) -> AsyncReader {
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self.terminal_input
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.read_until_async(delimiter, &self.stdout)
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}
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}
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/// Get an Terminal Input implementation whereon input related actions can be performed.
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pub fn input<'stdout>() -> TerminalInput<'stdout> {
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TerminalInput::new()
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}
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/// Get an Terminal Input implementation whereon input related actions can be performed.
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/// Pass the reference to any screen you want this type to perform actions on.
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pub fn from_screen(screen: &Screen) -> TerminalInput {
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TerminalInput::on_screen(&screen.stdout)
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}
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