338 lines
9.7 KiB
Rust
338 lines
9.7 KiB
Rust
//! # Style
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//!
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//! The `style` module provides a functionality to apply attributes and colors on your text.
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//!
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//! This documentation does not contain a lot of examples. The reason is that it's fairly
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//! obvious how to use this crate. Although, we do provide
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//! [examples](https://github.com/crossterm-rs/examples) repository
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//! to demonstrate the capabilities.
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//!
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//! ## Platform-specific Notes
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//!
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//! Not all features are supported on all terminals/platforms. You should always consult
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//! platform-specific notes of the following types:
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//!
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//! * [Color](enum.Color.html#platform-specific-notes)
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//! * [Attribute](enum.Attribute.html#platform-specific-notes)
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//!
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//! ## Examples
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//! A few examples of how to use the style module.
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//!
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//! ### Colors
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//! How to change the terminal text color.
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//!
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//! **Command API**
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//!
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//! Using the Command API to color text.
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//!
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//! ```no_run
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//! use std::io::{stdout, Write};
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//!
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//! use crossterm::{execute, Result, Output};
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//! use crossterm::style::{SetForegroundColor, SetBackgroundColor, ResetColor, Color, Attribute};
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//!
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//! fn main() -> Result<()> {
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//! execute!(
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//! stdout(),
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//! // Blue foreground
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//! SetForegroundColor(Color::Blue),
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//! // Red background
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//! SetBackgroundColor(Color::Red),
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//! // output text
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//! Output("Styled text here.".to_string()),
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//! // Reset to default colors
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//! ResetColor
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//! )
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//! }
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//! ```
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//!
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//! **Functions**
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//!
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//! Using functions from [`Colorize`](trait.Colorize.html) on a `String` or `&'static str` to color it.
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//!
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//! ```no_run
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//! use crossterm::style::Colorize;
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//!
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//! println!("{}", "Red foreground color & blue background.".red().on_blue());
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//! ```
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//!
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//! ### Attributes
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//! How to appy terminal attributes to text.
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//!
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//! **Command API**
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//!
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//! Using the Command API to set attributes.
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//!
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//! ```no_run
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//! use std::io::{stdout, Write};
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//!
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//! use crossterm::{execute, Result, Output};
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//! use crossterm::style::{SetAttribute, Attribute};
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//!
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//! fn main() -> Result<()> {
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//! execute!(
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//! stdout(),
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//! // Set to bold
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//! SetAttribute(Attribute::Bold),
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//! Output("Styled text here.".to_string()),
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//! // Reset all attributes
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//! SetAttribute(Attribute::Reset)
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//! )
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//! }
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//! ```
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//!
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//! **Functions**:
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//!
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//! Using [`Styler`](trait.Styler.html) functions on a `String` or `&'static str` to set attributes to it.
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//!
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//! ```no_run
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//! use crossterm::style::Styler;
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//!
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//! println!("{}", "Bold".bold());
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//! println!("{}", "Underlined".underlined());
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//! println!("{}", "Negative".negative());
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//! ```
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//!
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//! **Displayable**
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//!
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//! [`Attribute`](enum.Attribute.html) implements [Display](https://doc.rust-lang.org/beta/std/fmt/trait.Display.html) and therefore it can be formatted like:
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//!
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//! ```no_run
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//! use crossterm::style::Attribute;
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//!
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//! println!(
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//! "{} Underlined {} No Underline",
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//! Attribute::Underlined,
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//! Attribute::NoUnderline
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//! );
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//! ```
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use std::env;
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use std::fmt::Display;
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use crate::impl_display;
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use crate::utils::Command;
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#[cfg(windows)]
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use crate::Result;
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pub use self::content_style::ContentStyle;
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pub(crate) use self::enums::Colored;
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pub use self::enums::{Attribute, Color};
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pub use self::styled_content::StyledContent;
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pub use self::traits::{Colorize, Styler};
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#[macro_use]
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mod macros;
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mod ansi;
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mod content_style;
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mod enums;
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mod styled_content;
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mod sys;
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mod traits;
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/// Creates a `StyledContent`.
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///
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/// This could be used to style any type that implements `Display` with colors and text attributes.
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///
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/// See [`StyledContent`](struct.StyledContent.html) for more info.
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///
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/// # Examples
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///
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/// ```no_run
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/// use crossterm::style::{style, Color};
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///
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/// let styled_content = style("Blue colored text on yellow background")
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/// .with(Color::Blue)
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/// .on(Color::Yellow);
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///
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/// println!("{}", styled_content);
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/// ```
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pub fn style<'a, D: 'a>(val: D) -> StyledContent<D>
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where
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D: Display + Clone,
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{
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ContentStyle::new().apply(val)
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}
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impl Colorize<&'static str> for &'static str {
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// foreground colors
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def_str_color!(foreground_color: black => Color::Black);
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def_str_color!(foreground_color: dark_grey => Color::DarkGrey);
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def_str_color!(foreground_color: red => Color::Red);
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def_str_color!(foreground_color: dark_red => Color::DarkRed);
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def_str_color!(foreground_color: green => Color::Green);
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def_str_color!(foreground_color: dark_green => Color::DarkGreen);
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def_str_color!(foreground_color: yellow => Color::Yellow);
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def_str_color!(foreground_color: dark_yellow => Color::DarkYellow);
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def_str_color!(foreground_color: blue => Color::Blue);
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def_str_color!(foreground_color: dark_blue => Color::DarkBlue);
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def_str_color!(foreground_color: magenta => Color::Magenta);
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def_str_color!(foreground_color: dark_magenta => Color::DarkMagenta);
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def_str_color!(foreground_color: cyan => Color::Cyan);
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def_str_color!(foreground_color: dark_cyan => Color::DarkCyan);
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def_str_color!(foreground_color: white => Color::White);
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def_str_color!(foreground_color: grey => Color::Grey);
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// background colors
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def_str_color!(background_color: on_black => Color::Black);
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def_str_color!(background_color: on_dark_grey => Color::DarkGrey);
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def_str_color!(background_color: on_red => Color::Red);
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def_str_color!(background_color: on_dark_red => Color::DarkRed);
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def_str_color!(background_color: on_green => Color::Green);
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def_str_color!(background_color: on_dark_green => Color::DarkGreen);
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def_str_color!(background_color: on_yellow => Color::Yellow);
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def_str_color!(background_color: on_dark_yellow => Color::DarkYellow);
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def_str_color!(background_color: on_blue => Color::Blue);
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def_str_color!(background_color: on_dark_blue => Color::DarkBlue);
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def_str_color!(background_color: on_magenta => Color::Magenta);
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def_str_color!(background_color: on_dark_magenta => Color::DarkMagenta);
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def_str_color!(background_color: on_cyan => Color::Cyan);
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def_str_color!(background_color: on_dark_cyan => Color::DarkCyan);
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def_str_color!(background_color: on_white => Color::White);
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def_str_color!(background_color: on_grey => Color::Grey);
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}
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impl Styler<&'static str> for &'static str {
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def_str_attr!(reset => Attribute::Reset);
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def_str_attr!(bold => Attribute::Bold);
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def_str_attr!(underlined => Attribute::Underlined);
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def_str_attr!(reverse => Attribute::Reverse);
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def_str_attr!(dim => Attribute::Dim);
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def_str_attr!(italic => Attribute::Italic);
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def_str_attr!(negative => Attribute::Reverse);
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def_str_attr!(slow_blink => Attribute::SlowBlink);
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def_str_attr!(rapid_blink => Attribute::RapidBlink);
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def_str_attr!(hidden => Attribute::Hidden);
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def_str_attr!(crossed_out => Attribute::CrossedOut);
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}
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/// Returns available color count.
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///
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/// # Notes
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///
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/// This does not always provide a good result.
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pub fn available_color_count() -> u16 {
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env::var("TERM")
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.map(|x| if x.contains("256color") { 256 } else { 8 })
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.unwrap_or(8)
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}
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/// A command that sets the the foreground color.
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///
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/// See [`Color`](enum.Color.html) for more info.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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pub struct SetForegroundColor(pub Color);
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impl Command for SetForegroundColor {
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type AnsiType = String;
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fn ansi_code(&self) -> Self::AnsiType {
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ansi::set_fg_csi_sequence(self.0)
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> Result<()> {
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sys::windows::set_foreground_color(self.0)
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}
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}
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/// A command that sets the the background color.
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///
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/// See [`Color`](enum.Color.html) for more info.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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pub struct SetBackgroundColor(pub Color);
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impl Command for SetBackgroundColor {
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type AnsiType = String;
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fn ansi_code(&self) -> Self::AnsiType {
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ansi::set_bg_csi_sequence(self.0)
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> Result<()> {
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sys::windows::set_background_color(self.0)
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}
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}
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/// A command that sets an attribute.
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///
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/// See [`Attribute`](enum.Attribute.html) for more info.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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pub struct SetAttribute(pub Attribute);
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impl Command for SetAttribute {
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type AnsiType = String;
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fn ansi_code(&self) -> Self::AnsiType {
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ansi::set_attr_csi_sequence(self.0)
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> Result<()> {
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// attributes are not supported by WinAPI.
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Ok(())
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}
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}
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/// A command that prints styled content.
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///
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/// See [`StyledContent`](struct.StyledContent.html) for more info.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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pub struct PrintStyledContent<D: Display + Clone>(pub StyledContent<D>);
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impl<D> Command for PrintStyledContent<D>
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where
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D: Display + Clone,
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{
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type AnsiType = StyledContent<D>;
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fn ansi_code(&self) -> Self::AnsiType {
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self.0.clone()
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> Result<()> {
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Ok(())
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}
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}
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/// A command that resets the colors back to default.
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///
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/// # Notes
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///
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/// Commands must be executed/queued for execution otherwise they do nothing.
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pub struct ResetColor;
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impl Command for ResetColor {
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type AnsiType = String;
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fn ansi_code(&self) -> Self::AnsiType {
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ansi::RESET_CSI_SEQUENCE.to_string()
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}
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#[cfg(windows)]
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fn execute_winapi(&self) -> Result<()> {
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sys::windows::reset()
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}
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}
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impl_display!(for SetForegroundColor);
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impl_display!(for SetBackgroundColor);
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impl_display!(for SetAttribute);
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impl_display!(for PrintStyledContent<String>);
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impl_display!(for PrintStyledContent<&'static str>);
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impl_display!(for ResetColor);
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