minicrossterm/examples/input/keyboard/async_input.rs
Timon Post b717d306c3 Putted Screen behind an Option. Now when you call the functions: color, cursor, terminal, input you won't need to provide a Screen anymore.
When you want to work with the 'alternate screen' you can call the following functions: terminal::from_screen etc. Which will give you an instance to the back of the module you are calling it in.

So instead of:

let color = color(Screen::default());
let cursor = cursor(Screen::default());
let input = input(Screen::default());
let terminal = terminal(Screen::default());

You can do:

let color = color();
let cursor = cursor();
let input = input();
let terminal = terminal();
2018-11-21 07:54:16 -08:00

134 lines
3.6 KiB
Rust

extern crate crossterm;
use self::crossterm::{Crossterm, Screen};
use self::crossterm::terminal::ClearType;
use self::crossterm::input::input;
use std::{thread, time};
use std::io::{stdout, Read, Write};
use std::time::Duration;
/// this will capture the input until the given key.
pub fn read_async_until() {
// create raw screen
let crossterm = Crossterm::new();
// init some modules we use for this demo
let input = crossterm.input();
let terminal = crossterm.terminal();
let mut cursor = crossterm.cursor();
let mut stdin = input.read_until_async(b'\r').bytes();
for i in 0..100 {
terminal.clear(ClearType::All);
cursor.goto(1, 1);
let a = stdin.next();
println!("pressed key: {:?}", a);
if let Some(Ok(b'\r')) = a {
println!("The enter key is hit and program is not listening to input anymore.");
break;
}
if let Some(Ok(b'x')) = a {
println!("The key: x was pressed and program is terminated.");
break;
}
thread::sleep(time::Duration::from_millis(100));
}
}
/// this will read pressed characters async until `x` is typed.
pub fn read_async() {
let input = input();
let mut stdin = input.read_async().bytes();
for _i in 0..100 {
let a = stdin.next();
println!("pressed key: {:?}", a);
if let Some(Ok(b'x')) = a {
println!("The key: `x` was pressed and program is terminated.");
break;
}
thread::sleep(time::Duration::from_millis(50));
}
}
pub fn read_async_demo() {
let screen = Screen::new(true);
let crossterm = Crossterm::from_screen(&screen);
// init some modules we use for this demo
let input = crossterm.input();
let terminal = crossterm.terminal();
let mut cursor = crossterm.cursor();
// this will setup the async reading.
let mut stdin = input.read_async().bytes();
// clear terminal and reset the cursor.
terminal.clear(ClearType::All);
cursor.goto(1, 1);
// loop until the enter key (\r) is pressed.
loop {
terminal.clear(ClearType::All);
cursor.goto(1, 1);
// get the next pressed key
let pressed_key = stdin.next();
terminal.write(format!("{:?} <- Character pressed", pressed_key));
// check if pressed key is enter (\r)
if let Some(Ok(b'\r')) = pressed_key {
break;
}
// wait 200 ms and reset cursor write
thread::sleep(Duration::from_millis(200));
}
}
pub fn async_reading_on_alternate_screen() {
let screen = Screen::new(false);
// switch to alternate screen
if let Ok(alternate) = screen.enable_alternate_modes(true)
{
let crossterm = Crossterm::from_screen(&alternate.screen);
// init some modules we use for this demo
let input = crossterm.input();
let terminal = crossterm.terminal();
let mut cursor = crossterm.cursor();
// this will setup the async reading.
let mut stdin = input.read_async().bytes();
// loop until the enter key (\r) is pressed.
loop {
terminal.clear(ClearType::All);
cursor.goto(1, 1);
// get the next pressed key
let pressed_key = stdin.next();
terminal.write(format!("{:?} <- Character pressed", pressed_key));
// check if pressed key is enter (\r)
if let Some(Ok(b'\r')) = pressed_key {
break;
}
// wait 200 ms and reset cursor write
thread::sleep(Duration::from_millis(200));
}
}
}