minicrossterm/src/modules/style/mod.rs

168 lines
4.3 KiB
Rust

//! Module that contains all the actions related to the styling of the terminal. like coloring adding attributes etc.
pub mod color;
pub mod objectstyle;
pub mod styledobject;
mod ansi_color;
#[cfg(target_os = "windows")]
mod winapi_color;
use self::ansi_color::AnsiColor;
#[cfg(target_os = "windows")]
use self::winapi_color::WinApiColor;
use std::convert::From;
use std::str::FromStr;
use std::sync::Arc;
use std::fmt::Display;
pub use self::color::{TerminalColor, color};
pub use self::objectstyle::ObjectStyle;
pub use self::styledobject::StyledObject;
use super::{functions, Stdout};
/// This trait defines the actions that can be preformed with the terminal color.
/// This trait can be implemented so that an concrete implementation of the ITerminalColor can forfill
/// the wishes to work on an specific platform.
///
/// ## For example:
///
/// This trait is implemented for `WINAPI` (Windows specific) and `ANSI` (Unix specific),
/// so that color related actions can be preformed on both unix and windows systems.
pub trait ITerminalColor {
/// Set the foreground color to the given color.
fn set_fg(&self, fg_color: Color, stdout: &Arc<Stdout>);
/// Set the background color to the given color.
fn set_bg(&self, fg_color: Color, stdout: &Arc<Stdout>);
/// Reset the terminal color to default.
fn reset(&self, stdout: &Arc<Stdout>);
/// Gets an value that represents an color from the given `Color` and `ColorType`.
fn color_value(&self, color: Color, color_type: ColorType) -> String;
}
/// This could be used to style an Displayable with colors and attributes.
///
/// #Example
///
/// ```rust
///
/// use crossterm::Screen;
///
/// // get an styled object which could be painted to the terminal.
/// let styled_object = style("Some Blue colored text on black background").with(Color::Blue).on(Color::Black);
///
/// // create an default screen.
/// let screen = Screen::default();
///
/// // print the styled font * times to the current screen.
/// for i in 1..10
/// {
/// styled_object.paint(&screen);
/// }
/// ```
pub fn style<D>(val: D) -> StyledObject<D>
where
D: Display, {
ObjectStyle::new().apply_to(val)
}
/// Attributes that could be applied on some text.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Ord, PartialOrd)]
pub enum Attribute {
Bold = 1,
Dim = 2,
Italic = 3,
Underlined = 4,
SlowBlink = 5,
RapidBlink = 6,
Reverse = 7,
Hidden = 8,
CrossedOut = 9,
}
/// Colors that are available for coloring the terminal font.
#[derive(Debug, Copy, Clone)]
pub enum Color {
Black,
Red,
DarkRed,
Green,
DarkGreen,
Yellow,
DarkYellow,
Blue,
DarkBlue,
Magenta,
DarkMagenta,
Cyan,
DarkCyan,
Grey,
White,
#[cfg(unix)]
Rgb {
r: u8,
g: u8,
b: u8,
},
#[cfg(unix)]
AnsiValue(u8),
}
/// Color types that can be used to determine if the Color enum is an Fore- or Background Color
#[derive(Debug, Copy, Clone)]
pub enum ColorType {
Background,
Foreground,
}
impl<'a> From<&'a str> for Color {
/// Get an color from an &str like `Color::from("blue")`
fn from(src: &str) -> Self {
src.parse().unwrap_or(Color::White)
}
}
impl From<String> for Color {
/// Get an color from an &str like `Color::from(String::from(blue))`
fn from(src: String) -> Self {
src.parse().unwrap_or(Color::White)
}
}
impl FromStr for Color {
type Err = ();
/// Convert a string to an Color value
fn from_str(src: &str) -> Result<Self, Self::Err> {
let src = src.to_lowercase();
match src.as_ref() {
"black" => Ok(Color::Black),
"red" => Ok(Color::Red),
"dark_red" => Ok(Color::DarkRed),
"green" => Ok(Color::Green),
"dark_green" => Ok(Color::DarkGreen),
"yellow" => Ok(Color::Yellow),
"dark_yellow" => Ok(Color::DarkYellow),
"blue" => Ok(Color::Blue),
"dark_blue" => Ok(Color::DarkBlue),
"magenta" => Ok(Color::Magenta),
"dark_magenta" => Ok(Color::DarkMagenta),
"cyan" => Ok(Color::Cyan),
"dark_cyan" => Ok(Color::DarkCyan),
"grey" => Ok(Color::Grey),
"white" => Ok(Color::White),
_ => Ok(Color::White),
}
}
}