minicrossterm/src/event/sys/windows.rs
Zrzka 011a47e93d
Add clippy (#323)
Signed-off-by: Robert Vojta <rvojta@me.com>
2019-11-19 12:18:24 +01:00

306 lines
10 KiB
Rust

//! This is a WINDOWS specific implementation for input related action.
use std::io;
use std::io::ErrorKind;
use std::sync::Mutex;
use std::time::Duration;
use crossterm_winapi::{
ConsoleMode, ControlKeyState, EventFlags, Handle, KeyEventRecord, MouseEvent, ScreenBuffer,
Semaphore,
};
use winapi::shared::winerror::WAIT_TIMEOUT;
use winapi::um::{
synchapi::WaitForMultipleObjects,
winbase::{INFINITE, WAIT_ABANDONED_0, WAIT_FAILED, WAIT_OBJECT_0},
};
use winapi::um::{
wincon::{
LEFT_ALT_PRESSED, LEFT_CTRL_PRESSED, RIGHT_ALT_PRESSED, RIGHT_CTRL_PRESSED, SHIFT_PRESSED,
},
winuser::{
VK_BACK, VK_CONTROL, VK_DELETE, VK_DOWN, VK_END, VK_ESCAPE, VK_F1, VK_F24, VK_HOME,
VK_INSERT, VK_LEFT, VK_MENU, VK_NEXT, VK_PRIOR, VK_RETURN, VK_RIGHT, VK_SHIFT, VK_UP,
},
};
use lazy_static::lazy_static;
use crate::{
event::{Event, KeyCode, KeyEvent, KeyModifiers, MouseButton},
Result,
};
const ENABLE_MOUSE_MODE: u32 = 0x0010 | 0x0080 | 0x0008;
lazy_static! {
static ref ORIGINAL_CONSOLE_MODE: Mutex<Option<u32>> = Mutex::new(None);
}
/// Initializes the default console color. It will will be skipped if it has already been initialized.
fn init_original_console_mode(original_mode: u32) {
let mut lock = ORIGINAL_CONSOLE_MODE.lock().unwrap();
if lock.is_none() {
*lock = Some(original_mode);
}
}
/// Returns the original console color, make sure to call `init_console_color` before calling this function. Otherwise this function will panic.
fn original_console_mode() -> u32 {
// safe unwrap, initial console color was set with `init_console_color` in `WinApiColor::new()`
ORIGINAL_CONSOLE_MODE
.lock()
.unwrap()
.expect("Original console mode not set")
}
pub(crate) fn enable_mouse_capture() -> Result<()> {
let mode = ConsoleMode::from(Handle::current_in_handle()?);
init_original_console_mode(mode.mode()?);
mode.set_mode(ENABLE_MOUSE_MODE)?;
Ok(())
}
pub(crate) fn disable_mouse_capture() -> Result<()> {
let mode = ConsoleMode::from(Handle::current_in_handle()?);
mode.set_mode(original_console_mode())?;
Ok(())
}
pub(crate) fn handle_mouse_event(mouse_event: MouseEvent) -> Result<Option<Event>> {
if let Ok(Some(event)) = parse_mouse_event_record(&mouse_event) {
return Ok(Some(Event::Mouse(event)));
}
Ok(None)
}
pub(crate) fn handle_key_event(key_event: KeyEventRecord) -> Result<Option<Event>> {
if key_event.key_down {
if let Some(event) = parse_key_event_record(&key_event) {
return Ok(Some(Event::Key(event)));
}
}
Ok(None)
}
impl From<ControlKeyState> for KeyModifiers {
fn from(state: ControlKeyState) -> Self {
let shift = state.has_state(SHIFT_PRESSED);
let alt = state.has_state(LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED);
let control = state.has_state(LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED);
let mut modifier = KeyModifiers::empty();
if shift {
modifier |= KeyModifiers::SHIFT;
}
if control {
modifier |= KeyModifiers::CONTROL;
}
if alt {
modifier |= KeyModifiers::ALT;
}
modifier
}
}
fn parse_key_event_record(key_event: &KeyEventRecord) -> Option<KeyEvent> {
let modifiers = KeyModifiers::from(key_event.control_key_state);
let key_code = key_event.virtual_key_code as i32;
let parse_result = match key_code {
VK_SHIFT | VK_CONTROL | VK_MENU => None,
VK_BACK => Some(KeyCode::Backspace),
VK_ESCAPE => Some(KeyCode::Esc),
VK_RETURN => Some(KeyCode::Enter),
VK_F1..=VK_F24 => Some(KeyCode::F((key_event.virtual_key_code - 111) as u8)),
VK_LEFT => Some(KeyCode::Left),
VK_UP => Some(KeyCode::Up),
VK_RIGHT => Some(KeyCode::Right),
VK_DOWN => Some(KeyCode::Down),
VK_PRIOR => Some(KeyCode::PageUp),
VK_NEXT => Some(KeyCode::PageDown),
VK_HOME => Some(KeyCode::Home),
VK_END => Some(KeyCode::End),
VK_DELETE => Some(KeyCode::Delete),
VK_INSERT => Some(KeyCode::Insert),
_ => {
// Modifier Keys (Ctrl, Alt, Shift) Support
let character_raw = { (unsafe { *key_event.u_char.UnicodeChar() } as u16) };
if character_raw < 255 {
let mut character = character_raw as u8 as char;
if modifiers.contains(KeyModifiers::ALT) {
// If the ALT key is held down, pressing the A key produces ALT+A, which the system does not treat as a character at all, but rather as a system command.
// The pressed command is stored in `virtual_key_code`.
let command = key_event.virtual_key_code as u8 as char;
if command.is_alphabetic() {
character = command;
} else {
return None;
}
} else if modifiers.contains(KeyModifiers::CONTROL) {
// we need to do some parsing
character = match character_raw as u8 {
c @ b'\x01'..=b'\x1A' => (c as u8 - 0x1 + b'a') as char,
c @ b'\x1C'..=b'\x1F' => (c as u8 - 0x1C + b'4') as char,
_ => return None,
}
}
if modifiers.contains(KeyModifiers::SHIFT) && character == '\t' {
Some(KeyCode::BackTab)
} else if character == '\t' {
Some(KeyCode::Tab)
} else {
Some(KeyCode::Char(character))
}
} else {
None
}
}
};
if let Some(key_code) = parse_result {
return Some(KeyEvent::new(key_code, modifiers));
}
None
}
// The 'y' position of a mouse event or resize event is not relative to the window but absolute to screen buffer.
// This means that when the mouse cursor is at the top left it will be x: 0, y: 2295 (e.g. y = number of cells conting from the absolute buffer height) instead of relative x: 0, y: 0 to the window.
pub fn parse_relative_y(y: i16) -> Result<i16> {
let window_size = ScreenBuffer::current()?.info()?.terminal_window();
Ok(y - window_size.top)
}
fn parse_mouse_event_record(event: &MouseEvent) -> Result<Option<crate::event::MouseEvent>> {
let modifiers = KeyModifiers::from(event.control_key_state);
let xpos = event.mouse_position.x as u16;
let ypos = parse_relative_y(event.mouse_position.y)? as u16;
let button_state = event.button_state;
let button = if button_state.right_button() {
MouseButton::Right
} else if button_state.middle_button() {
MouseButton::Middle
} else {
MouseButton::Left
};
Ok(match event.event_flags {
EventFlags::PressOrRelease => {
if button_state.release_button() {
// in order to read the up button type, we have to check the last down input record.
Some(crate::event::MouseEvent::Up(
MouseButton::Left,
xpos,
ypos,
modifiers,
))
} else {
Some(crate::event::MouseEvent::Down(
button, xpos, ypos, modifiers,
))
}
}
EventFlags::MouseMoved => {
// Click + Move
// Only register when mouse is not released
// because unix systems share this behaviour.
if !button_state.release_button() {
Some(crate::event::MouseEvent::Drag(
button, xpos, ypos, modifiers,
))
} else {
None
}
}
EventFlags::MouseWheeled => {
// Vertical scroll
// from https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str
// if `button_state` is negative then the wheel was rotated backward, toward the user.
if button_state.scroll_down() {
Some(crate::event::MouseEvent::ScrollDown(xpos, ypos, modifiers))
} else if button_state.scroll_up() {
Some(crate::event::MouseEvent::ScrollUp(xpos, ypos, modifiers))
} else {
None
}
}
EventFlags::DoubleClick => None, // double click not supported by unix terminals
EventFlags::MouseHwheeled => None, // horizontal scroll not supported by unix terminals
})
}
pub(crate) struct WinApiPoll {
semaphore: Option<Semaphore>,
}
impl WinApiPoll {
pub(crate) fn new() -> Result<WinApiPoll> {
Ok(WinApiPoll { semaphore: None })
}
}
impl WinApiPoll {
pub fn poll(&mut self, timeout: Option<Duration>) -> Result<Option<bool>> {
let dw_millis = if let Some(duration) = timeout {
duration.as_millis() as u32
} else {
INFINITE
};
let semaphore = Semaphore::new()?;
let console_handle = Handle::current_in_handle()?;
let handles = &[*console_handle, semaphore.handle()];
self.semaphore = Some(semaphore);
let output =
unsafe { WaitForMultipleObjects(handles.len() as u32, handles.as_ptr(), 0, dw_millis) };
let result = match output {
output if output == WAIT_OBJECT_0 => {
// input handle triggered
Ok(Some(true))
}
output if output == WAIT_OBJECT_0 + 1 => {
// semaphore handle triggered
Ok(None)
}
WAIT_TIMEOUT | WAIT_ABANDONED_0 => {
// timeout elapsed
Ok(None)
}
WAIT_FAILED => return Err(io::Error::last_os_error().into()),
_ => Err(io::Error::new(
ErrorKind::Other,
"WaitForMultipleObjects returned unexpected result.",
)
.into()),
};
self.semaphore = None;
result
}
pub fn cancel(&self) -> Result<()> {
if let Some(semaphore) = &self.semaphore {
semaphore.release()?
}
Ok(())
}
}