//! //! Examples of coloring the terminal. //! extern crate crossterm; use self::crossterm::style::{Color, style, color}; use self::crossterm::{terminal, Screen}; /// print some red font | demonstration. pub fn paint_foreground() { let screen = Screen::default(); // Pass an string to the `paint()` method with you want to paint. // This will give you an object back wits can be styled and displayed. // Call the method `with()` on the object given by `style()` and pass in any Color from the Color enum. let mut styledobject = style("Red foreground").with(Color::Red); // Print the object to the given screen and. styledobject.paint(&screen); style("Some colored text").with(Color::Blue).on(Color::Black).paint(&screen); // Crossterm provides method chaining for coloring so that the above points can be inlined. style(format!("Red foreground color : \t {}", "■")).with(Color::Red).paint(&screen); } /// print some font on red background | demonstration. pub fn paint_background() { let screen = Screen::default(); // Pass an string to the `paint()` method with you want to paint. // This will give you an object back wits can be styled and displayed. // Call the method `on()` on the object given by `style()` and pass in any Color from the Color enum. let mut styledobject = style("Red background color").on(Color::Red); // Print the object to the given screen and. styledobject.paint(&screen); // Crossterm provides method chaining for coloring so that the above points can be inlined. style(format!("Red background color : \t {}", "■")).with(Color::Red).paint(&screen); } /// Print all available foreground colors | demonstration. pub fn print_all_foreground_colors() { let screen = Screen::default(); style(format!("Black : \t\t {} \n", "■")).with(Color::Black).paint(&screen); style(format!("Red : \t\t {} \n", "■")).with(Color::Red).paint(&screen); style(format!("Cyan : \t\t {} \n", "■")).with(Color::Cyan).paint(&screen); style(format!("DarkCyan : \t {} \n", "■")).with(Color::DarkCyan).paint(&screen); style(format!("DarkRed : \t {} \n", "■")).with(Color::DarkRed).paint(&screen); style(format!("Green : \t {} \n", "■")).with(Color::Green).paint(&screen); style(format!("DarkGreen : \t {} \n", "■")).with(Color::DarkGreen).paint(&screen); style(format!("Blue : \t\t {} \n", "■")).with(Color::Blue).paint(&screen); style(format!("DarkBlue : \t {} \n", "■")).with(Color::DarkBlue).paint(&screen); style(format!("Magenta : \t {} \n", "■")).with(Color::Magenta).paint(&screen); style(format!("DarkMagenta : \t {} \n", "■")).with(Color::DarkMagenta).paint(&screen); style(format!("Yellow : \t {} \n", "■")).with(Color::Yellow).paint(&screen); style(format!("DarkYellow : \t {} \n", "■")).with(Color::DarkYellow).paint(&screen); style(format!("Grey : \t\t {} \n", "■")).with(Color::Grey).paint(&screen); style(format!("White : \t {} \n", "■")).with(Color::White).paint(&screen); #[cfg(unix)] style("RGB color (10,10,10) ").with(Color::Rgb { r: 10, g: 10, b: 10 }).paint(&screen); #[cfg(unix)] style("RGB color (10,10,10) ").with(Color::AnsiValue(50)).paint(&screen); } /// Print all available foreground colors | demonstration. pub fn print_all_background_colors() { let screen = Screen::default(); style(format!("Black : \t {} \n", "■")).on(Color::Black).paint(&screen); style(format!("Red : \t\t {} \n", "■")).on(Color::Red).paint(&screen); style(format!("Cyan : \t\t {} \n", "■")).on(Color::Cyan).paint(&screen); style(format!("DarkCyan : \t {} \n", "■")).on(Color::DarkCyan).paint(&screen); style(format!("DarkRed : \t {} \n", "■")).on(Color::DarkRed).paint(&screen); style(format!("Green : \t {} \n", "■")).on(Color::Green).paint(&screen); style(format!("DarkGreen : \t {} \n", "■")).on(Color::DarkGreen).paint(&screen); style(format!("Blue : \t\t {} \n", "■")).on(Color::Blue).paint(&screen); style(format!("DarkBlue : \t {} \n", "■")).on(Color::DarkBlue).paint(&screen); style(format!("Magenta : \t {} \n", "■")).on(Color::Magenta).paint(&screen); style(format!("DarkMagenta : \t {} \n", "■")).on(Color::DarkMagenta).paint(&screen); style(format!("Yellow : \t {} \n", "■")).on(Color::Yellow).paint(&screen); style(format!("DarkYellow : \t {} \n", "■")).on(Color::DarkYellow).paint(&screen); style(format!("Grey : \t\t {} \n", "■")).on(Color::Grey).paint(&screen); style(format!("White : \t {} \n", "■")).on(Color::White).paint(&screen); #[cfg(unix)] style("RGB color (10,10,10) ").on(Color::Rgb { r: 10, g: 10, b: 10 }).paint(&screen); #[cfg(unix)] style("RGB color (10,10,10) ").on(Color::AnsiValue(50)).paint(&screen); } /// Print font with all available attributes. Note that this can only be used at unix systems and that some are not supported widely | demonstration.. #[cfg(unix)] pub fn print_font_with_attributes() { let screen = Screen::default(); style("Normal text").paint(&screen); style("Bold text").bold().paint(&screen); style("Italic text").italic().paint(&screen); style("Slow blinking text").slow_blink().paint(&screen); style("Rapid blinking text").rapid_blink().paint(&screen); style("Hidden text").hidden().paint(&screen); style("Underlined text").underlined().paint(&screen); style("Reversed text").reverse().paint(&screen); style("Dim text").dim().paint(&screen); style("Crossed out font").crossed_out().paint(&screen); } /// Print all supported RGB colors | demonstration. #[cfg(unix)] pub fn print_supported_colors() { let screen = Screen::default(); let count = color(&screen) .get_available_color_count() .unwrap(); for i in 0..count { style(format!("White : \t {}", i)).on(Color::AnsiValue(i as u8)).paint(&screen); } }