#![allow(dead_code)] use std::io::Result; use crossterm_winapi::ScreenBuffer; fn print_screen_buffer_information() -> Result<()> { let screen_buffer = ScreenBuffer::current()?; // get console screen buffer information let csbi = screen_buffer.info()?; println!("cursor post: {:?}", csbi.cursor_pos()); println!("attributes: {:?}", csbi.attributes()); println!("terminal window dimentions {:?}", csbi.terminal_window()); println!("terminal size {:?}", csbi.terminal_size()); Ok(()) } fn multiple_screen_buffers() -> Result<()> { // create new screen buffer let screen_buffer = ScreenBuffer::create(); // which to this screen buffer screen_buffer.show() } fn main() -> Result<()> { print_screen_buffer_information() }