extern crate crossterm; use crossterm::Context; use crossterm::screen::AlternateScreen; use crossterm::cursor::cursor; use crossterm::terminal::{self, ClearType}; use std::io::{Write, stdout}; use std::{time, thread}; fn print_wait_screen(terminal: &Context) { terminal::terminal(&terminal).clear(ClearType::All); let mut cursor = cursor(&terminal); cursor.goto(0,0); { let mut screen_manager = terminal.screen_manager.lock().unwrap(); { write!(screen_manager.stdout(), "Welcome to the wait screen.\n\ Please wait a few seconds until we arrive back at the main screen.\n\ Progress: " ); } } // print some progress example. for i in 1..5 { // print the current counter at the line of `Seconds to Go: {counter}` cursor.goto(10,2).print(format!("{} of the 5 items processed", i)); // 1 second delay thread::sleep(time::Duration::from_secs(1)); } } pub fn print_wait_screen_on_alternate_window() { let context = Context::new(); // create scope. If this scope ends the screen will be switched back to mainscreen. // because `AlternateScreen` switches back to main screen when switching back. { // create new alternate screen instance and switch to the alternate screen. let mut screen = AlternateScreen::from(&context); // Print the wait screen. print_wait_screen(&context); } println!("Whe are back at the main screen"); } pub fn switch_between_main_and_alternate_screen() { let context = Context::new(); let mut cursor = cursor(&context); { // create new alternate screen instance and switch to the alternate screen. let mut screen = AlternateScreen::from(&context); cursor.goto(0,0); write!(screen, "we are at the alternate screen!"); screen.flush(); thread::sleep(time::Duration::from_secs(3)); screen.to_main(); write!(screen, "we are at the main screen!"); screen.flush(); thread::sleep(time::Duration::from_secs(3)); screen.to_alternate(); write!(screen, "we are at the alternate screen!"); screen.flush(); thread::sleep(time::Duration::from_secs(3)); } println!("Whe are back at the main screen"); }