//! This module contains the logic to style an object that contains some 'content' which can be styled. use super::{color, Color, ObjectStyle, SetBg, SetFg}; use std::fmt::{self, Display, Formatter}; use std::result; use super::Attribute; use crate::{Colorize, Styler}; /// Contains both the style and the content which can be styled. #[derive(Clone)] pub struct StyledObject { pub object_style: ObjectStyle, pub content: D, } impl<'a, D: Display + 'a + Clone> StyledObject { /// Set the foreground of the styled object to the passed `Color`. /// /// # Remarks /// /// This methods consumes 'self', and works like a builder. /// By having this functionality you can do: `with().on().attr()` pub fn with(mut self, foreground_color: Color) -> StyledObject { self.object_style = self.object_style.fg(foreground_color); self } /// Set the background of the styled object to the passed `Color`. /// /// # Remarks /// /// This methods consumes 'self', and works like a builder. /// By having this functionality you can do: `with().on().attr()` pub fn on(mut self, background_color: Color) -> StyledObject { self.object_style = self.object_style.bg(background_color); self } /// Set the attribute of an styled object to the passed `Attribute`. /// /// # Remarks /// /// This methods consumes 'self', and works like a builder. /// By having this functionality you can do: `with().on().attr()` pub fn attr(mut self, attr: Attribute) -> StyledObject { self.object_style.add_attr(attr); self } } impl Display for StyledObject { fn fmt(&self, f: &mut Formatter) -> result::Result<(), fmt::Error> { let colored_terminal = color(); let mut reset = false; if let Some(bg) = self.object_style.bg_color { queue!(f, SetBg(bg)).unwrap(); reset = true; } if let Some(fg) = self.object_style.fg_color { queue!(f, SetFg(fg)).unwrap(); reset = true; } for attr in self.object_style.attrs.iter() { fmt::Display::fmt(&format!(csi!("{}m"), *attr as i16), f)?; reset = true; } fmt::Display::fmt(&self.content, f)?; if reset { colored_terminal.reset().unwrap(); } Ok(()) } } impl Colorize for StyledObject { // foreground colors def_color!(fg_color: black => Color::Black); def_color!(fg_color: dark_grey => Color::DarkGrey); def_color!(fg_color: red => Color::Red); def_color!(fg_color: dark_red => Color::DarkRed); def_color!(fg_color: green => Color::Green); def_color!(fg_color: dark_green => Color::DarkGreen); def_color!(fg_color: yellow => Color::Yellow); def_color!(fg_color: dark_yellow => Color::DarkYellow); def_color!(fg_color: blue => Color::Blue); def_color!(fg_color: dark_blue => Color::DarkBlue); def_color!(fg_color: magenta => Color::Magenta); def_color!(fg_color: dark_magenta => Color::DarkMagenta); def_color!(fg_color: cyan => Color::Cyan); def_color!(fg_color: dark_cyan => Color::DarkCyan); def_color!(fg_color: white => Color::White); def_color!(fg_color: grey => Color::Grey); // background colors def_color!(bg_color: on_black => Color::Black); def_color!(bg_color: on_dark_grey => Color::DarkGrey); def_color!(bg_color: on_red => Color::Red); def_color!(bg_color: on_dark_red => Color::DarkRed); def_color!(bg_color: on_green => Color::Green); def_color!(bg_color: on_dark_green => Color::DarkGreen); def_color!(bg_color: on_yellow => Color::Yellow); def_color!(bg_color: on_dark_yellow => Color::DarkYellow); def_color!(bg_color: on_blue => Color::Blue); def_color!(bg_color: on_dark_blue => Color::DarkBlue); def_color!(bg_color: on_magenta => Color::Magenta); def_color!(bg_color: on_dark_magenta => Color::DarkMagenta); def_color!(bg_color: on_cyan => Color::Cyan); def_color!(bg_color: on_dark_cyan => Color::DarkCyan); def_color!(bg_color: on_white => Color::White); def_color!(bg_color: on_grey => Color::Grey); } impl Styler for StyledObject { def_attr!(reset => Attribute::Reset); def_attr!(bold => Attribute::Bold); def_attr!(underlined => Attribute::Underlined); def_attr!(reverse => Attribute::Reverse); def_attr!(dim => Attribute::Dim); def_attr!(italic => Attribute::Italic); def_attr!(negative => Attribute::Reverse); def_attr!(slow_blink => Attribute::SlowBlink); def_attr!(rapid_blink => Attribute::RapidBlink); def_attr!(hidden => Attribute::Hidden); def_attr!(crossed_out => Attribute::CrossedOut); }