removed in examples for unused variables
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cb08b6b984
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61188e6353
@ -21,7 +21,7 @@ pub fn pos() {
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let screen = Screen::default();
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let screen = Screen::default();
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let mut cursor = cursor(&screen);
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let mut cursor = cursor(&screen);
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// get the cursor position.
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// get the cursor position.
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let (_x, _y) = cursor.pos();
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let (x, y) = cursor.pos();
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}
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}
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/// Move the cursor 3 up | demonstration.
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/// Move the cursor 3 up | demonstration.
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@ -21,7 +21,7 @@ pub fn read_async_until() {
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let mut stdin = input.read_until_async(b'\r').bytes();
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let mut stdin = input.read_until_async(b'\r').bytes();
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for _i in 0..100 {
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for i in 0..100 {
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terminal.clear(ClearType::All);
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terminal.clear(ClearType::All);
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cursor.goto(1, 1);
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cursor.goto(1, 1);
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let a = stdin.next();
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let a = stdin.next();
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@ -35,9 +35,9 @@ fn main() {
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{
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{
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input_buf.lock().unwrap().clear();
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input_buf.lock().unwrap().clear();
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}
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}
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Some(Ok(_val)) =>
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Some(Ok(val)) =>
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{
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{
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input_buf.lock().unwrap().push(a.unwrap().unwrap() as char);
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input_buf.lock().unwrap().push(val as char);
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}
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}
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_ => {}
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_ => {}
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}
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}
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@ -65,7 +65,7 @@ fn log(input_buf: Arc<Mutex<String>>, screen: &Screen) -> Vec<thread::JoinHandle
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for i in 0..1
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for i in 0..1
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{
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{
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let input_buffer = input_buf.clone();
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let input_buffer = input_buf.clone();
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let _clone_stdout = screen.stdout.clone();
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let clone_stdout = screen.stdout.clone();
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let crossterm = Crossterm::from(screen.stdout.clone());
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let crossterm = Crossterm::from(screen.stdout.clone());
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@ -89,7 +89,7 @@ fn main()
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let queue = WorkQueue::new();
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let queue = WorkQueue::new();
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// queue x logs with different threads.
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// queue x logs with different threads.
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let _thread_handles = log_with_different_threads(more_jobs_tx.clone(), queue.clone());
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let thread_handles = log_with_different_threads(more_jobs_tx.clone(), queue.clone());
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// a thread that will log all logs in the queue.
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// a thread that will log all logs in the queue.
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handle_incoming_logs(more_jobs_rx.clone(), queue.clone());
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handle_incoming_logs(more_jobs_rx.clone(), queue.clone());
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@ -12,10 +12,10 @@ pub fn use_crossterm_cursor()
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let crossterm = Crossterm::new(&screen);
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let crossterm = Crossterm::new(&screen);
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// pass a reference to the current screen.
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// pass a reference to the current screen.
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let _cursor = crossterm.cursor();
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let cursor = crossterm.cursor();
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let _color = crossterm.color();
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let color = crossterm.color();
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let _terminal = crossterm.terminal();
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let terminal = crossterm.terminal();
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let _style = crossterm.style("").with(Color::Black).on(Color::Green);
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let style = crossterm.style("").with(Color::Black).on(Color::Green);
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// perform some actions with the instances above.
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// perform some actions with the instances above.
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}
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}
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