minicrossterm/src/style/styles/objectstyle.rs

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//! This module contains the `object style` that can be applied to an `styled object`.
use style::{Color, StyledObject};
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use Context;
use std::fmt::Display;
use std::rc::Rc;
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#[cfg(unix)]
use super::super::Attribute;
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/// Struct that contains the style properties that can be applied to an displayable object.
#[derive(Copy, Clone)]
pub struct ObjectStyle {
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pub fg_color: Option<Color>,
pub bg_color: Option<Color>,
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#[cfg(unix)]
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pub attrs: Vec<Attribute>,
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}
impl Default for ObjectStyle {
fn default() -> ObjectStyle {
ObjectStyle {
fg_color: Some(Color::White),
bg_color: Some(Color::Black),
#[cfg(unix)]
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attrs: Vec::new(),
}
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}
}
impl ObjectStyle {
/// Apply an `StyledObject` to the passed displayable object.
pub fn apply_to<D: Display>(&self, val: D, context: Rc<Context>) -> StyledObject<D>
{
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StyledObject {
object_style: self.clone(),
context: context,
content: val,
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}
}
/// Get an new instance of `ObjectStyle`
pub fn new() -> ObjectStyle {
return ObjectStyle {
fg_color: None,
bg_color: None,
#[cfg(unix)]
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attrs: Vec::new(),
};
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}
/// Set the background color of `ObjectStyle` to the passed color.
pub fn bg(mut self, color: Color) -> ObjectStyle {
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self.bg_color = Some(color);
self
}
/// Set the foreground color of `ObjectStyle` to the passed color.
pub fn fg(mut self, color: Color) -> ObjectStyle {
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self.fg_color = Some(color);
self
}
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#[cfg(unix)]
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pub fn add_attr(&mut self, attr: Attribute) {
self.attrs.push(attr);
}
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}