minicrossterm/examples/Crossterm 0.2.2 - New Version (Not finished)/program_examples/first_depth_search/mod.rs

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extern crate rand;
mod map;
mod variables;
mod messages;
mod algorithm;
use crossterm::Crossterm;
use crossterm::terminal::ClearType;
use crossterm::style::Color;
use crossterm::screen;
use self::variables::{Size, Position };
use self::messages::WELCOME_MESSAGE;
use std::iter::Iterator;
use std::{thread, time};
/// run the program
pub fn run()
{
// create new Crossterm instance.
let mut crossterm = Crossterm::new();
print_welcome_screen(&crossterm);
start_algorithm(&mut crossterm);
print_end_screen(&crossterm);
}
fn start_algorithm(crossterm: &mut Crossterm)
{
// we first want to switch to alternate screen. On the alternate screen we are going to run or firstdepthsearch algorithm
let alternate_screen = screen::AlternateScreen::from(crossterm.context());
// setup the map size and the position to start searching for a path.
let map_size = Size::new(100,40);
let start_pos = Position::new(10,10);
// create and render the map. Or map border is going to have an █ look and inside the map is just a space.
let mut map = map::Map::new(map_size, '█', ' ');
map.render_map(crossterm);
// create the algorithm and start the
let mut algorithm = algorithm::FirstDepthSearch::new(map, start_pos, &crossterm);
algorithm.start();
}
fn print_end_screen(crossterm: &Crossterm)
{
}
fn print_welcome_screen(crossterm: &Crossterm)
{
// create the handle for the cursor and terminal.
let mut cursor = crossterm.cursor();
let mut terminal = crossterm.terminal();
// clear the screen and print the welcome message.
terminal.clear(ClearType::All);
terminal.write(WELCOME_MESSAGE.join("\n"));
cursor.hide();
cursor.goto(0,10);
terminal.write(
"The first depth search algorithm will start in: Seconds"
);
// print some progress example.
for i in (1..5).rev() {
// print the current counter at the line of `Seconds to Go: {counter}`
cursor
.goto(48, 10)
.print(terminal.paint(format!("{}", i)).with(Color::Red).on(Color::Blue));
// 1 second delay
thread::sleep(time::Duration::from_secs(1));
}
}