minicrossterm/src/modules/style/styledobject.rs

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//! This module contains the logic to style an object that contains some state witch can be styled.
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use super::{Color, ObjectStyle};
use Screen;
use std::fmt::Display;
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#[cfg(unix)]
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use super::Attribute;
/// Struct that contains both the style and the content wits can be styled.
pub struct StyledObject<D: Display> {
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pub object_style: ObjectStyle,
pub content: D,
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}
impl<D: Display> StyledObject<D> {
/// Set the foreground of the styled object to the passed `Color`
///
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/// ```rust
/// use self::crossterm::style::{style,Color};
///
/// // create an styled object with the foreground color red.
/// let styledobject = style("Some colored text").with(Color::Blue);
/// // create an styled object with the foreground color blue.
/// let styledobject1 = style("Some colored text").with(Color::Blue);
///
/// let screen = Screen::default();
///
/// // print the styledobject to see the result
/// styledobject.paint(&screen);
/// styledobject1.paint(&screen);
///
/// // print an styled object directly.
/// style("Some colored text").with(Color::Blue).paint(&screen);
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///
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/// ```
pub fn with(mut self, foreground_color: Color) -> StyledObject<D> {
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self.object_style = self.object_style.fg(foreground_color);
self
}
/// Set the background of the styled object to the passed `Color`
///
/// #Example
///
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/// ```rust
/// use self::crossterm::style::{style,Color};
///
/// // create an styled object with the background color red.
/// let styledobject = style("Some colored text").on(Color::Blue);
/// // create an styled object with the foreground color blue.
/// let styledobject1 = style("Some colored text").on(Color::Blue);
///
/// let screen = Screen::default();
///
/// // print the styledobject to see the result
/// styledobject.paint(&screen);
/// styledobject1.paint(&screen);
///
/// // print an styled object directly.
/// style("Some colored text").on(Color::Blue).paint(&screen);
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///
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/// ```
pub fn on(mut self, background_color: Color) -> StyledObject<D> {
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self.object_style = self.object_style.bg(background_color);
self
}
/// Set the attribute of an styled object to the passed `Attribute`
///
/// #Example
///
/// ```rust
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///
/// extern crate crossterm;
/// use self::crossterm::style::{style,Attribute};
///
/// style("Some colored text").attr(Attribute::Bold).paint(&screen);
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///
/// ```
#[cfg(unix)]
pub fn attr(mut self, attr: Attribute) -> StyledObject<D> {
&self.object_style.add_attr(attr);
self
}
/// Increase the font intensity.
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#[cfg(unix)]
#[inline(always)]
pub fn bold(self) -> StyledObject<D> {
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self.attr(Attribute::Bold)
}
/// Faint (decreased intensity) (Not widely supported).
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#[cfg(unix)]
#[inline(always)]
pub fn dim(self) -> StyledObject<D> {
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self.attr(Attribute::Dim)
}
/// Make the font italic (Not widely supported; Sometimes treated as inverse).
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#[cfg(unix)]
#[inline(always)]
pub fn italic(self) -> StyledObject<D> {
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self.attr(Attribute::Italic)
}
/// Underline font.
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#[cfg(unix)]
#[inline(always)]
pub fn underlined(self) -> StyledObject<D> {
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self.attr(Attribute::Underlined)
}
/// Slow Blink (less than 150 per minute; not widely supported).
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#[cfg(unix)]
#[inline(always)]
pub fn slow_blink(self) -> StyledObject<D> {
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self.attr(Attribute::SlowBlink)
}
/// Rapid Blink (MS-DOS ANSI.SYS; 150+ per minute; not widely supported).
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#[cfg(unix)]
#[inline(always)]
pub fn rapid_blink(self) -> StyledObject<D> {
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self.attr(Attribute::RapidBlink)
}
/// Swap foreground and background colors.
#[cfg(unix)]
#[inline(always)]
pub fn reverse(self) -> StyledObject<D> {
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self.attr(Attribute::Reverse)
}
/// Hide text (Not widely supported).
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#[cfg(unix)]
#[inline(always)]
pub fn hidden(self) -> StyledObject<D> {
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self.attr(Attribute::Hidden)
}
/// Characters legible, but marked for deletion. Not widely supported.
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#[cfg(unix)]
#[inline(always)]
pub fn crossed_out(self) -> StyledObject<D> {
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self.attr(Attribute::CrossedOut)
}
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/// This could be used to paint the styled object on the screen. Pass a refrence to the screen whereon you want to perform the painting.
///
/// ``` rust
/// style("Some colored text")
/// .with(Color::Blue)
/// .on(Color::Black)
/// .paint(&screen);
/// ```
pub fn paint(&self, screen: &Screen)
{
let colored_terminal = ::color(&screen);
let mut reset = true;
if let Some(bg) = self.object_style.bg_color {
colored_terminal.set_bg(bg);
reset = true;
}
if let Some(fg) = self.object_style.fg_color {
colored_terminal.set_fg(fg);
reset = true;
}
#[cfg(unix)]
for attr in self.object_style.attrs.iter() {
screen.stdout.write_string(format!(csi!("{}m"), *attr as i16));
reset = true;
}
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use std::fmt::Write;
let mut content = String::new();
write!(content, "{}", self.content).unwrap();
screen.stdout.write_string(content);
screen.stdout.flush();
if reset {
colored_terminal.reset();
}
}
}