blastmud/blastmud_game/src/message_handler/user_commands/recline.rs
Condorra 3c302136d5 Remove most references to less_explicit_mode
Instead add one basic illegality filter for everyone.
2023-12-29 23:48:31 +11:00

212 lines
7.1 KiB
Rust

use super::{
get_player_item_or_fail, search_item_for_user, user_error, ItemSearchParams, UResult, UserVerb,
UserVerbRef, VerbContext,
};
use crate::{
models::item::LocationActionType,
regular_tasks::queued_command::{
queue_command_and_save, QueueCommand, QueueCommandHandler, QueuedCommandContext,
},
services::{comms::broadcast_to_room, urges::recalculate_urge_growth},
};
use async_trait::async_trait;
use std::time;
pub struct QueueHandler;
#[async_trait]
impl QueueCommandHandler for QueueHandler {
async fn start_command(&self, ctx: &mut QueuedCommandContext<'_>) -> UResult<time::Duration> {
if ctx.item.death_data.is_some() {
user_error(
"You try to recline, but it turns out the dead can't even do that!".to_owned(),
)?;
}
let item_ref = match ctx.command {
QueueCommand::Recline { item } => item,
_ => user_error("Unexpected command".to_owned())?,
};
if ctx
.item
.active_combat
.as_ref()
.and_then(|ac| ac.attacking.as_ref())
.is_some()
{
user_error(
"Recline... while fighting? You can't figure out how to make it work".to_owned(),
)?
}
if ctx.item.active_climb.is_some() {
user_error(
"Recline... while climbing? You can't figure out how to make it work".to_owned(),
)?
}
match ctx.item.action_type {
LocationActionType::Reclining { .. } => {
user_error("You're already reclining.".to_owned())?
}
_ => {}
}
match item_ref {
None => {}
Some(item_ref) => {
let (item_type, item_code) = match item_ref.split_once("/") {
None => user_error("Invalid item ref in Reclining command".to_owned())?,
Some(v) => v,
};
match ctx
.trans
.find_item_by_type_code(&item_type, &item_code)
.await?
{
None => user_error("Item not found".to_owned())?,
Some(item) => {
if item.location != ctx.item.location {
user_error(format!(
"You try to reclining on {} but realise it's no longer here",
item.display_for_sentence(true, 1, false)
))?
}
}
}
}
};
Ok(time::Duration::from_secs(1))
}
#[allow(unreachable_patterns)]
async fn finish_command(&self, ctx: &mut QueuedCommandContext<'_>) -> UResult<()> {
if ctx.item.death_data.is_some() {
user_error(
"You try to recline, but it turns out the dead can't even do that!".to_owned(),
)?;
}
let item_ref = match ctx.command {
QueueCommand::Recline { item } => item,
_ => user_error("Unexpected command".to_owned())?,
};
if ctx
.item
.active_combat
.as_ref()
.and_then(|ac| ac.attacking.as_ref())
.is_some()
{
user_error(
"Recline... while fighting? You can't figure out how to make it work".to_owned(),
)?
}
if ctx.item.active_climb.is_some() {
user_error(
"Recline... while climbing? You can't figure out how to make it work".to_owned(),
)?
}
match ctx.item.action_type {
LocationActionType::Reclining { .. } => {
user_error("You're already reclining.".to_owned())?
}
_ => {}
}
let (item, desc) = match item_ref {
None => (None, "the floor".to_owned()),
Some(item_ref) => {
let (item_type, item_code) = match item_ref.split_once("/") {
None => user_error("Invalid item ref in Sit command".to_owned())?,
Some(v) => v,
};
match ctx
.trans
.find_item_by_type_code(&item_type, &item_code)
.await?
{
None => user_error("Item not found".to_owned())?,
Some(item) => {
if item.location != ctx.item.location {
user_error(format!(
"You try to recline on {} but realise it's no longer here",
item.display_for_sentence(true, 1, false)
))?
}
(
Some(item.clone()),
item.display_for_sentence(true, 1, false),
)
}
}
}
};
let msg = format!(
"{} reclines on {}.\n",
&ctx.item.display_for_sentence(true, 1, true),
&desc
);
broadcast_to_room(ctx.trans, &ctx.item.location, None, &msg).await?;
ctx.item.action_type = LocationActionType::Reclining(item.map(|it| it.refstr()));
recalculate_urge_growth(&ctx.trans, &mut ctx.item).await?;
Ok(())
}
}
pub struct Verb;
#[async_trait]
impl UserVerb for Verb {
async fn handle(
self: &Self,
ctx: &mut VerbContext,
_verb: &str,
mut remaining: &str,
) -> UResult<()> {
let player_item = get_player_item_or_fail(ctx).await?;
if remaining.starts_with("on ") {
remaining = remaining[3..].trim();
}
if remaining == "" {
remaining = "floor";
}
let target = if remaining == "here" || remaining == "ground" || remaining == "floor" {
None
} else {
Some(
search_item_for_user(
ctx,
&ItemSearchParams {
include_loc_contents: true,
..ItemSearchParams::base(&player_item, &remaining)
},
)
.await?,
)
};
if player_item.death_data.is_some() {
user_error(
"You try to recline, but it turns out the dead can't even do that!".to_owned(),
)?;
}
if let Some(target) = target.as_ref() {
if target
.static_data()
.and_then(|pd| pd.sit_data.as_ref())
.is_none()
{
user_error("You can't recline on that!".to_owned())?;
}
}
queue_command_and_save(
ctx,
&player_item,
&QueueCommand::Recline {
item: target.map(|t| t.refstr()),
},
)
.await?;
Ok(())
}
}
static VERB_INT: Verb = Verb;
pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;