use super::{ get_player_item_or_fail, parsing::parse_count, search_items_for_user, user_error, ItemSearchParams, UResult, UserError, UserVerb, UserVerbRef, VerbContext, }; use crate::{ models::item::{Buff, BuffCause, BuffImpact, LocationActionType, SkillType}, regular_tasks::queued_command::{ queue_command, QueueCommand, QueueCommandHandler, QueuedCommandContext, }, services::{comms::broadcast_to_room, skills::calculate_total_stats_skills_for_user}, static_content::possession_type::possession_data, }; use async_trait::async_trait; use chrono::Utc; use std::time; pub struct QueueHandler; #[async_trait] impl QueueCommandHandler for QueueHandler { async fn start_command(&self, ctx: &mut QueuedCommandContext<'_>) -> UResult { if ctx.item.death_data.is_some() { user_error( "You try to wear it, but your ghostly hands slip through it uselessly".to_owned(), )?; } let item_id = match ctx.command { QueueCommand::Wear { possession_id } => possession_id, _ => user_error("Unexpected command".to_owned())?, }; let item = match ctx .trans .find_item_by_type_code("possession", &item_id) .await? { None => user_error("Item not found".to_owned())?, Some(it) => it, }; let explicit = ctx.explicit().await?; if item.location != ctx.item.refstr() { user_error(format!( "You try to wear {} but realise you no longer have it", item.display_for_sentence(explicit, 1, false) ))? } if item.action_type == LocationActionType::Worn { user_error("You realise you're already wearing it!".to_owned())?; } let poss_data = item .possession_type .as_ref() .and_then(|pt| possession_data().get(&pt)) .ok_or_else(|| { UserError("That item no longer exists in the game so can't be handled".to_owned()) })?; poss_data .wear_data .as_ref() .ok_or_else(|| UserError("You can't wear that!".to_owned()))?; let msg = format!( "{} fumbles around trying to put on {}\n", &ctx.item.display_for_sentence(true, 1, true), &item.display_for_sentence(true, 1, false) ); broadcast_to_room(ctx.trans, &ctx.item.location, None, &msg).await?; Ok(time::Duration::from_secs(1)) } #[allow(unreachable_patterns)] async fn finish_command(&self, ctx: &mut QueuedCommandContext<'_>) -> UResult<()> { if ctx.item.death_data.is_some() { user_error( "You try to wear it, but your ghostly hands slip through it uselessly".to_owned(), )?; } let item_id = match ctx.command { QueueCommand::Wear { possession_id } => possession_id, _ => user_error("Unexpected command".to_owned())?, }; let item = match ctx .trans .find_item_by_type_code("possession", &item_id) .await? { None => user_error("Item not found".to_owned())?, Some(it) => it, }; let explicit = ctx.explicit().await?; if item.location != ctx.item.refstr() { user_error(format!( "You try to wear {} but realise it is no longer there.", &item.display_for_sentence(explicit, 1, false) ))? } if item.action_type == LocationActionType::Worn { user_error("You realise you're already wearing it!".to_owned())?; } let poss_data = item .possession_type .as_ref() .and_then(|pt| possession_data().get(&pt)) .ok_or_else(|| { UserError("That item no longer exists in the game so can't be handled".to_owned()) })?; let wear_data = poss_data .wear_data .as_ref() .ok_or_else(|| UserError("You can't wear that!".to_owned()))?; let other_clothes = ctx .trans .find_by_action_and_location(&ctx.item.refstr(), &LocationActionType::Worn) .await?; for part in &wear_data.covers_parts { let thickness: f64 = other_clothes .iter() .fold(wear_data.thickness, |tot, other_item| { match other_item .possession_type .as_ref() .and_then(|pt| possession_data().get(&pt)) .and_then(|pd| pd.wear_data.as_ref()) { Some(wd) if wd.covers_parts.contains(&part) => tot + wd.thickness, _ => tot, } }); if thickness > 12.0 { user_error(format!( "You're wearing too much on your {} already.", part.display(ctx.item.sex.clone()) ))?; } } let msg = format!( "{} wears {}\n", &ctx.item.display_for_sentence(true, 1, true), &item.display_for_sentence(true, 1, false) ); broadcast_to_room(ctx.trans, &ctx.item.location, None, &msg).await?; let mut item_mut = (*item).clone(); item_mut.action_type = LocationActionType::Worn; item_mut.action_type_started = Some(Utc::now()); if wear_data.dodge_penalty != 0.0 { ctx.item.temporary_buffs.push(Buff { description: "Dodge penalty".to_owned(), cause: BuffCause::ByItem { item_type: item_mut.item_type.clone(), item_code: item_mut.item_code.clone(), }, impacts: vec![BuffImpact::ChangeSkill { skill: SkillType::Dodge, magnitude: -wear_data.dodge_penalty, }], }); if ctx.item.item_type == "player" { if let Some(usr) = ctx.trans.find_by_username(&ctx.item.item_code).await? { calculate_total_stats_skills_for_user(ctx.item, &usr); } } } ctx.trans.save_item_model(&item_mut).await?; Ok(()) } } pub struct Verb; #[async_trait] impl UserVerb for Verb { async fn handle( self: &Self, ctx: &mut VerbContext, _verb: &str, mut remaining: &str, ) -> UResult<()> { let player_item = get_player_item_or_fail(ctx).await?; let mut get_limit = Some(1); if remaining == "all" || remaining.starts_with("all ") { remaining = remaining[3..].trim(); get_limit = None; } else if let (Some(n), remaining2) = parse_count(remaining) { get_limit = Some(n); remaining = remaining2; } let targets = search_items_for_user( ctx, &ItemSearchParams { include_contents: true, item_type_only: Some("possession"), limit: get_limit.unwrap_or(100), item_action_type_only: Some(&LocationActionType::Normal), ..ItemSearchParams::base(&player_item, &remaining) }, ) .await?; if player_item.death_data.is_some() { user_error("The dead don't dress themselves".to_owned())?; } let mut did_anything: bool = false; let mut player_item_mut = (*player_item).clone(); for target in targets .iter() .filter(|t| t.action_type.is_visible_in_look()) { if target.item_type != "possession" { user_error("You can't wear that!".to_owned())?; } did_anything = true; queue_command( ctx, &mut player_item_mut, &QueueCommand::Wear { possession_id: target.item_code.clone(), }, ) .await?; } if !did_anything { user_error("I didn't find anything matching.".to_owned())?; } else { ctx.trans.save_item_model(&player_item_mut).await?; } Ok(()) } } static VERB_INT: Verb = Verb; pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;