Implement stand and recline commands.

This commit is contained in:
Condorra 2023-09-05 20:55:25 +10:00
parent 3e4e448404
commit 94fc4656f8
4 changed files with 335 additions and 2 deletions

View File

@ -53,6 +53,7 @@ mod page;
pub mod parsing;
pub mod put;
mod quit;
pub mod recline;
pub mod register;
pub mod remove;
pub mod rent;
@ -62,6 +63,7 @@ pub mod say;
mod score;
mod sign;
pub mod sit;
pub mod stand;
mod status;
mod uninstall;
pub mod use_cmd;
@ -209,6 +211,7 @@ static REGISTERED_COMMANDS: UserVerbRegistry = phf_map! {
"reply" => page::VERB,
"put" => put::VERB,
"recline" => recline::VERB,
"remove" => remove::VERB,
"rent" => rent::VERB,
"report" => report::VERB,
@ -222,6 +225,8 @@ static REGISTERED_COMMANDS: UserVerbRegistry = phf_map! {
"sign" => sign::VERB,
"sit" => sit::VERB,
"stand" => stand::VERB,
"st" => status::VERB,
"stat" => status::VERB,
"status" => status::VERB,

View File

@ -0,0 +1,223 @@
use super::{
get_player_item_or_fail, search_item_for_user, user_error, ItemSearchParams, UResult, UserVerb,
UserVerbRef, VerbContext,
};
use crate::{
models::item::LocationActionType,
regular_tasks::queued_command::{
queue_command_and_save, QueueCommand, QueueCommandHandler, QueuedCommandContext,
},
services::comms::broadcast_to_room,
};
use async_trait::async_trait;
use std::time;
pub struct QueueHandler;
#[async_trait]
impl QueueCommandHandler for QueueHandler {
async fn start_command(&self, ctx: &mut QueuedCommandContext<'_>) -> UResult<time::Duration> {
if ctx.item.death_data.is_some() {
user_error(
"You try to recline, but it turns out the dead can't even do that!".to_owned(),
)?;
}
let item_ref = match ctx.command {
QueueCommand::Recline { item } => item,
_ => user_error("Unexpected command".to_owned())?,
};
if ctx
.item
.active_combat
.as_ref()
.and_then(|ac| ac.attacking.as_ref())
.is_some()
{
user_error(
"Recline... while fighting? You can't figure out how to make it work".to_owned(),
)?
}
if ctx.item.active_climb.is_some() {
user_error(
"Recline... while climbing? You can't figure out how to make it work".to_owned(),
)?
}
match ctx.item.action_type {
LocationActionType::Reclining { .. } => {
user_error("You're already reclining.".to_owned())?
}
_ => {}
}
match item_ref {
None => {}
Some(item_ref) => {
let (item_type, item_code) = match item_ref.split_once("/") {
None => user_error("Invalid item ref in Reclining command".to_owned())?,
Some(v) => v,
};
match ctx
.trans
.find_item_by_type_code(&item_type, &item_code)
.await?
{
None => user_error("Item not found".to_owned())?,
Some(item) => {
if item.location != ctx.item.location {
user_error(format!(
"You try to reclining on {} but realise it's no longer here",
item.display_for_sentence(ctx.explicit().await?, 1, false)
))?
}
}
}
}
};
Ok(time::Duration::from_secs(1))
}
#[allow(unreachable_patterns)]
async fn finish_command(&self, ctx: &mut QueuedCommandContext<'_>) -> UResult<()> {
if ctx.item.death_data.is_some() {
user_error(
"You try to recline, but it turns out the dead can't even do that!".to_owned(),
)?;
}
let item_ref = match ctx.command {
QueueCommand::Recline { item } => item,
_ => user_error("Unexpected command".to_owned())?,
};
if ctx
.item
.active_combat
.as_ref()
.and_then(|ac| ac.attacking.as_ref())
.is_some()
{
user_error(
"Recline... while fighting? You can't figure out how to make it work".to_owned(),
)?
}
if ctx.item.active_climb.is_some() {
user_error(
"Recline... while climbing? You can't figure out how to make it work".to_owned(),
)?
}
match ctx.item.action_type {
LocationActionType::Reclining { .. } => {
user_error("You're already reclining.".to_owned())?
}
_ => {}
}
let (item, desc_exp, desc_nonexp) = match item_ref {
None => (None, "the floor".to_owned(), "the floor".to_owned()),
Some(item_ref) => {
let (item_type, item_code) = match item_ref.split_once("/") {
None => user_error("Invalid item ref in Sit command".to_owned())?,
Some(v) => v,
};
match ctx
.trans
.find_item_by_type_code(&item_type, &item_code)
.await?
{
None => user_error("Item not found".to_owned())?,
Some(item) => {
if item.location != ctx.item.location {
user_error(format!(
"You try to recline on {} but realise it's no longer here",
item.display_for_sentence(ctx.explicit().await?, 1, false)
))?
}
(
Some(item.clone()),
item.display_for_sentence(true, 1, false),
item.display_for_sentence(false, 1, false),
)
}
}
}
};
let msg_exp = format!(
"{} reclines on {}.\n",
&ctx.item.display_for_sentence(true, 1, true),
&desc_exp
);
let msg_nonexp = format!(
"{} reclines on {}.\n",
&ctx.item.display_for_sentence(false, 1, true),
&desc_nonexp
);
broadcast_to_room(
ctx.trans,
&ctx.item.location,
None,
&msg_exp,
Some(&msg_nonexp),
)
.await?;
ctx.item.action_type = LocationActionType::Reclining(item.map(|it| it.refstr()));
Ok(())
}
}
pub struct Verb;
#[async_trait]
impl UserVerb for Verb {
async fn handle(
self: &Self,
ctx: &mut VerbContext,
_verb: &str,
mut remaining: &str,
) -> UResult<()> {
let player_item = get_player_item_or_fail(ctx).await?;
if remaining.starts_with("on ") {
remaining = remaining[3..].trim();
}
if remaining == "" {
remaining = "floor";
}
let target = if remaining == "here" || remaining == "ground" || remaining == "floor" {
None
} else {
Some(
search_item_for_user(
ctx,
&ItemSearchParams {
include_loc_contents: true,
..ItemSearchParams::base(&player_item, &remaining)
},
)
.await?,
)
};
if player_item.death_data.is_some() {
user_error(
"You try to recline, but it turns out the dead can't even do that!".to_owned(),
)?;
}
if let Some(target) = target.as_ref() {
if target
.static_data()
.and_then(|pd| pd.sit_data.as_ref())
.is_none()
{
user_error("You can't recline on that!".to_owned())?;
}
}
queue_command_and_save(
ctx,
&player_item,
&QueueCommand::Recline {
item: target.map(|t| t.refstr()),
},
)
.await?;
Ok(())
}
}
static VERB_INT: Verb = Verb;
pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;

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@ -0,0 +1,91 @@
use super::{get_player_item_or_fail, user_error, UResult, UserVerb, UserVerbRef, VerbContext};
use crate::{
models::item::LocationActionType,
regular_tasks::queued_command::{
queue_command_and_save, QueueCommand, QueueCommandHandler, QueuedCommandContext,
},
services::comms::broadcast_to_room,
};
use async_trait::async_trait;
use std::time;
pub struct QueueHandler;
#[async_trait]
impl QueueCommandHandler for QueueHandler {
async fn start_command(&self, ctx: &mut QueuedCommandContext<'_>) -> UResult<time::Duration> {
if ctx.item.death_data.is_some() {
user_error(
"You try to stand, but it turns out the dead can't even do that!".to_owned(),
)?;
}
match ctx.command {
QueueCommand::Stand => {}
_ => user_error("Unexpected command".to_owned())?,
};
match ctx.item.action_type {
LocationActionType::Sitting { .. } | LocationActionType::Reclining { .. } => {}
_ => user_error("You're already standing.".to_owned())?,
}
Ok(time::Duration::from_secs(1))
}
#[allow(unreachable_patterns)]
async fn finish_command(&self, ctx: &mut QueuedCommandContext<'_>) -> UResult<()> {
if ctx.item.death_data.is_some() {
user_error(
"You try to stand, but it turns out the dead can't even do that!".to_owned(),
)?;
}
match ctx.command {
QueueCommand::Stand => {}
_ => user_error("Unexpected command".to_owned())?,
};
match ctx.item.action_type {
LocationActionType::Sitting { .. } | LocationActionType::Reclining { .. } => {}
_ => user_error("You're already standing.".to_owned())?,
}
let msg_exp = format!(
"{} stands up.\n",
&ctx.item.display_for_sentence(true, 1, true),
);
let msg_nonexp = format!(
"{} stands up.\n",
&ctx.item.display_for_sentence(false, 1, true),
);
broadcast_to_room(
ctx.trans,
&ctx.item.location,
None,
&msg_exp,
Some(&msg_nonexp),
)
.await?;
ctx.item.action_type = LocationActionType::Normal;
Ok(())
}
}
pub struct Verb;
#[async_trait]
impl UserVerb for Verb {
async fn handle(
self: &Self,
ctx: &mut VerbContext,
_verb: &str,
_remaining: &str,
) -> UResult<()> {
let player_item = get_player_item_or_fail(ctx).await?;
if player_item.death_data.is_some() {
user_error(
"You try to stand, but it turns out the dead can't even do that!".to_owned(),
)?;
}
queue_command_and_save(ctx, &player_item, &QueueCommand::Stand).await?;
Ok(())
}
}
static VERB_INT: Verb = Verb;
pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;

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@ -2,8 +2,8 @@ use super::{TaskHandler, TaskRunContext};
#[double]
use crate::db::DBTrans;
use crate::message_handler::user_commands::{
close, cut, drink, drop, eat, fill, get, improvise, make, movement, open, put, remove, sit,
use_cmd, user_error, wear, wield, CommandHandlingError, UResult, VerbContext,
close, cut, drink, drop, eat, fill, get, improvise, make, movement, open, put, recline, remove,
sit, stand, use_cmd, user_error, wear, wield, CommandHandlingError, UResult, VerbContext,
};
use crate::message_handler::ListenerSession;
use crate::models::session::Session;
@ -96,12 +96,16 @@ pub enum QueueCommand {
container_possession_id: String,
target_possession_id: String,
},
Recline {
item: Option<String>,
},
Remove {
possession_id: String,
},
Sit {
item: Option<String>,
},
Stand,
Use {
possession_id: String,
target_id: String,
@ -137,8 +141,10 @@ impl QueueCommand {
Movement { .. } => "Movement",
OpenDoor { .. } => "OpenDoor",
Put { .. } => "Put",
Recline { .. } => "Recline",
Remove { .. } => "Remove",
Sit { .. } => "Sit",
Stand { .. } => "Stand",
Use { .. } => "Use",
Wear { .. } => "Wear",
Wield { .. } => "Wield",
@ -235,6 +241,10 @@ fn queue_command_registry(
"Put",
&put::QueueHandler as &(dyn QueueCommandHandler + Sync + Send),
),
(
"Recline",
&recline::QueueHandler as &(dyn QueueCommandHandler + Sync + Send),
),
(
"Remove",
&remove::QueueHandler as &(dyn QueueCommandHandler + Sync + Send),
@ -243,6 +253,10 @@ fn queue_command_registry(
"Sit",
&sit::QueueHandler as &(dyn QueueCommandHandler + Sync + Send),
),
(
"Stand",
&stand::QueueHandler as &(dyn QueueCommandHandler + Sync + Send),
),
(
"Use",
&use_cmd::QueueHandler as &(dyn QueueCommandHandler + Sync + Send),