Refactor to make death more than a boolean (what organs left)
This commit is contained in:
parent
8102f2f7b0
commit
936fcc6dde
@ -20,7 +20,7 @@ impl UserVerb for Verb {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("It doesn't really seem fair, but you realise you won't be able to attack anyone while you're dead!".to_string())?;
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user_error("It doesn't really seem fair, but you realise you won't be able to attack anyone while you're dead!".to_string())?;
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}
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}
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@ -56,7 +56,7 @@ impl UserVerb for Verb {
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user_error(ansi!("<blue>Your wristpad vibrates and blocks you from doing that.<reset> You get a feeling that while the empire might be gone, the system to stop subjects with working wristpads from fighting each unless they have an consented is very much functional. [Try <bold>help allow<reset>]").to_string())?
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user_error(ansi!("<blue>Your wristpad vibrates and blocks you from doing that.<reset> You get a feeling that while the empire might be gone, the system to stop subjects with working wristpads from fighting each unless they have an consented is very much functional. [Try <bold>help allow<reset>]").to_string())?
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}
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}
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if attack_whom.is_dead {
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if attack_whom.death_data.is_some() {
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user_error("There's no point attacking the dead!".to_string())?
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user_error("There's no point attacking the dead!".to_string())?
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}
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}
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@ -18,7 +18,7 @@ impl UserVerb for Verb {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("Nobody seems to listen when you try to buy... possibly because you're dead.".to_owned())?
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user_error("Nobody seems to listen when you try to buy... possibly because you're dead.".to_owned())?
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}
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}
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let (heretype, herecode) = player_item.location.split_once("/").unwrap_or(("room", "repro_xv_chargen"));
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let (heretype, herecode) = player_item.location.split_once("/").unwrap_or(("room", "repro_xv_chargen"));
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@ -119,7 +119,7 @@ impl QueueCommandHandler for QueueHandler {
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async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<time::Duration> {
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-> UResult<time::Duration> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("You try to drop it, but your ghostly hands slip through it uselessly".to_owned())?;
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user_error("You try to drop it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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}
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let item_id = match command {
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let item_id = match command {
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@ -151,7 +151,7 @@ impl QueueCommandHandler for QueueHandler {
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async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<()> {
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-> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("You try to get it, but your ghostly hands slip through it uselessly".to_owned())?;
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user_error("You try to get it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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}
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let item_id = match command {
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let item_id = match command {
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@ -219,7 +219,7 @@ impl UserVerb for Verb {
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..ItemSearchParams::base(&player_item, &remaining)
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..ItemSearchParams::base(&player_item, &remaining)
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}).await?;
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}).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("You try to drop it, but your ghostly hands slip through it uselessly".to_owned())?;
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user_error("You try to drop it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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}
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@ -34,7 +34,7 @@ impl QueueCommandHandler for QueueHandler {
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async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<time::Duration> {
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-> UResult<time::Duration> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("You try to get it, but your ghostly hands slip through it uselessly".to_owned())?;
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user_error("You try to get it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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}
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let item_id = match command {
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let item_id = match command {
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@ -66,7 +66,7 @@ impl QueueCommandHandler for QueueHandler {
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async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<()> {
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-> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("You try to get it, but your ghostly hands slip through it uselessly".to_owned())?;
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user_error("You try to get it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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}
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let item_id = match command {
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let item_id = match command {
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@ -133,7 +133,7 @@ impl UserVerb for Verb {
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limit: get_limit.unwrap_or(100),
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limit: get_limit.unwrap_or(100),
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..ItemSearchParams::base(&player_item, &remaining)
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..ItemSearchParams::base(&player_item, &remaining)
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}).await?;
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}).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("You try to get it, but your ghostly hands slip through it uselessly".to_owned())?;
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user_error("You try to get it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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}
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@ -21,7 +21,7 @@ impl UserVerb for Verb {
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Some(v) => v
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Some(v) => v
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};
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};
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("Apparently, you have to be alive to work as an installer.\
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user_error("Apparently, you have to be alive to work as an installer.\
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So discriminatory!".to_owned())?;
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So discriminatory!".to_owned())?;
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}
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}
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@ -19,7 +19,7 @@ pub struct Verb;
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impl UserVerb for Verb {
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impl UserVerb for Verb {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, _remaining: &str) -> UResult<()> {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, _remaining: &str) -> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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ctx.trans.queue_for_session(ctx.session, Some("The dead don't really have an inventory.\n")).await?;
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ctx.trans.queue_for_session(ctx.session, Some("The dead don't really have an inventory.\n")).await?;
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}
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}
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let inv = ctx.trans.find_items_by_location(&format!("{}/{}",
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let inv = ctx.trans.find_items_by_location(&format!("{}/{}",
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@ -14,7 +14,7 @@ impl UserVerb for Verb {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, _remaining: &str) -> UResult<()> {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, _remaining: &str) -> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("Nobody seems to offer you any prices... possibly because you're dead.".to_owned())?
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user_error("Nobody seems to offer you any prices... possibly because you're dead.".to_owned())?
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}
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}
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let (heretype, herecode) = player_item.location.split_once("/").unwrap_or(("room", "repro_xv_chargen"));
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let (heretype, herecode) = player_item.location.split_once("/").unwrap_or(("room", "repro_xv_chargen"));
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@ -233,7 +233,7 @@ async fn list_room_contents<'l>(ctx: &'l VerbContext<'_>, item: &'l Item) -> URe
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LocationActionType::Sitting => buf.push_str("sitting "),
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LocationActionType::Sitting => buf.push_str("sitting "),
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LocationActionType::Reclining => buf.push_str("reclining "),
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LocationActionType::Reclining => buf.push_str("reclining "),
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LocationActionType::Normal | LocationActionType::Attacking(_) if is_creature => {
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LocationActionType::Normal | LocationActionType::Attacking(_) if is_creature => {
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if head.is_dead {
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if head.death_data.is_some() {
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buf.push_str("lying ");
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buf.push_str("lying ");
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} else {
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} else {
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buf.push_str("standing ");
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buf.push_str("standing ");
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@ -343,7 +343,7 @@ impl UserVerb for Verb {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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let rem_trim = remaining.trim().to_lowercase();
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let rem_trim = remaining.trim().to_lowercase();
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let use_location = if player_item.is_dead { "room/repro_xv_respawn" } else {
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let use_location = if player_item.death_data.is_some() { "room/repro_xv_respawn" } else {
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&player_item.location
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&player_item.location
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};
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};
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let (heretype, herecode) = use_location.split_once("/").unwrap_or(("room", "repro_xv_chargen"));
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let (heretype, herecode) = use_location.split_once("/").unwrap_or(("room", "repro_xv_chargen"));
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@ -393,7 +393,7 @@ impl MapType for GmapType {
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room: &room::Room) -> UResult<()> {
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room: &room::Room) -> UResult<()> {
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ctx.trans.queue_for_session(
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ctx.trans.queue_for_session(
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ctx.session,
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ctx.session,
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Some(&render_map(room, 16, 9))
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Some(&render_map(room, 32, 18))
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).await?;
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).await?;
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Ok(())
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Ok(())
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}
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}
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@ -181,7 +181,7 @@ pub async fn attempt_move_immediate(
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// for the orig_mover's queue, because might re-queue a move command.
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// for the orig_mover's queue, because might re-queue a move command.
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mut player_ctx: &mut Option<&mut VerbContext<'_>>
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mut player_ctx: &mut Option<&mut VerbContext<'_>>
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) -> UResult<()> {
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) -> UResult<()> {
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let use_location = if orig_mover.is_dead {
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let use_location = if orig_mover.death_data.is_some() {
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if orig_mover.item_type != "player" {
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if orig_mover.item_type != "player" {
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user_error("Dead players don't move".to_owned())?;
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user_error("Dead players don't move".to_owned())?;
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}
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}
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@ -268,7 +268,7 @@ pub async fn attempt_move_immediate(
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}
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}
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}
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}
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if mover.is_dead {
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if mover.death_data.is_some() {
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if !handle_resurrect(trans, &mut mover).await? {
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if !handle_resurrect(trans, &mut mover).await? {
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user_error("You couldn't be resurrected.".to_string())?;
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user_error("You couldn't be resurrected.".to_string())?;
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}
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}
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@ -75,7 +75,7 @@ impl TaskHandler for SwingShutHandler {
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pub async fn attempt_open_immediate(trans: &DBTrans, ctx_opt: &mut Option<&mut VerbContext<'_>>,
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pub async fn attempt_open_immediate(trans: &DBTrans, ctx_opt: &mut Option<&mut VerbContext<'_>>,
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who: &Item, direction: &Direction) -> UResult<()> {
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who: &Item, direction: &Direction) -> UResult<()> {
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if who.is_dead {
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if who.death_data.is_some() {
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user_error("Your ethereal hands don't seem to be able to move the door.".to_owned())?;
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user_error("Your ethereal hands don't seem to be able to move the door.".to_owned())?;
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}
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}
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let (room_1, dir_in_room, room_2) = match is_door_in_direction(trans, &direction, &who).await? {
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let (room_1, dir_in_room, room_2) = match is_door_in_direction(trans, &direction, &who).await? {
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@ -25,7 +25,7 @@ impl UserVerb for Verb {
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user_error("You need to provide a message to send.".to_owned())?;
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user_error("You need to provide a message to send.".to_owned())?;
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}
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}
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("Shush, the dead can't talk!".to_string())?;
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user_error("Shush, the dead can't talk!".to_string())?;
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}
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}
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let to_whom = search_item_for_user(ctx, &ItemSearchParams {
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let to_whom = search_item_for_user(ctx, &ItemSearchParams {
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@ -55,7 +55,7 @@ impl UserVerb for Verb {
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user_error("You need to provide a message to send.".to_owned())?;
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user_error("You need to provide a message to send.".to_owned())?;
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}
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}
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("Shush, the dead can't talk!".to_string())?;
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user_error("Shush, the dead can't talk!".to_string())?;
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}
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}
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say_to_room(ctx.trans, &player_item, &player_item.location,
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say_to_room(ctx.trans, &player_item, &player_item.location,
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@ -21,7 +21,7 @@ impl UserVerb for Verb {
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Some(v) => v
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Some(v) => v
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};
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};
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("Apparently, you have to be alive to work as an uninstaller. \
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user_error("Apparently, you have to be alive to work as an uninstaller. \
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So discriminatory!".to_owned())?;
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So discriminatory!".to_owned())?;
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}
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}
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@ -38,7 +38,7 @@ impl QueueCommandHandler for QueueHandler {
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async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<time::Duration> {
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-> UResult<time::Duration> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("You try to use it, but your ghostly hands slip through it uselessly".to_owned())?;
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user_error("You try to use it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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}
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let (item_id, target_type_code) = match command {
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let (item_id, target_type_code) = match command {
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@ -122,7 +122,7 @@ impl QueueCommandHandler for QueueHandler {
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async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<()> {
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-> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("You try to use it, but your ghostly hands slip through it uselessly".to_owned())?;
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user_error("You try to use it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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}
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@ -260,7 +260,7 @@ pub struct Verb;
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impl UserVerb for Verb {
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impl UserVerb for Verb {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("You try to use it, but your ghostly hands slip through it uselessly".to_owned())?;
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user_error("You try to use it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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}
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@ -17,7 +17,7 @@ impl UserVerb for Verb {
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user_error("You need to provide a message to send.".to_owned())?;
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user_error("You need to provide a message to send.".to_owned())?;
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}
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}
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let player_item = get_player_item_or_fail(ctx).await?;
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.is_dead {
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if player_item.death_data.is_some() {
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user_error("Shush, the dead can't talk!".to_string())?;
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user_error("Shush, the dead can't talk!".to_string())?;
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}
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}
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let to_whom = search_item_for_user(ctx, &ItemSearchParams {
|
let to_whom = search_item_for_user(ctx, &ItemSearchParams {
|
||||||
|
@ -33,7 +33,7 @@ impl QueueCommandHandler for QueueHandler {
|
|||||||
async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
|
async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
|
||||||
-> UResult<time::Duration> {
|
-> UResult<time::Duration> {
|
||||||
let player_item = get_player_item_or_fail(ctx).await?;
|
let player_item = get_player_item_or_fail(ctx).await?;
|
||||||
if player_item.is_dead {
|
if player_item.death_data.is_some() {
|
||||||
user_error("You try to wield it, but your ghostly hands slip through it uselessly".to_owned())?;
|
user_error("You try to wield it, but your ghostly hands slip through it uselessly".to_owned())?;
|
||||||
}
|
}
|
||||||
let item_id = match command {
|
let item_id = match command {
|
||||||
@ -80,7 +80,7 @@ impl QueueCommandHandler for QueueHandler {
|
|||||||
async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
|
async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
|
||||||
-> UResult<()> {
|
-> UResult<()> {
|
||||||
let player_item = get_player_item_or_fail(ctx).await?;
|
let player_item = get_player_item_or_fail(ctx).await?;
|
||||||
if player_item.is_dead {
|
if player_item.death_data.is_some() {
|
||||||
user_error("You try to wield it, but your ghostly hands slip through it uselessly".to_owned())?;
|
user_error("You try to wield it, but your ghostly hands slip through it uselessly".to_owned())?;
|
||||||
}
|
}
|
||||||
let item_id = match command {
|
let item_id = match command {
|
||||||
@ -118,7 +118,7 @@ impl UserVerb for Verb {
|
|||||||
limit: 1,
|
limit: 1,
|
||||||
..ItemSearchParams::base(&player_item, &remaining)
|
..ItemSearchParams::base(&player_item, &remaining)
|
||||||
}).await?;
|
}).await?;
|
||||||
if player_item.is_dead {
|
if player_item.death_data.is_some() {
|
||||||
user_error("You try to wield it, but your ghostly hands slip through it uselessly".to_owned())?;
|
user_error("You try to wield it, but your ghostly hands slip through it uselessly".to_owned())?;
|
||||||
}
|
}
|
||||||
if weapon.action_type == LocationActionType::Wielded {
|
if weapon.action_type == LocationActionType::Wielded {
|
||||||
|
@ -342,6 +342,20 @@ impl Default for DoorState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, PartialOrd)]
|
||||||
|
#[serde(default)]
|
||||||
|
pub struct DeathData {
|
||||||
|
pub parts_remaining: Vec<PossessionType>
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for DeathData {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
parts_remaining: vec!()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, PartialOrd)]
|
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, PartialOrd)]
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
pub struct Item {
|
pub struct Item {
|
||||||
@ -357,7 +371,7 @@ pub struct Item {
|
|||||||
pub action_type: LocationActionType,
|
pub action_type: LocationActionType,
|
||||||
pub presence_target: Option<String>, // e.g. what are they sitting on.
|
pub presence_target: Option<String>, // e.g. what are they sitting on.
|
||||||
pub is_static: bool,
|
pub is_static: bool,
|
||||||
pub is_dead: bool,
|
pub death_data: Option<DeathData>,
|
||||||
pub species: SpeciesType,
|
pub species: SpeciesType,
|
||||||
pub health: u64,
|
pub health: u64,
|
||||||
pub total_xp: u64,
|
pub total_xp: u64,
|
||||||
@ -373,13 +387,13 @@ pub struct Item {
|
|||||||
pub special_data: Option<ItemSpecialData>,
|
pub special_data: Option<ItemSpecialData>,
|
||||||
pub dynamic_entrance: Option<DynamicEntrance>,
|
pub dynamic_entrance: Option<DynamicEntrance>,
|
||||||
pub owner: Option<String>,
|
pub owner: Option<String>,
|
||||||
pub door_states: Option<BTreeMap<Direction, DoorState>>
|
pub door_states: Option<BTreeMap<Direction, DoorState>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Item {
|
impl Item {
|
||||||
pub fn display_for_sentence(&self, explicit_ok: bool, pluralise: usize, caps: bool) -> String {
|
pub fn display_for_sentence(&self, explicit_ok: bool, pluralise: usize, caps: bool) -> String {
|
||||||
let mut buf = String::new();
|
let mut buf = String::new();
|
||||||
if self.is_dead {
|
if self.death_data.is_some() {
|
||||||
if pluralise > 1 {
|
if pluralise > 1 {
|
||||||
buf.push_str("the bodies of ");
|
buf.push_str("the bodies of ");
|
||||||
} else {
|
} else {
|
||||||
@ -441,7 +455,7 @@ impl Default for Item {
|
|||||||
action_type: LocationActionType::Normal,
|
action_type: LocationActionType::Normal,
|
||||||
presence_target: None,
|
presence_target: None,
|
||||||
is_static: false,
|
is_static: false,
|
||||||
is_dead: false,
|
death_data: None,
|
||||||
species: SpeciesType::Human,
|
species: SpeciesType::Human,
|
||||||
health: 24,
|
health: 24,
|
||||||
total_xp: 0,
|
total_xp: 0,
|
||||||
|
@ -5,12 +5,13 @@ use crate::{
|
|||||||
skills::skill_check_only,
|
skills::skill_check_only,
|
||||||
},
|
},
|
||||||
models::{
|
models::{
|
||||||
item::{Item, LocationActionType, Subattack, SkillType},
|
item::{Item, LocationActionType, Subattack, SkillType, DeathData},
|
||||||
task::{Task, TaskMeta, TaskDetails}
|
task::{Task, TaskMeta, TaskDetails},
|
||||||
},
|
},
|
||||||
static_content::{
|
static_content::{
|
||||||
possession_type::{WeaponData, possession_data, fist},
|
possession_type::{WeaponData, possession_data, fist},
|
||||||
npc::npc_by_code,
|
npc::npc_by_code,
|
||||||
|
species::species_info_map,
|
||||||
},
|
},
|
||||||
message_handler::user_commands::{user_error, UResult, drop::consider_expire_job_for_item},
|
message_handler::user_commands::{user_error, UResult, drop::consider_expire_job_for_item},
|
||||||
regular_tasks::{TaskRunContext, TaskHandler},
|
regular_tasks::{TaskRunContext, TaskHandler},
|
||||||
@ -48,7 +49,7 @@ impl TaskHandler for AttackTaskHandler {
|
|||||||
Some(item) => (*item).clone()
|
Some(item) => (*item).clone()
|
||||||
};
|
};
|
||||||
|
|
||||||
if attacker_item.is_dead || victim_item.is_dead {
|
if attacker_item.death_data.is_some() || victim_item.death_data.is_some() {
|
||||||
return Ok(None)
|
return Ok(None)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -210,7 +211,11 @@ pub async fn handle_death(trans: &DBTrans, whom: &mut Item) -> DResult<()> {
|
|||||||
);
|
);
|
||||||
broadcast_to_room(trans, &whom.location, None, &msg_exp, Some(&msg_nonexp)).await?;
|
broadcast_to_room(trans, &whom.location, None, &msg_exp, Some(&msg_nonexp)).await?;
|
||||||
|
|
||||||
whom.is_dead = true;
|
whom.death_data = Some(DeathData {
|
||||||
|
parts_remaining: species_info_map().get(&whom.species)
|
||||||
|
.map(|sp| sp.corpse_butchers_into.clone()).unwrap_or_else(|| vec!()),
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
if let Some(ac) = &whom.active_combat {
|
if let Some(ac) = &whom.active_combat {
|
||||||
let at_str = ac.attacking.clone();
|
let at_str = ac.attacking.clone();
|
||||||
for attacker in ac.attacked_by.clone().iter() {
|
for attacker in ac.attacked_by.clone().iter() {
|
||||||
@ -250,7 +255,7 @@ pub async fn handle_death(trans: &DBTrans, whom: &mut Item) -> DResult<()> {
|
|||||||
|
|
||||||
pub async fn handle_resurrect(trans: &DBTrans, player: &mut Item) -> DResult<bool> {
|
pub async fn handle_resurrect(trans: &DBTrans, player: &mut Item) -> DResult<bool> {
|
||||||
corpsify_item(trans, &player).await?;
|
corpsify_item(trans, &player).await?;
|
||||||
player.is_dead = false;
|
player.death_data = None;
|
||||||
let lost_xp = (player.total_xp / 200).max(10).min(player.total_xp);
|
let lost_xp = (player.total_xp / 200).max(10).min(player.total_xp);
|
||||||
let (session, _) = match trans.find_session_for_player(&player.item_code).await? {
|
let (session, _) = match trans.find_session_for_player(&player.item_code).await? {
|
||||||
None => return Ok(false),
|
None => return Ok(false),
|
||||||
@ -476,13 +481,13 @@ impl TaskHandler for NPCRecloneTaskHandler {
|
|||||||
Some(r) => r
|
Some(r) => r
|
||||||
};
|
};
|
||||||
|
|
||||||
if !npc_item.is_dead {
|
if npc_item.death_data.is_none() {
|
||||||
return Ok(None);
|
return Ok(None);
|
||||||
}
|
}
|
||||||
|
|
||||||
corpsify_item(ctx.trans, &npc_item).await?;
|
corpsify_item(ctx.trans, &npc_item).await?;
|
||||||
|
|
||||||
npc_item.is_dead = false;
|
npc_item.death_data = None;
|
||||||
npc_item.health = max_health(&npc_item);
|
npc_item.health = max_health(&npc_item);
|
||||||
npc_item.location = npc.spawn_location.to_owned();
|
npc_item.location = npc.spawn_location.to_owned();
|
||||||
ctx.trans.save_item_model(&npc_item).await?;
|
ctx.trans.save_item_model(&npc_item).await?;
|
||||||
|
@ -8,7 +8,7 @@ use mockall_double::double;
|
|||||||
pub async fn broadcast_to_room(trans: &DBTrans, location: &str, from_item: Option<&Item>,
|
pub async fn broadcast_to_room(trans: &DBTrans, location: &str, from_item: Option<&Item>,
|
||||||
message_explicit_ok: &str, message_nonexplicit: Option<&str>) -> DResult<()> {
|
message_explicit_ok: &str, message_nonexplicit: Option<&str>) -> DResult<()> {
|
||||||
for item in trans.find_items_by_location(location).await? {
|
for item in trans.find_items_by_location(location).await? {
|
||||||
if item.item_type != "player" || item.is_dead {
|
if item.item_type != "player" || item.death_data.is_some() {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if let Some((session, session_dat)) = trans.find_session_for_player(&item.item_code).await? {
|
if let Some((session, session_dat)) = trans.find_session_for_player(&item.item_code).await? {
|
||||||
|
@ -59,7 +59,7 @@ impl TaskHandler for DelayedHealthTaskHandler {
|
|||||||
}
|
}
|
||||||
Some(it) => it
|
Some(it) => it
|
||||||
};
|
};
|
||||||
if item.is_dead {
|
if item.death_data.is_some() {
|
||||||
return Ok(None);
|
return Ok(None);
|
||||||
}
|
}
|
||||||
match item_effect_series.1.pop_front() {
|
match item_effect_series.1.pop_front() {
|
||||||
|
@ -270,7 +270,7 @@ impl TaskHandler for NPCSayTaskHandler {
|
|||||||
Some(r) => r
|
Some(r) => r
|
||||||
};
|
};
|
||||||
|
|
||||||
if npc_item.is_dead {
|
if npc_item.death_data.is_none() {
|
||||||
return Ok(None);
|
return Ok(None);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -323,7 +323,7 @@ impl TaskHandler for NPCWanderTaskHandler {
|
|||||||
},
|
},
|
||||||
Some(r) => r
|
Some(r) => r
|
||||||
};
|
};
|
||||||
if item.is_dead {
|
if item.death_data.is_some() {
|
||||||
return Ok(None)
|
return Ok(None)
|
||||||
}
|
}
|
||||||
let (ltype, lcode) = match item.location.split_once("/") {
|
let (ltype, lcode) = match item.location.split_once("/") {
|
||||||
@ -379,14 +379,14 @@ impl TaskHandler for NPCAggroTaskHandler {
|
|||||||
},
|
},
|
||||||
Some(r) => r
|
Some(r) => r
|
||||||
};
|
};
|
||||||
if item.is_dead || item.active_combat.as_ref().map(|ac| ac.attacking.is_some()).unwrap_or(false) {
|
if item.death_data.is_some() || item.active_combat.as_ref().map(|ac| ac.attacking.is_some()).unwrap_or(false) {
|
||||||
return Ok(None);
|
return Ok(None);
|
||||||
}
|
}
|
||||||
let items_loc = ctx.trans.find_items_by_location(&item.location).await?;
|
let items_loc = ctx.trans.find_items_by_location(&item.location).await?;
|
||||||
let vic_opt = items_loc
|
let vic_opt = items_loc
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|it| (it.item_type == "player" || it.item_type == "npc") &&
|
.filter(|it| (it.item_type == "player" || it.item_type == "npc") &&
|
||||||
!it.is_dead && (it.item_type != item.item_type || it.item_code != item.item_code))
|
it.death_data.is_none() && (it.item_type != item.item_type || it.item_code != item.item_code))
|
||||||
.choose(&mut thread_rng());
|
.choose(&mut thread_rng());
|
||||||
if let Some(victim) = vic_opt {
|
if let Some(victim) = vic_opt {
|
||||||
match start_attack(ctx.trans, &item, victim).await {
|
match start_attack(ctx.trans, &item, victim).await {
|
||||||
@ -418,13 +418,13 @@ impl TaskHandler for NPCRecloneTaskHandler {
|
|||||||
Some(r) => r
|
Some(r) => r
|
||||||
};
|
};
|
||||||
|
|
||||||
if !npc_item.is_dead {
|
if npc_item.death_data.is_none() {
|
||||||
return Ok(None);
|
return Ok(None);
|
||||||
}
|
}
|
||||||
|
|
||||||
corpsify_item(ctx.trans, &npc_item).await?;
|
corpsify_item(ctx.trans, &npc_item).await?;
|
||||||
|
|
||||||
npc_item.is_dead = false;
|
npc_item.death_data = None;
|
||||||
npc_item.health = npc.max_health;
|
npc_item.health = npc.max_health;
|
||||||
npc_item.location = npc.spawn_location.to_owned();
|
npc_item.location = npc.spawn_location.to_owned();
|
||||||
ctx.trans.save_item_model(&npc_item).await?;
|
ctx.trans.save_item_model(&npc_item).await?;
|
||||||
|
@ -13,9 +13,11 @@ use async_trait::async_trait;
|
|||||||
|
|
||||||
mod fangs;
|
mod fangs;
|
||||||
mod antenna_whip;
|
mod antenna_whip;
|
||||||
|
mod blade;
|
||||||
mod trauma_kit;
|
mod trauma_kit;
|
||||||
mod corp_licence;
|
mod corp_licence;
|
||||||
mod lock;
|
mod lock;
|
||||||
|
mod meat;
|
||||||
|
|
||||||
pub type AttackMessageChoice = Vec<Box<dyn Fn(&Item, &Item, bool) -> String + 'static + Sync + Send>>;
|
pub type AttackMessageChoice = Vec<Box<dyn Fn(&Item, &Item, bool) -> String + 'static + Sync + Send>>;
|
||||||
pub type AttackMessageChoicePart = Vec<Box<dyn Fn(&Item, &Item, &BodyPart, bool) -> String + 'static + Sync + Send>>;
|
pub type AttackMessageChoicePart = Vec<Box<dyn Fn(&Item, &Item, &BodyPart, bool) -> String + 'static + Sync + Send>>;
|
||||||
@ -145,6 +147,7 @@ pub struct PossessionData {
|
|||||||
pub lockcheck_handler: Option<&'static (dyn ArglessHandler + Sync + Send)>,
|
pub lockcheck_handler: Option<&'static (dyn ArglessHandler + Sync + Send)>,
|
||||||
pub sign_handler: Option<&'static (dyn ArglessHandler + Sync + Send)>,
|
pub sign_handler: Option<&'static (dyn ArglessHandler + Sync + Send)>,
|
||||||
pub write_handler: Option<&'static (dyn WriteHandler + Sync + Send)>,
|
pub write_handler: Option<&'static (dyn WriteHandler + Sync + Send)>,
|
||||||
|
pub can_butcher: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for PossessionData {
|
impl Default for PossessionData {
|
||||||
@ -165,6 +168,7 @@ impl Default for PossessionData {
|
|||||||
lockcheck_handler: None,
|
lockcheck_handler: None,
|
||||||
sign_handler: None,
|
sign_handler: None,
|
||||||
write_handler: None,
|
write_handler: None,
|
||||||
|
can_butcher: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -203,6 +207,10 @@ pub enum PossessionType {
|
|||||||
NewCorpLicence,
|
NewCorpLicence,
|
||||||
CertificateOfIncorporation,
|
CertificateOfIncorporation,
|
||||||
Scanlock,
|
Scanlock,
|
||||||
|
ButcherKnife,
|
||||||
|
Steak,
|
||||||
|
AnimalSkin,
|
||||||
|
SeveredHead,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Into<Item> for PossessionType {
|
impl Into<Item> for PossessionType {
|
||||||
@ -266,11 +274,15 @@ pub fn possession_data() -> &'static BTreeMap<PossessionType, PossessionData> {
|
|||||||
vec!(
|
vec!(
|
||||||
(Fangs, fangs::data()),
|
(Fangs, fangs::data()),
|
||||||
(AntennaWhip, antenna_whip::data()),
|
(AntennaWhip, antenna_whip::data()),
|
||||||
|
(ButcherKnife, blade::butcher_data()),
|
||||||
(MediumTraumaKit, trauma_kit::medium_data()),
|
(MediumTraumaKit, trauma_kit::medium_data()),
|
||||||
(EmptyMedicalBox, trauma_kit::empty_data()),
|
(EmptyMedicalBox, trauma_kit::empty_data()),
|
||||||
(NewCorpLicence, corp_licence::data()),
|
(NewCorpLicence, corp_licence::data()),
|
||||||
(CertificateOfIncorporation, corp_licence::cert_data()),
|
(CertificateOfIncorporation, corp_licence::cert_data()),
|
||||||
(Scanlock, lock::scan()),
|
(Scanlock, lock::scan()),
|
||||||
|
(Steak, meat::steak_data()),
|
||||||
|
(AnimalSkin, meat::skin_data()),
|
||||||
|
(SeveredHead, meat::severed_head_data()),
|
||||||
).into_iter().collect()
|
).into_iter().collect()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
38
blastmud_game/src/static_content/possession_type/blade.rs
Normal file
38
blastmud_game/src/static_content/possession_type/blade.rs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
use super::{PossessionData, WeaponData};
|
||||||
|
use crate::models::item::SkillType;
|
||||||
|
|
||||||
|
pub fn butcher_data() -> PossessionData {
|
||||||
|
PossessionData {
|
||||||
|
display: "butcher knife",
|
||||||
|
details: "A 30 cm long stainless steel blade, sharp on one edge with a pointy tip. It looks perfect for butchering things, and in a pinch you could probably fight with it too.",
|
||||||
|
aliases: vec!("butcher", "knife"),
|
||||||
|
weight: 250,
|
||||||
|
weapon_data: Some(WeaponData {
|
||||||
|
uses_skill: SkillType::Blades,
|
||||||
|
raw_min_to_learn: 0.0,
|
||||||
|
raw_max_to_learn: 2.0,
|
||||||
|
normal_attack_start_messages: vec!(
|
||||||
|
Box::new(|attacker, victim, exp|
|
||||||
|
format!("{} raises {} butcher knife menancingly, preparing to attack {}",
|
||||||
|
&attacker.display_for_sentence(exp, 1, true),
|
||||||
|
&attacker.pronouns.possessive,
|
||||||
|
&victim.display_for_sentence(exp, 1, false),
|
||||||
|
)
|
||||||
|
)
|
||||||
|
),
|
||||||
|
normal_attack_success_messages: vec!(
|
||||||
|
Box::new(|attacker, victim, part, exp|
|
||||||
|
format!("{}'s butcher knife cuts into {}'s {}",
|
||||||
|
&attacker.display_for_sentence(exp, 1, true),
|
||||||
|
&victim.display_for_sentence(exp, 1, false),
|
||||||
|
&part.display(victim.sex.clone())
|
||||||
|
)
|
||||||
|
)
|
||||||
|
),
|
||||||
|
normal_attack_mean_damage: 2.0,
|
||||||
|
normal_attack_stdev_damage: 2.0,
|
||||||
|
..Default::default()
|
||||||
|
}),
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
}
|
28
blastmud_game/src/static_content/possession_type/meat.rs
Normal file
28
blastmud_game/src/static_content/possession_type/meat.rs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
use super::PossessionData;
|
||||||
|
|
||||||
|
pub fn skin_data() -> PossessionData {
|
||||||
|
PossessionData {
|
||||||
|
display: "animal skin",
|
||||||
|
details: "The skin of an animal of some kind. It looks like you could make something out of this",
|
||||||
|
weight: 100,
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn steak_data() -> PossessionData {
|
||||||
|
PossessionData {
|
||||||
|
display: "steak",
|
||||||
|
details: "A hunk of raw red meat, dripping with blood",
|
||||||
|
weight: 100,
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn severed_head_data() -> PossessionData {
|
||||||
|
PossessionData {
|
||||||
|
display: "steak",
|
||||||
|
details: "A head that has been chopped clean from the body",
|
||||||
|
weight: 250,
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
}
|
@ -212,7 +212,7 @@ pub fn medium_data() -> PossessionData {
|
|||||||
task_ref: "bandage",
|
task_ref: "bandage",
|
||||||
errorf: Box::new(
|
errorf: Box::new(
|
||||||
|_item, target|
|
|_item, target|
|
||||||
if target.is_dead {
|
if target.death_data.is_some() {
|
||||||
Some(format!("It is too late, {}'s dead", target.pronouns.subject))
|
Some(format!("It is too late, {}'s dead", target.pronouns.subject))
|
||||||
} else if target.item_type != "player" && target.item_type != "npc" {
|
} else if target.item_type != "player" && target.item_type != "npc" {
|
||||||
Some("It only works on animals.".to_owned())
|
Some("It only works on animals.".to_owned())
|
||||||
|
@ -2527,6 +2527,11 @@ pub fn room_list() -> Vec<Room> {
|
|||||||
target: ExitTarget::UseGPS,
|
target: ExitTarget::UseGPS,
|
||||||
exit_type: ExitType::Free
|
exit_type: ExitType::Free
|
||||||
},
|
},
|
||||||
|
Exit {
|
||||||
|
direction: Direction::SOUTH,
|
||||||
|
target: ExitTarget::UseGPS,
|
||||||
|
exit_type: ExitType::Free
|
||||||
|
},
|
||||||
),
|
),
|
||||||
should_caption: false,
|
should_caption: false,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
@ -2557,6 +2562,32 @@ pub fn room_list() -> Vec<Room> {
|
|||||||
should_caption: true,
|
should_caption: true,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
},
|
},
|
||||||
|
Room {
|
||||||
|
zone: "melbs",
|
||||||
|
secondary_zones: vec!(),
|
||||||
|
code: "melbs_grande_outdoors",
|
||||||
|
name: "Grande Outdoors",
|
||||||
|
short: ansi!("<yellow>GO<reset>"),
|
||||||
|
description: "A shop that looks like it once helped people camp for fun, its clientele now days are probably more focused on just surviving! A weary looking woman with calloused, grease covered hands paces the shop floor, prepared to spring on you and hype up whatever merchandise you look at as the best thing ever",
|
||||||
|
description_less_explicit: None,
|
||||||
|
grid_coords: GridCoords { x: 3, y: 4, z: 0 },
|
||||||
|
exits: vec!(
|
||||||
|
Exit {
|
||||||
|
direction: Direction::NORTH,
|
||||||
|
target: ExitTarget::UseGPS,
|
||||||
|
exit_type: ExitType::Free
|
||||||
|
},
|
||||||
|
),
|
||||||
|
stock_list: vec!(
|
||||||
|
RoomStock {
|
||||||
|
possession_type: PossessionType::ButcherKnife,
|
||||||
|
list_price: 120,
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
),
|
||||||
|
should_caption: true,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
Room {
|
Room {
|
||||||
zone: "melbs",
|
zone: "melbs",
|
||||||
secondary_zones: vec!(),
|
secondary_zones: vec!(),
|
||||||
|
@ -2,7 +2,8 @@ use once_cell::sync::OnceCell;
|
|||||||
use serde::{Serialize, Deserialize};
|
use serde::{Serialize, Deserialize};
|
||||||
use std::collections::BTreeMap;
|
use std::collections::BTreeMap;
|
||||||
use crate::{
|
use crate::{
|
||||||
models::item::Sex
|
models::item::Sex,
|
||||||
|
static_content::possession_type::PossessionType,
|
||||||
};
|
};
|
||||||
use rand::seq::IteratorRandom;
|
use rand::seq::IteratorRandom;
|
||||||
|
|
||||||
@ -57,7 +58,8 @@ impl BodyPart {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub struct SpeciesInfo {
|
pub struct SpeciesInfo {
|
||||||
body_parts: Vec<BodyPart>,
|
pub body_parts: Vec<BodyPart>,
|
||||||
|
pub corpse_butchers_into: Vec<PossessionType>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -76,7 +78,13 @@ pub fn species_info_map() -> &'static BTreeMap<SpeciesType, SpeciesInfo> {
|
|||||||
BodyPart::Arms,
|
BodyPart::Arms,
|
||||||
BodyPart::Legs,
|
BodyPart::Legs,
|
||||||
BodyPart::Feet
|
BodyPart::Feet
|
||||||
)
|
),
|
||||||
|
corpse_butchers_into: vec!(
|
||||||
|
PossessionType::Steak,
|
||||||
|
PossessionType::Steak,
|
||||||
|
PossessionType::AnimalSkin,
|
||||||
|
PossessionType::SeveredHead,
|
||||||
|
),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
(SpeciesType::Dog,
|
(SpeciesType::Dog,
|
||||||
@ -89,7 +97,12 @@ pub fn species_info_map() -> &'static BTreeMap<SpeciesType, SpeciesInfo> {
|
|||||||
BodyPart::Groin,
|
BodyPart::Groin,
|
||||||
BodyPart::Legs,
|
BodyPart::Legs,
|
||||||
BodyPart::Feet
|
BodyPart::Feet
|
||||||
)
|
),
|
||||||
|
corpse_butchers_into: vec!(
|
||||||
|
PossessionType::Steak,
|
||||||
|
PossessionType::AnimalSkin,
|
||||||
|
PossessionType::SeveredHead,
|
||||||
|
),
|
||||||
}
|
}
|
||||||
),
|
),
|
||||||
).into_iter().collect()
|
).into_iter().collect()
|
||||||
|
Loading…
Reference in New Issue
Block a user