Fix edge cases + use up charges when using "use"
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385d2d1fd8
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8085689490
@ -659,6 +659,16 @@ impl DBTrans {
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Ok(())
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}
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pub async fn check_task_by_type_code<'a>(&'a self, task_type: &'a str, task_code: &'a str)
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-> DResult<bool> {
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let n : i64 = self.pg_trans()?.query_one(
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"SELECT COUNT(*) FROM tasks WHERE \
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details->>'task_type' = $1 AND \
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details->>'task_code' = $2", &[&task_type, &task_code]
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).await?.get(0);
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Ok(n > 0)
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}
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pub async fn alloc_item_code(&self) -> DResult<i64> {
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Ok(self.pg_trans()?.query_one("SELECT NEXTVAL('item_seq')", &[]).await?.get(0))
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}
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@ -98,7 +98,15 @@ pub async fn describe_normal_item(ctx: &VerbContext<'_>, item: &Item) -> UResult
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&language::caps_first(
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&item.pronouns.subject),
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&item.pronouns.possessive));
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}
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}
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if ctx.trans.check_task_by_type_code("DelayedHealth",
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&format!("{}/{}/bandage", &item.item_type, &item.item_code)
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).await? {
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contents_desc.push_str(&format!("{} is wrapped up in bandages.\n",
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&language::caps_first(&item.pronouns.subject))
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);
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}
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} else if item.item_type == "possession" {
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if health_ratio == 1.0 {
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contents_desc.push_str(&format!("{}'s in perfect condition.\n", &language::caps_first(&item.pronouns.subject)));
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@ -26,6 +26,7 @@ use crate::{
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skills::skill_check_and_grind,
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effect::run_effects,
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},
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language,
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};
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use async_trait::async_trait;
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use std::time;
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@ -156,17 +157,41 @@ impl QueueCommandHandler for QueueHandler {
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1, false),
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target_name, target_name
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))?
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}
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let use_data = match item.possession_type.as_ref()
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}
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let use_data = match item.possession_type.as_ref()
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.and_then(|poss_type| possession_data().get(&poss_type))
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.and_then(|poss_data| poss_data.use_data.as_ref()) {
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None => user_error("You can't use that!".to_owned())?,
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Some(d) => d
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};
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if let Some(charge_data) = item.possession_type.as_ref()
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.and_then(|poss_type| possession_data().get(&poss_type))
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.and_then(|poss_data| poss_data.charge_data.as_ref()) {
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if item.charges < 1 {
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user_error(
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format!("{} has no {} {} left",
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item.display_for_sentence(!ctx.session_dat.less_explicit_mode,
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1, true),
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&language::pluralise(charge_data.charge_name_prefix),
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charge_data.charge_name_suffix
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))?;
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}
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}
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if let Some(err) = (use_data.errorf)(&item, &target) {
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user_error(err)?;
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}
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if ctx.trans.check_task_by_type_code(
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"DelayedHealth",
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&format!("{}/{}/{}", &target.item_type, &target.item_code,
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use_data.task_ref)
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).await? {
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user_error(format!("You see no reason to use {} on {}",
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item.display_for_sentence(!ctx.session_dat.less_explicit_mode,
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1, false),
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target.display_for_sentence(!ctx.session_dat.less_explicit_mode,
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1, false)
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))?;
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}
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let is_self_use = target_type == &"player" && target_code == &player_item.item_code;
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let mut player_mut = (*player_item).clone();
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let skillcheck = skill_check_and_grind(&ctx.trans, &mut player_mut,
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@ -187,7 +212,14 @@ impl QueueCommandHandler for QueueHandler {
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ctx.trans.save_item_model(&target_mut_save).await?;
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}
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ctx.trans.save_item_model(&player_mut).await?;
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if item.possession_type.as_ref()
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.and_then(|poss_type| possession_data().get(&poss_type))
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.and_then(|poss_data| poss_data.charge_data.as_ref()).is_some() {
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let mut item_mut = (*item).clone();
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item_mut.charges -= 1;
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ctx.trans.save_item_model(&item_mut).await?;
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}
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Ok(())
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}
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}
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@ -1,5 +1,4 @@
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use crate::{
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db::DBTrans,
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models::{
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item::Item,
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task::{
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@ -28,6 +27,8 @@ use serde::{Serialize, Deserialize};
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use std::collections::{BTreeMap, VecDeque};
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use chrono::Utc;
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use log::info;
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use mockall_double::double;
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#[double] use crate::db::DBTrans;
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#[derive(Serialize, Deserialize, Clone, Debug, Eq, PartialEq, Ord, PartialOrd)]
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pub struct DelayedHealthEffect {
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@ -58,6 +59,9 @@ impl TaskHandler for DelayedHealthTaskHandler {
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}
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Some(it) => it
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};
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if item.is_dead {
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return Ok(None);
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}
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match item_effect_series.1.pop_front() {
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None => Ok(None),
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Some(DelayedHealthEffect { magnitude, message, message_nonexp, .. }) => {
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@ -64,7 +64,7 @@ impl Default for ChargeData {
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Self {
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max_charges: 1,
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charge_name_prefix: "charge",
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charge_name_suffix: ""
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charge_name_suffix: "",
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}
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}
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}
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@ -484,6 +484,16 @@ pub fn possession_data() -> &'static BTreeMap<PossessionType, PossessionData> {
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)
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},
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),
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task_ref: "bandage",
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errorf: Box::new(
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|_item, target|
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if target.is_dead {
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Some(format!("It is too late, {}'s dead", target.pronouns.subject))
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} else if target.item_type != "player" && target.item_type != "npc" {
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Some("It only works on animals.".to_owned())
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} else {
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None
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}),
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..Default::default()
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}),
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..Default::default()
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