Add information about setting of the game.
This commit is contained in:
parent
d4bc71e26f
commit
4055a856f4
90
docs/setting.md
Normal file
90
docs/setting.md
Normal file
@ -0,0 +1,90 @@
|
||||
# Blastmud setting guidelines for developers
|
||||
## The Empire (500-200 years ago)
|
||||
About 500 years ago, a group of powerful tech corporation CEOs from around the world grew dissatisfied with the state of the
|
||||
world. Nations were always fighting, wasting resources and creating an unstable business environment. Some countries decided
|
||||
to nationalise assets, and others imposed heavy taxes to help the poor (which was a bad thing from the perspective of the
|
||||
wealthy CEOs).
|
||||
|
||||
They formed an initially secret cabal called Gazos-Murlison Enterprises, with the goal of using their combined powers to take
|
||||
over rule of the world. Cabal members already controlled the companies running most of the world's infrastructure, including
|
||||
that used by the current ruling class to communicate - so they had visibility and control over nearly everything. They also
|
||||
had control over nearly all weapons manufacturing, although Gazos-Murlison aimed to take power with minimal bloodshed. Through
|
||||
manipulation of tech, and a small amount of blackmailing and threatening to get the hold-outs, within 5 years the entire world
|
||||
was under the rule of the Gazos-Murlison Empire.
|
||||
|
||||
The Empire set out to reform society drastically through tech. To complete their social engineering initiatives,
|
||||
they first incentivised and eventually mandated that every person have a wrist pad installed at birth.
|
||||
The wrist-pad is far more than a wrist-watch; as well as the watch-like external unit, it has an implanted module embedded
|
||||
under the skin that manufactures nanites. The nanites travel through the body and can influence skills, and could put a hard
|
||||
stop to behaviours the Empire didn't like.
|
||||
|
||||
In particular, no one with a wristpad can attack anyone with a wristpad, or enter their land, unless they have consented to
|
||||
fight or allow visitors respectively. If they were to attempt it, the nanites would stop the thought and it would be
|
||||
physically impossible to proceed with the plan.
|
||||
|
||||
The Empire instituted a single global currency, called credits (denoted with the $ symbol). The wristpads securely store
|
||||
credits a person has, and allows for seamless transfers. Credits can never be stolen.
|
||||
|
||||
The Empire used technology to effectively erase the concept of childhood entirely. They built a series of Tachyon-Accelerated
|
||||
Reproduction and Education Vats (TAREVs) that takes babies and turns them into homogenised 18 year old fully educated bodies
|
||||
that have been through a fully automated training process. The use of tachyon rays means that while 18 years passes inside the
|
||||
vat, from outside it only takes about a minute. It is also possible for the vats to recreate an existing person with a new
|
||||
body (the Empire presented this as immortality).
|
||||
|
||||
In order to produce enough babies for the TAREVs, the Empire instituted significant social change. Sex became much more
|
||||
normalised, and the Empire would pay credits to both partners who conceive a baby. The wristpad system greatly
|
||||
accelerates pregnancy, to the point where it only takes a few minutes. As soon as a baby is born, an automated drone
|
||||
flies in and takes the baby to the nearest vat; citizens are not allowed to raise their own babies.
|
||||
|
||||
The Empire signifcantly reformed society. Due to the standardised education, local cultures and religion were effectively
|
||||
completely erased during the Empire, in favour of a global set of traditions. All races intermingled, to the point where
|
||||
there were not separate races any more. With no national boundaries or nationalities, everyone was free to travel.
|
||||
|
||||
The Empire mostly allowed people to do their own thing, subject to the rules enforced by the wrist-pad and by a network
|
||||
of automated defence systems that make AI-driven judgements and dispensed lethal justice.
|
||||
|
||||
## The Smiting Shadows (220-195 years ago)
|
||||
About 220 years ago, a group of hackers discovered an archive of radical right-wing videos from before the Empire years,
|
||||
and circulated them (which was not initially against the rules). They became radicalised by the videos, but were
|
||||
frustrated by their inability to act to violently take down the Empire due to their wristbands. After years of
|
||||
trying, they found a way to modify the wristpads to make them think everyone had consented to fight with them,
|
||||
and hence allow violence against anyone.
|
||||
|
||||
They immediately started building an underground city, and building and stockpiling conventional and nuclear
|
||||
weapons, ready to take down the Empire.
|
||||
|
||||
About 201 years ago, the Emperor learned of the plans, and ordered that all wristpads be updated to block
|
||||
the exploit, and also that those with already exploited wristpads be killed. The Smiting Shadows, now exposed,
|
||||
went full on aggressive, but was losing the battle. Finally, backed into a corner, the Grand Umbra of the
|
||||
Smiting Shadows (i.e. the leader) ordered that a barrage of nuclear warheads be launched to their targets all
|
||||
over the world. Many of these were salted bombs designed to leave vast areas uninhabitable for years.
|
||||
|
||||
The Smiting Shadows succeeded in destroying the Emperor, and the result was that the empire was fragmented
|
||||
and previous regional prefects who worked together under the Empire took control of their little regions,
|
||||
and even fought against each other. Other regions were left completely devoid of leadership and became
|
||||
total anarchies.
|
||||
|
||||
The Smiting Shadows, greatly reduced in numbers, and out of supplies to sustain
|
||||
itself, died out as a movement. The remaining members, now lacking belief in their own movement,
|
||||
moved away and took up many roles in the game (they can re-clone and preserve their ability to attack
|
||||
PCs). The ability to create new hacked wristpads for someone who doesn't already have it was lost due
|
||||
to the patches released by the Empire in its last days (i.e. no player can have it), but many hostile
|
||||
NPCs derive from these scattered Smiting Shadow members.
|
||||
|
||||
## The post-apocalyptic period (200 years ago - present)
|
||||
The Empire was smashed, and some smaller relatively disorganised governments rule local regions.
|
||||
Much of the world is radioactive.
|
||||
|
||||
Remarkably, some of the Empire era tech survived. The wristpad and credit system was still operational,
|
||||
and the smaller governments continued to maintain their TAREVs so people could reclone. Many cities
|
||||
also kept their AI-based defence systems to protect against those with hacked wristpads, and any
|
||||
wandering animals coming in.
|
||||
|
||||
A series of corporations formed, trading and looking after their members. Life went on.
|
||||
|
||||
Some of the formed smiting shadows formed sub-cultures and subgroups. One group discovered an ancient
|
||||
virus that grants super-human strength in an abandoned warehouse, and started the vampire movement.
|
||||
|
||||
Another found a way to zombify themselves in ancient Voodoo texts, and started the zombie movement.
|
||||
Some became aggressive beggars, and others fused their DNA with sewer rats to become canniballistic
|
||||
chuds.
|
Loading…
Reference in New Issue
Block a user