Support closing doors.
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@ -16,6 +16,7 @@ mod allow;
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pub mod attack;
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mod buy;
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mod c;
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pub mod close;
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pub mod corp;
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pub mod drop;
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pub mod get;
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@ -125,6 +126,7 @@ static REGISTERED_COMMANDS: UserVerbRegistry = phf_map! {
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"attack" => attack::VERB,
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"buy" => buy::VERB,
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"c" => c::VERB,
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"close" => close::VERB,
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"corp" => corp::VERB,
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"drop" => drop::VERB,
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"get" => get::VERB,
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120
blastmud_game/src/message_handler/user_commands/close.rs
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120
blastmud_game/src/message_handler/user_commands/close.rs
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@ -0,0 +1,120 @@
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use super::{
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VerbContext, UserVerb, UserVerbRef, UResult, UserError, user_error,
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get_player_item_or_fail,
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open::{is_door_in_direction, DoorSituation},
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};
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use crate::{
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regular_tasks::{
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queued_command::{
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QueueCommandHandler,
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QueueCommand,
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queue_command
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},
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},
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static_content::{
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room::Direction,
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},
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models::{
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item::DoorState,
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},
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services::comms::broadcast_to_room,
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};
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use async_trait::async_trait;
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use std::time;
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pub struct QueueHandler;
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#[async_trait]
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impl QueueCommandHandler for QueueHandler {
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async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<time::Duration> {
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let direction = match command {
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QueueCommand::CloseDoor { direction } => direction,
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_ => user_error("Unexpected queued command".to_owned())?
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};
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let player_item = get_player_item_or_fail(ctx).await?;
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match is_door_in_direction(&ctx.trans, &direction, &player_item).await? {
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DoorSituation::NoDoor => user_error("There is no door to close.".to_owned())?,
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DoorSituation::DoorIntoRoom { state: DoorState { open: false, .. }, .. } |
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DoorSituation::DoorOutOfRoom { state: DoorState { open: false, .. }, .. } =>
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user_error("The door is already closed.".to_owned())?,
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_ => {}
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}
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Ok(time::Duration::from_secs(1))
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}
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#[allow(unreachable_patterns)]
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async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<()> {
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let direction = match command {
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QueueCommand::CloseDoor { direction } => direction,
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_ => user_error("Unexpected queued command".to_owned())?
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};
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let player_item = get_player_item_or_fail(ctx).await?;
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let (room_1, dir_in_room, room_2) = match is_door_in_direction(&ctx.trans, &direction, &player_item).await? {
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DoorSituation::NoDoor => user_error("There is no door to close.".to_owned())?,
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DoorSituation::DoorIntoRoom { state: DoorState { open: false, .. }, .. } |
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DoorSituation::DoorOutOfRoom { state: DoorState { open: false, .. }, .. } =>
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user_error("The door is already closed.".to_owned())?,
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DoorSituation::DoorIntoRoom { room_with_door, current_room, .. } => {
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if let Some(revdir) = direction.reverse() {
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let mut entering_room_mut = (*room_with_door).clone();
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if let Some(door_map) = entering_room_mut.door_states.as_mut() {
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if let Some(door) = door_map.get_mut(&revdir) {
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(*door).open = false;
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}
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};
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ctx.trans.save_item_model(&entering_room_mut).await?;
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(room_with_door, revdir, current_room)
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} else {
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user_error("There's no door possible there.".to_owned())?
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}
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},
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DoorSituation::DoorOutOfRoom { room_with_door, new_room, .. } => {
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let mut entering_room_mut = (*room_with_door).clone();
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if let Some(door_map) = entering_room_mut.door_states.as_mut() {
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if let Some(door) = door_map.get_mut(&direction) {
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(*door).open = false;
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}
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}
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ctx.trans.save_item_model(&entering_room_mut).await?;
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(room_with_door, direction.clone(), new_room)
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}
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};
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for (loc, dir) in [(&room_1.refstr(), &dir_in_room.describe()),
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(&room_2.refstr(), &dir_in_room.reverse().map(|d| d.describe())
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.unwrap_or_else(|| "outside".to_owned()))] {
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broadcast_to_room(
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&ctx.trans,
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loc,
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None,
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&format!("{} closes the door to the {}.\n",
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&player_item.display_for_sentence(true, 1, true),
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dir
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),
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Some(
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&format!("{} closes the door to the {}.\n",
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&player_item.display_for_sentence(false, 1, true),
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dir
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)
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)
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).await?;
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}
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Ok(())
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}
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}
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pub struct Verb;
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#[async_trait]
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impl UserVerb for Verb {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
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let dir = Direction::parse(remaining)
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.ok_or_else(|| UserError("Unknown direction".to_owned()))?;
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queue_command(ctx, &QueueCommand::CloseDoor { direction: dir.clone() }).await?;
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Ok(())
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}
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}
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static VERB_INT: Verb = Verb;
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pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;
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@ -30,7 +30,6 @@ use std::time;
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use chrono::{self, Utc};
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use mockall_double::double;
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#[double] use crate::db::DBTrans;
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use log::info;
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#[derive(Clone)]
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pub struct SwingShutHandler;
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@ -106,14 +105,8 @@ pub async fn attempt_open_immediate(trans: &DBTrans, ctx_opt: &mut Option<&mut V
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if let Some(door_map) = entering_room_mut.door_states.as_mut() {
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if let Some(door) = door_map.get_mut(&revdir) {
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(*door).open = true;
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info!("Set door_map");
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} else {
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info!("door_map missing direction");
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}
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} else {
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info!("door_map None");
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}
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info!("Saving door map");
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trans.save_item_model(&entering_room_mut).await?;
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(room_with_door, revdir, current_room)
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@ -21,7 +21,8 @@ use crate::message_handler::user_commands::{
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wield,
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user_error,
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get_user_or_fail,
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open
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open,
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close
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};
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use crate::static_content::room::Direction;
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use once_cell::sync::OnceCell;
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@ -34,6 +35,7 @@ pub enum QueueCommand {
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Get { possession_id: String },
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Drop { possession_id: String },
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OpenDoor { direction: Direction },
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CloseDoor { direction: Direction },
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}
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impl QueueCommand {
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pub fn name(&self) -> &'static str {
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@ -45,6 +47,7 @@ impl QueueCommand {
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Get {..} => "Get",
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Drop {..} => "Drop",
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OpenDoor {..} => "OpenDoor",
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CloseDoor {..} => "CloseDoor",
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}
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}
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}
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@ -65,6 +68,7 @@ fn queue_command_registry() -> &'static BTreeMap<&'static str, &'static (dyn Que
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("Use", &use_cmd::QueueHandler as &(dyn QueueCommandHandler + Sync + Send)),
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("Wield", &wield::QueueHandler as &(dyn QueueCommandHandler + Sync + Send)),
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("OpenDoor", &open::QueueHandler as &(dyn QueueCommandHandler + Sync + Send)),
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("CloseDoor", &close::QueueHandler as &(dyn QueueCommandHandler + Sync + Send)),
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).into_iter().collect())
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}
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