Make NPCs talk more.

This commit is contained in:
Condorra 2023-01-07 23:20:06 +11:00
parent 4207ab8f4d
commit 1f3fbd28bf

View File

@ -57,7 +57,20 @@ pub fn npc_list() -> &'static Vec<NPC> {
static NPC_LIST: OnceCell<Vec<NPC>> = OnceCell::new();
NPC_LIST.get_or_init(
|| {
let melbs_citizen_stdsay = NPCSayInfo { say_code: "babble", frequency_secs: 60, talk_type: FromFixedList(vec!((false, "I'm so sick of being cloned")))};
let melbs_citizen_stdsay = NPCSayInfo {
say_code: "babble",
frequency_secs: 60,
talk_type: FromFixedList(vec!(
(false, "I'm so sick of being cloned."),
(false, "I hope I don't die again today."),
(false, "I wish the so-called king would do something about the damned zombies everywhere."),
(true, "I earn so many credits making babies for the body factory - it literally pays my bills."),
(false, "I know people hated the empire, but I kind of wish it was still intact - it was a lot better than what we have now."),
(false, "I wish there wasn't so much radiation outside of Melbs CBD."),
(false, "I heard about a guy who went to a special place somewhere around here, and there was a machine that enhanced his wristpad and gave him basically superpowers."),
(false, "The damn vampire movement... they are all so sneaky, and I never know when they are going to come for my blood."),
))
};
vec!(
NPC {
code: "repro_xv_chargen_statbot",