Make some armour soak damage a bit less punishing
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4abbd64cef
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@ -40,21 +40,21 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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SoakData {
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min_soak: 1.0,
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max_soak: 2.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.05
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}
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),
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(DamageType::Slash,
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SoakData {
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min_soak: 2.0,
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max_soak: 3.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.05
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}
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),
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(DamageType::Pierce,
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SoakData {
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min_soak: 2.0,
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max_soak: 3.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.05
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}
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),
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).into_iter().collect(),
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@ -78,21 +78,21 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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SoakData {
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min_soak: 60.0,
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max_soak: 70.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.01
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}
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),
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(DamageType::Slash,
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SoakData {
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min_soak: 2.0,
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max_soak: 3.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.01
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}
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),
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(DamageType::Pierce,
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SoakData {
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min_soak: 2.0,
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max_soak: 3.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.01
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}
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),
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).into_iter().collect(),
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@ -116,28 +116,28 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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SoakData {
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min_soak: 4.0,
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max_soak: 5.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.01
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}
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),
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(DamageType::Slash,
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SoakData {
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min_soak: 3.0,
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max_soak: 4.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.01
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}
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),
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(DamageType::Pierce,
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SoakData {
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min_soak: 3.0,
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max_soak: 4.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.01
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}
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),
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(DamageType::Bullet,
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SoakData {
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min_soak: 40.0,
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max_soak: 50.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.01
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}
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),
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).into_iter().collect(),
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@ -43,21 +43,21 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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SoakData {
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min_soak: 1.0,
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max_soak: 2.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.05
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}
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),
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(DamageType::Slash,
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SoakData {
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min_soak: 2.0,
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max_soak: 3.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.05
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}
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),
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(DamageType::Pierce,
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SoakData {
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min_soak: 2.0,
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max_soak: 3.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.05
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}
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),
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).into_iter().collect(),
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@ -117,21 +117,21 @@ pub fn data() -> &'static Vec<(PossessionType, PossessionData)> {
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SoakData {
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min_soak: 60.0,
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max_soak: 70.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.01
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}
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),
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(DamageType::Slash,
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SoakData {
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min_soak: 2.0,
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max_soak: 3.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.01
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}
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),
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(DamageType::Pierce,
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SoakData {
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min_soak: 2.0,
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max_soak: 3.0,
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damage_probability_per_soak: 0.1
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damage_probability_per_soak: 0.01
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}
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),
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).into_iter().collect(),
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