106 lines
4.6 KiB
Markdown
106 lines
4.6 KiB
Markdown
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---
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date: 2023-09-24T20:46:43+10:00
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draft: false
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---
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# Stats and Skills
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## Stats
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Stats are fundamental to your character. Your raw stats are the base of your character,
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and are what you tell Statbot when you start. You can change them by re-rolling (i.e.
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starting again with the `delete stats` command, resetting all your skills, and all your
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XP earned from fighting characters; you do get to keep journals and XP), but obviously
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that means re-grinding all your skills! As such, it is important to think through the
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stats you want for your character.
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Raw stats can be buffed (i.e. temporarily increased) or debuffed (temporarily decreased) by
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various temporary things in the game - but since your opponents might also use buffs and
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debuffs, the total you reach with buffs is higher if you start from a higher raw.
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Similarly, raw stats can be permanently buffed (or debuffed) by taking certain wristpad
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hacks - so you can plan to take certain hacks as part of your build, and factor that into
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your plan to get tough!
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## Skills
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You get some innate skill just from your total stats (after buffs). Since
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stats drive skills, and skills control how good you can get at something, getting the
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right stats is important if you want to be really good at a skill.
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You can improve beyond your innate skill at a task by practicing that skill.
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When you try to use a skill, you have a chance to learn (if you haven't improved in the
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last minute). You are most likely to learn when it is a toss-up (50/50) for the task
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using the skill to succeed. If you are already so good the task is almost certain, you
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won't be challenged enough to learn. If you try a task you have no chance of succeeding
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at, well, perfect practice makes perfect, and you don't yet know enough to even
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learn. In those cases, try to find a task closer to your current level (or find a
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way to buff or debuff yourself and practice the task while enhanced / impaired so
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it is the right difficulty level).
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You can only improve up to 15 points beyond your innate level, so your stat choice
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still makes a big difference!
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Note: It can be boring to 'grind', i.e. practice skills for hours for the sake of it,
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and this shouldn't really be necessary. If you just play the game, have fun, and work
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through the content in a sensible order, you should learn the skills as you go along.
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Here is how skills depend on stats:
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Skill|Stat impacts
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-|-
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Appraise|+1/2 per brains, +1/2 per senses
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Blades|+1/2 per reflexes, +1/2 per cool
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Bombs|+1/2 per brains, +1/2 per cool
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Chemistry|+1 per brains
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Climb|+1/2 per reflexes, +1/2 per endurance
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Clubs|+1/2 per brawn, +1/2 per reflexes
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Craft|+1 per brains
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Dodge|+1/2 per senses, +1/2 per reflexes
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Fish|+1/2 per endurance, +1/2 per cool
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Fists|+1/2 per brawn, +1/2 per endurance
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Focus|+1/2 per senses, +1/2 per endurance
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Fuck (not on Android)|+1/2 per senses, +1/2 per endurance
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Hack|+1 per brains
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Locksmith|+1/2 per brains, +1/2 per reflexes
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Medic|+1 per brains
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Persuade|+1/2 per brains, +1/2 per cool
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Pilot|+1/2 per brains, +1/2 per reflexes
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Pistols|+1/2 per reflexes, +1/2 per cool
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Quickdraw|+1/2 per reflexes, +1/2 per cool
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Repair|+1 per brains
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Rifles|+1/2 per reflexes, +1/2 per cool
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Scavenge|+1/2 per senses, +1/2 per endurance
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Science|+1 per brains
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Sneak|+1/2 per senses, +1/2 per cool
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Spears|+1/2 per reflexes, +1/2 per endurance
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Swim|+1 per endurance
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Teach|+1 per brains
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Throw|+1/2 per senses, +1/2 per brawn
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Track|+1 per senses
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Whips|+1/2 per senses, +1/2 per reflexes
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## Builds
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There are no official 'builds' in Blastmud, it is on players to decide what they
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want to play. However, it is generally smart to be strong in at least one weapon.
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One popular build that is well supported now in the game, and is easy to get started
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with, is the 'brainy whipper'. Let's look at how that build works now to give you an
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idea of how to put together a build.
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### Brainy whipper
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This build is called that because it optimises for two skills, senses and reflexes,
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and puts a little of the remaining stat allocation into brains.
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Statbot will let you set your stats between 8-15, and with a total of 14 increased
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stats above 8. Brainy whippers generally put +6 into reflexes (raw: 14),
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+6 into senses (raw: 14), and +2 into brains.
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This gives them 14 total whips (before any improvements) - enough to fight off basic
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street pests, and also 14 total dodge (dodge lets you avoid getting hit in the first
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place). The brains help with medic (+10 total) - enough to sometimes succeed with a
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trauma kit to fix themselves or fellow players.
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Brainy whippers will often take the Superdork wristpad hack to give them +3 brains (at
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the cost of -1 cool) as soon as they are strong enough to get to the hack site.
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