forked from blasthavers/blastmud
215 lines
8.5 KiB
Rust
215 lines
8.5 KiB
Rust
use super::{
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VerbContext,
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UserVerb,
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UserVerbRef,
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UResult,
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ItemSearchParams,
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UserError,
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user_error,
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get_player_item_or_fail,
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search_items_for_user,
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parsing::parse_count
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};
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use crate::{
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static_content::possession_type::possession_data,
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regular_tasks::queued_command::{
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QueueCommandHandler,
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QueueCommand,
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queue_command
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},
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services::{
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comms::broadcast_to_room,
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skills::calculate_total_stats_skills_for_user,
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},
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models::item::{
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LocationActionType,
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Buff,
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BuffCause,
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BuffImpact,
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SkillType,
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},
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};
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use async_trait::async_trait;
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use chrono::Utc;
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use std::time;
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pub struct QueueHandler;
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#[async_trait]
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impl QueueCommandHandler for QueueHandler {
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async fn start_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<time::Duration> {
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.death_data.is_some() {
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user_error("You try to wear it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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let item_id = match command {
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QueueCommand::Wear { possession_id } => possession_id,
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_ => user_error("Unexpected command".to_owned())?
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};
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let item = match ctx.trans.find_item_by_type_code("possession", &item_id).await? {
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None => user_error("Item not found".to_owned())?,
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Some(it) => it
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};
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if item.location != player_item.refstr() {
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user_error(
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format!("You try to wear {} but realise you no longer have it",
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item.display_for_sentence(!ctx.session_dat.less_explicit_mode, 1, false)
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)
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)?
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}
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if item.action_type == LocationActionType::Worn {
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user_error("You realise you're already wearing it!".to_owned())?;
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}
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let poss_data = item.possession_type.as_ref()
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.and_then(|pt| possession_data().get(&pt))
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.ok_or_else(|| UserError(
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"That item no longer exists in the game so can't be handled".to_owned()))?;
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poss_data.wear_data.as_ref().ok_or_else(
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|| UserError("You can't wear that!".to_owned()))?;
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let msg_exp = format!("{} fumbles around trying to put on {}\n",
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&player_item.display_for_sentence(true, 1, true),
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&item.display_for_sentence(true, 1, false));
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let msg_nonexp = format!("{} fumbles around trying to put on {}\n",
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&player_item.display_for_sentence(false, 1, true),
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&item.display_for_sentence(false, 1, false));
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broadcast_to_room(ctx.trans, &player_item.location, None, &msg_exp, Some(&msg_nonexp)).await?;
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Ok(time::Duration::from_secs(1))
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}
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#[allow(unreachable_patterns)]
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async fn finish_command(&self, ctx: &mut VerbContext<'_>, command: &QueueCommand)
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-> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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if player_item.death_data.is_some() {
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user_error("You try to wear it, but your ghostly hands slip through it uselessly".to_owned())?;
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}
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let item_id = match command {
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QueueCommand::Wear { possession_id } => possession_id,
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_ => user_error("Unexpected command".to_owned())?
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};
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let item = match ctx.trans.find_item_by_type_code("possession", &item_id).await? {
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None => user_error("Item not found".to_owned())?,
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Some(it) => it
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};
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if item.location != player_item.refstr() {
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user_error(format!("You try to wear {} but realise it is no longer there.",
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&item.display_for_sentence(!ctx.session_dat.less_explicit_mode, 1, false)))?
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}
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if item.action_type == LocationActionType::Worn {
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user_error("You realise you're already wearing it!".to_owned())?;
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}
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let poss_data = item.possession_type.as_ref()
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.and_then(|pt| possession_data().get(&pt))
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.ok_or_else(|| UserError(
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"That item no longer exists in the game so can't be handled".to_owned()))?;
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let wear_data = poss_data.wear_data.as_ref().ok_or_else(
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|| UserError("You can't wear that!".to_owned()))?;
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let other_clothes =
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ctx.trans.find_by_action_and_location(
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&player_item.refstr(), &LocationActionType::Worn).await?;
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for part in &wear_data.covers_parts {
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let thickness: f64 =
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other_clothes.iter().fold(
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wear_data.thickness,
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|tot, other_item|
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match other_item.possession_type.as_ref()
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.and_then(|pt| possession_data().get(&pt))
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.and_then(|pd| pd.wear_data.as_ref())
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{
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Some(wd) if wd.covers_parts.contains(&part) =>
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tot + wd.thickness,
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_ => tot,
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}
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);
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if thickness > 12.0 {
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user_error(format!(
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"You're wearing too much on your {} already.",
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part.display(player_item.sex.clone())
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))?;
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}
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}
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let msg_exp = format!("{} wears {}\n",
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&player_item.display_for_sentence(true, 1, true),
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&item.display_for_sentence(true, 1, false));
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let msg_nonexp = format!("{} wears {}\n",
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&player_item.display_for_sentence(false, 1, true),
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&item.display_for_sentence(false, 1, false));
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broadcast_to_room(ctx.trans, &player_item.location, None, &msg_exp, Some(&msg_nonexp)).await?;
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let mut item_mut = (*item).clone();
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item_mut.action_type = LocationActionType::Worn;
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item_mut.action_type_started = Some(Utc::now());
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if wear_data.dodge_penalty != 0.0 {
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let mut player_item_mut = (*player_item).clone();
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player_item_mut.temporary_buffs.push(Buff {
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description: "Dodge penalty".to_owned(),
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cause: BuffCause::ByItem {
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item_type: item_mut.item_type.clone(),
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item_code: item_mut.item_code.clone(),
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},
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impacts: vec!(BuffImpact::ChangeSkill {
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skill: SkillType::Dodge,
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magnitude: -wear_data.dodge_penalty
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})
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});
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if let Some(ref usr) = ctx.user_dat {
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calculate_total_stats_skills_for_user(&mut player_item_mut, usr);
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}
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ctx.trans.save_item_model(&player_item_mut).await?;
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}
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ctx.trans.save_item_model(&item_mut).await?;
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Ok(())
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}
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}
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pub struct Verb;
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#[async_trait]
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impl UserVerb for Verb {
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async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, mut remaining: &str) -> UResult<()> {
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let player_item = get_player_item_or_fail(ctx).await?;
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let mut get_limit = Some(1);
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if remaining == "all" || remaining.starts_with("all ") {
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remaining = remaining[3..].trim();
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get_limit = None;
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} else if let (Some(n), remaining2) = parse_count(remaining) {
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get_limit = Some(n);
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remaining = remaining2;
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}
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let targets = search_items_for_user(ctx, &ItemSearchParams {
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include_contents: true,
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item_type_only: Some("possession"),
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limit: get_limit.unwrap_or(100),
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item_action_type_only: Some(&LocationActionType::Normal),
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..ItemSearchParams::base(&player_item, &remaining)
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}).await?;
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if player_item.death_data.is_some() {
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user_error("The dead don't dress themselves".to_owned())?;
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}
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let mut did_anything: bool = false;
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for target in targets.iter().filter(|t| t.action_type.is_visible_in_look()) {
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if target.item_type != "possession" {
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user_error("You can't wear that!".to_owned())?;
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}
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did_anything = true;
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queue_command(ctx, &QueueCommand::Wear { possession_id: target.item_code.clone() }).await?;
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}
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if !did_anything {
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user_error("I didn't find anything matching.".to_owned())?;
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}
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Ok(())
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}
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}
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static VERB_INT: Verb = Verb;
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pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;
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