forked from blasthavers/blastmud
121 lines
5.3 KiB
Rust
121 lines
5.3 KiB
Rust
use super::{
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Direction, Exit, ExitTarget, GridCoords, RentInfo, RentSuiteType, Room, SecondaryZoneRecord,
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};
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use crate::static_content::dynzone::DynzoneType;
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use ansi::ansi;
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pub fn room_list() -> Vec<Room> {
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vec!(
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// Residential
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Room {
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zone: "cok_murl",
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secondary_zones: vec!(
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SecondaryZoneRecord {
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zone: "melbs",
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short: ansi!("<bgyellow><black>CK<reset>"),
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grid_coords: GridCoords { x: 2, y: 5, z: 0 },
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caption: Some("Condos on King")
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}
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),
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code: "cok_lobby",
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name: "Residential Lobby",
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short: ansi!("<bgyellow><black>RE<reset>"),
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description: ansi!("A sizeable lobby that looks like it is serves the dual purpose as the entrance to the residential condos and as a grand entrance to the linked Murlison Suites commercial building. It is tiled with sparkling clean bluestone tiles. Light green tinted tempered glass panels line the walls. You notice a set of sleek lifts, supervised by a friendly robot, and a passage to the attached Murlison commercial building to the east.\n\n\"Welcome to Condos on King!\", intones the bot, \"say <bold>in<reset> name\" with the name of the person you are here to see, and I'll guide you to their apartment. Or try <bold>rent studio<reset> to rent a studio apartment for $20 a day ($40 setup fee), and <bold>vacate studio<reset> to give notice to vacate"),
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description_less_explicit: None,
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grid_coords: GridCoords { x: 0, y: 0, z: 0 },
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exits: vec!(
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Exit {
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direction: Direction::WEST,
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target: ExitTarget::Custom("room/melbs_kingst_80"),
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..Default::default()
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},
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Exit {
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direction: Direction::EAST,
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..Default::default()
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},
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),
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should_caption: true,
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rentable_dynzone: vec!(RentInfo {
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rent_what: "studio",
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suite_type: RentSuiteType::Residential,
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dynzone: DynzoneType::CokMurlApartment,
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daily_price: 20,
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setup_fee: 40,
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}),
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..Default::default()
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},
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// Commercial
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Room {
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zone: "cok_murl",
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code: "murl_lobby",
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name: "Murlison Suites Commercial Lobby",
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short: ansi!("<bgyellow><black>ML<reset>"),
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description: ansi!(
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"A sleek reception that could have been the bridge of a 2000s era sci-fi spaceship. Linished metal plates are lit up by ambient blue LEDs, while stone tiles cover the floor. You see a white android, complete with elegant rounded corners and glowing blue eyes.\n\n\
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\"Welcome to Murlison Suites - the best a business can rent\", purs the bot pleasantly. \"Just say <bold>in<reset> corpname\" and I'll guide you to the suite for that corp before you \
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can blink! Or if you hold a corp and would like to rent the best suite money can \
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buy for it, just say <bold>rent deluxe for<reset> corpname, and I'll set you up\""
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),
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description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: 0, z: 0 },
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rentable_dynzone: vec!(RentInfo {
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rent_what: "deluxe",
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suite_type: RentSuiteType::Commercial,
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dynzone: DynzoneType::MurlDeluxeCorporate,
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daily_price: 200,
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setup_fee: 400,
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}),
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exits: vec!(
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Exit {
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direction: Direction::WEST,
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..Default::default()
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},
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Exit {
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direction: Direction::NORTH,
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..Default::default()
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},
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Exit {
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direction: Direction::SOUTH,
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..Default::default()
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}
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),
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should_caption: true,
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..Default::default()
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},
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Room {
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zone: "cok_murl",
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code: "murl_gf_lift",
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name: "Commercial Lifts",
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short: ansi!("<bgyellow><black>LI<reset>"),
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description: "A set of lifts leading up to various floors",
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description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: -1, z: 0 },
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exits: vec!(
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Exit {
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direction: Direction::SOUTH,
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..Default::default()
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},
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),
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should_caption: true,
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..Default::default()
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},
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Room {
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zone: "cok_murl",
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code: "murl_gf_stair",
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name: "Commercial Stairs",
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short: ansi!("<bgyellow><black>>><reset>"),
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description: "A set of stairs leading up to various floors",
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description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: 1, z: 0 },
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exits: vec!(
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Exit {
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direction: Direction::NORTH,
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..Default::default()
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},
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),
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should_caption: true,
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..Default::default()
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},
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)
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}
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