forked from blasthavers/blastmud
161 lines
5.7 KiB
Rust
161 lines
5.7 KiB
Rust
use super::{
|
|
get_player_item_or_fail,
|
|
open::{is_door_in_direction, DoorSituation},
|
|
user_error, UResult, UserError, UserVerb, UserVerbRef, VerbContext,
|
|
};
|
|
use crate::{
|
|
models::item::DoorState,
|
|
regular_tasks::queued_command::{
|
|
queue_command_and_save, QueueCommand, QueueCommandHandler, QueuedCommandContext,
|
|
},
|
|
services::comms::broadcast_to_room,
|
|
static_content::room::Direction,
|
|
};
|
|
use async_trait::async_trait;
|
|
use std::time;
|
|
|
|
pub struct QueueHandler;
|
|
#[async_trait]
|
|
impl QueueCommandHandler for QueueHandler {
|
|
async fn start_command(&self, ctx: &mut QueuedCommandContext<'_>) -> UResult<time::Duration> {
|
|
let direction = match ctx.command {
|
|
QueueCommand::CloseDoor { direction } => direction,
|
|
_ => user_error("Unexpected queued command".to_owned())?,
|
|
};
|
|
let use_location = if ctx.item.death_data.is_some() {
|
|
user_error("Your ethereal hands don't seem to be able to move the door.".to_owned())?
|
|
} else {
|
|
&ctx.item.location
|
|
};
|
|
match is_door_in_direction(&ctx.trans, &direction, use_location).await? {
|
|
DoorSituation::NoDoor => user_error("There is no door to close.".to_owned())?,
|
|
DoorSituation::DoorIntoRoom {
|
|
state: DoorState { open: false, .. },
|
|
..
|
|
}
|
|
| DoorSituation::DoorOutOfRoom {
|
|
state: DoorState { open: false, .. },
|
|
..
|
|
} => user_error("The door is already closed.".to_owned())?,
|
|
_ => {}
|
|
}
|
|
|
|
Ok(time::Duration::from_secs(1))
|
|
}
|
|
|
|
#[allow(unreachable_patterns)]
|
|
async fn finish_command(&self, ctx: &mut QueuedCommandContext<'_>) -> UResult<()> {
|
|
let direction = match ctx.command {
|
|
QueueCommand::CloseDoor { direction } => direction,
|
|
_ => user_error("Unexpected queued command".to_owned())?,
|
|
};
|
|
let use_location = if ctx.item.death_data.is_some() {
|
|
user_error("Your ethereal hands don't seem to be able to move the door.".to_owned())?
|
|
} else {
|
|
&ctx.item.location
|
|
};
|
|
let (room_1, dir_in_room, room_2) =
|
|
match is_door_in_direction(&ctx.trans, &direction, use_location).await? {
|
|
DoorSituation::NoDoor => user_error("There is no door to close.".to_owned())?,
|
|
DoorSituation::DoorIntoRoom {
|
|
state: DoorState { open: false, .. },
|
|
..
|
|
}
|
|
| DoorSituation::DoorOutOfRoom {
|
|
state: DoorState { open: false, .. },
|
|
..
|
|
} => user_error("The door is already closed.".to_owned())?,
|
|
DoorSituation::DoorIntoRoom {
|
|
room_with_door,
|
|
current_room,
|
|
..
|
|
} => {
|
|
if let Some(revdir) = direction.reverse() {
|
|
let mut entering_room_mut = (*room_with_door).clone();
|
|
if let Some(door_map) = entering_room_mut.door_states.as_mut() {
|
|
if let Some(door) = door_map.get_mut(&revdir) {
|
|
(*door).open = false;
|
|
}
|
|
};
|
|
ctx.trans.save_item_model(&entering_room_mut).await?;
|
|
(room_with_door, revdir, current_room)
|
|
} else {
|
|
user_error("There's no door possible there.".to_owned())?
|
|
}
|
|
}
|
|
DoorSituation::DoorOutOfRoom {
|
|
room_with_door,
|
|
new_room,
|
|
..
|
|
} => {
|
|
let mut entering_room_mut = (*room_with_door).clone();
|
|
if let Some(door_map) = entering_room_mut.door_states.as_mut() {
|
|
if let Some(door) = door_map.get_mut(&direction) {
|
|
(*door).open = false;
|
|
}
|
|
}
|
|
ctx.trans.save_item_model(&entering_room_mut).await?;
|
|
(room_with_door, direction.clone(), new_room)
|
|
}
|
|
};
|
|
|
|
for (loc, dir) in [
|
|
(&room_1.refstr(), &dir_in_room.describe()),
|
|
(
|
|
&room_2.refstr(),
|
|
&dir_in_room
|
|
.reverse()
|
|
.map(|d| d.describe())
|
|
.unwrap_or_else(|| "outside".to_owned()),
|
|
),
|
|
] {
|
|
broadcast_to_room(
|
|
&ctx.trans,
|
|
loc,
|
|
None,
|
|
&format!(
|
|
"{} closes the door to the {}.\n",
|
|
&ctx.item.display_for_sentence(1, true),
|
|
dir
|
|
),
|
|
)
|
|
.await?;
|
|
}
|
|
|
|
ctx.trans
|
|
.delete_task(
|
|
"SwingShut",
|
|
&format!("{}/{}", &room_1.refstr(), &dir_in_room.describe()),
|
|
)
|
|
.await?;
|
|
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
pub struct Verb;
|
|
#[async_trait]
|
|
impl UserVerb for Verb {
|
|
async fn handle(
|
|
self: &Self,
|
|
ctx: &mut VerbContext,
|
|
_verb: &str,
|
|
remaining: &str,
|
|
) -> UResult<()> {
|
|
let dir =
|
|
Direction::parse(remaining).ok_or_else(|| UserError("Unknown direction".to_owned()))?;
|
|
let player_item = get_player_item_or_fail(ctx).await?;
|
|
queue_command_and_save(
|
|
ctx,
|
|
&player_item,
|
|
&QueueCommand::CloseDoor {
|
|
direction: dir.clone(),
|
|
},
|
|
)
|
|
.await?;
|
|
Ok(())
|
|
}
|
|
}
|
|
static VERB_INT: Verb = Verb;
|
|
pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;
|