Implement lmap and add more content for the road grid.

This commit is contained in:
Condorra 2023-01-02 21:29:48 +11:00
parent 82dfac1cf5
commit 3863356e98
3 changed files with 935 additions and 29 deletions

View File

@ -16,6 +16,7 @@ mod ignore;
mod less_explicit_mode;
mod login;
mod look;
mod map;
pub mod movement;
pub mod parsing;
mod quit;
@ -98,6 +99,7 @@ static REGISTERED_COMMANDS: UserVerbRegistry = phf_map! {
"l" => look::VERB,
"look" => look::VERB,
"read" => look::VERB,
"lmap" => map::VERB,
"-" => whisper::VERB,
"whisper" => whisper::VERB,
};

View File

@ -0,0 +1,137 @@
use super::{VerbContext, UserVerb, UserVerbRef, UResult, UserError, user_error,
get_player_item_or_fail};
use async_trait::async_trait;
use ansi::{ansi, flow_around};
use crate::{
models::item::Item,
static_content::room::{self, Direction}
};
use std::sync::Arc;
pub fn render_lmap(room: &room::Room, width: usize, height: usize,
captions_needed: &mut Vec<(usize, &'static str, &'static str)>) -> String {
let mut buf = String::new();
let my_loc = &room.grid_coords;
let min_x = my_loc.x - (width as i64) / 2;
let max_x = min_x + (width as i64);
let min_y = my_loc.y - (height as i64) / 2;
let max_y = min_y + (height as i64);
for y in min_y..max_y {
for x in min_x..max_x {
let coord = room::GridCoords { x, y, z: my_loc.z };
let coord_room = room::room_map_by_zloc()
.get(&(&room.zone, &coord));
if my_loc.x == x && my_loc.y == y {
buf.push_str(ansi!("<bgblue><red> () <reset>"))
} else {
let code_capt_opt = coord_room.map(
|r| if room.zone == r.zone {
(r.short, if r.should_caption {
Some((r.name, ((my_loc.x as i64 - r.grid_coords.x).abs() +
(my_loc.y as i64 - r.grid_coords.y).abs()
) as usize)) } else { None })
} else {
r.secondary_zones.iter()
.find(|sz| sz.zone == room.zone)
.map(|sz| (sz.short, sz.caption.map(
|c| (c, ((my_loc.x as i64 - r.grid_coords.x).abs() +
(my_loc.y as i64 - r.grid_coords.y).abs())
as usize))))
.expect("Secondary zone missing")
});
match code_capt_opt {
None => buf.push_str(" "),
Some((code, capt_opt)) => {
if let Some((capt, closeness)) = capt_opt {
captions_needed.push((closeness, code, capt));
}
buf.push('[');
buf.push_str(code);
buf.push(']');
}
}
}
match coord_room.and_then(
|r| r.exits.iter().find(|ex| ex.direction == Direction::EAST)) {
None => buf.push(' '),
Some(_) => buf.push('-')
}
}
for x in min_x..max_x {
let mut coord = room::GridCoords { x, y, z: my_loc.z };
let coord_room = room::room_map_by_zloc()
.get(&(&room.zone, &coord));
match coord_room.and_then(
|r| r.exits.iter().find(|ex| ex.direction == Direction::SOUTH)) {
None => buf.push_str(" "),
Some(_) => buf.push_str(" | ")
}
let has_se = coord_room.and_then(
|r| r.exits.iter().find(|ex| ex.direction == Direction::SOUTHEAST))
.is_some();
coord.y += 1;
let coord_room_s = room::room_map_by_zloc()
.get(&(&room.zone, &coord));
let has_ne = coord_room_s.and_then(
|r| r.exits.iter().find(|ex| ex.direction == Direction::NORTHEAST))
.is_some();
if has_se && has_ne {
buf.push('X');
} else if has_se {
buf.push('\\');
} else if has_ne {
buf.push('/');
} else {
buf.push(' ');
}
}
buf.push('\n');
}
captions_needed.sort_unstable_by(|a, b| a.0.cmp(&b.0));
buf
}
pub fn caption_lmap(captions: &Vec<(usize, &'static str, &'static str)>, width: usize, height: usize) -> String {
let mut buf = String::new();
for room in captions.iter().take(height) {
buf.push_str(&format!(ansi!("{}<bold>: {:.*}<reset>\n"), room.1, width, room.2));
}
buf
}
pub async fn lmap_room(ctx: &VerbContext<'_>,
room: &room::Room) -> UResult<()> {
let mut captions: Vec<(usize, &'static str, &'static str)> = Vec::new();
ctx.trans.queue_for_session(
ctx.session,
Some(&flow_around(&render_lmap(room, 9, 7, &mut captions), 45, ansi!("<reset> "),
&caption_lmap(&captions, 14, 27), 31
))
).await?;
Ok(())
}
pub struct Verb;
#[async_trait]
impl UserVerb for Verb {
async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
if remaining.trim() != "" {
user_error("map commands don't take anything after them".to_owned())?;
}
let player_item = get_player_item_or_fail(ctx).await?;
let (heretype, herecode) = player_item.location.split_once("/").unwrap_or(("room", "repro_xv_chargen"));
let room_item: Arc<Item> = ctx.trans.find_item_by_type_code(heretype, herecode).await?
.ok_or_else(|| UserError("Sorry, that no longer exists".to_owned()))?;
if room_item.item_type != "room" {
user_error("Can't map here".to_owned())?;
} else {
let room =
room::room_map_by_code().get(room_item.item_code.as_str())
.ok_or_else(|| UserError("Sorry, that room no longer exists".to_owned()))?;
lmap_room(ctx, &room).await?;
}
Ok(())
}
}
static VERB_INT: Verb = Verb;
pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;

View File

@ -134,7 +134,8 @@ pub struct Exit {
pub struct SecondaryZoneRecord {
pub zone: &'static str,
pub short: &'static str,
pub grid_coords: GridCoords
pub grid_coords: GridCoords,
pub caption: Option<&'static str>
}
pub struct Room {
@ -147,7 +148,8 @@ pub struct Room {
pub grid_coords: GridCoords,
pub description: &'static str,
pub description_less_explicit: Option<&'static str>,
pub exits: Vec<Exit>
pub exits: Vec<Exit>,
pub should_caption: bool
}
static STATIC_ROOM_LIST: OnceCell<Vec<Room>> = OnceCell::new();
@ -179,7 +181,8 @@ pub fn room_list() -> &'static Vec<Room> {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Blocked(&super::npc::statbot::ChoiceRoomBlocker),
})
}),
should_caption: true
},
Room {
zone: "repro_xv",
@ -198,7 +201,8 @@ pub fn room_list() -> &'static Vec<Room> {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free,
})
}),
should_caption: true
},
Room {
zone: "repro_xv",
@ -218,14 +222,16 @@ pub fn room_list() -> &'static Vec<Room> {
direction: Direction::UP,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
})
}),
should_caption: true
},
Room {
zone: "repro_xv",
secondary_zones: vec!(SecondaryZoneRecord {
zone: "melbs",
short: ansi!("<bgmagenta><white>RL<reset>"),
grid_coords: GridCoords { x: 2, y: 0, z: 0 },
grid_coords: GridCoords { x: 2, y: 1, z: 0 },
caption: Some("ReproLabs")
}),
code: "repro_xv_lobby",
name: "Lobby",
@ -245,7 +251,8 @@ pub fn room_list() -> &'static Vec<Room> {
direction: Direction::WEST,
target: ExitTarget::Custom("room/melbs_kingst_50"),
exit_type: ExitType::Free
})
}),
should_caption: true
},
@ -255,7 +262,7 @@ pub fn room_list() -> &'static Vec<Room> {
code: "melbs_kingst_latrobest",
name: "King Street & Latrobe St",
short: ansi!("<yellow>##<reset>"),
description: "A wide road (5 lanes each way) intersects a narrower 3 lane road. Both have been rather poorly maintained. Potholes dot the ashphalt road.",
description: "A wide road (5 lanes each way) intersects a narrower 3 lane road. Both have been rather poorly maintained. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: -5, z: 0 },
exits: vec!(
@ -264,7 +271,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -286,7 +294,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -308,7 +317,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -330,7 +340,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -352,7 +363,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -375,7 +387,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -383,7 +396,8 @@ pub fn room_list() -> &'static Vec<Room> {
SecondaryZoneRecord {
zone: "repro_xv",
short: ansi!("<bggreen><white>EX<reset>"),
grid_coords: GridCoords { x: 1, y: 0, z: 0 }
grid_coords: GridCoords { x: 1, y: 0, z: 0 },
caption: Some("Melbs"),
}
),
code: "melbs_kingst_50",
@ -409,7 +423,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -431,7 +446,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -439,7 +455,7 @@ pub fn room_list() -> &'static Vec<Room> {
code: "melbs_kingst_bourkest",
name: "King Street & Bourke St",
short: ansi!("<yellow>##<reset>"),
description: "A wide road (5 lanes each way) intersects a slightly narrower 4-lane road with wide but heavily cracked concrete footpaths. Potholes dot the ashphalt road.",
description: "A wide road (5 lanes each way) intersects a slightly narrower 4-lane road with wide but heavily cracked concrete footpaths. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 3, z: 0 },
exits: vec!(
@ -453,7 +469,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -475,7 +492,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -497,7 +515,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -519,7 +538,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -541,7 +561,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -563,7 +584,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -585,7 +607,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -607,7 +630,8 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
),
should_caption: false,
},
Room {
zone: "melbs",
@ -615,7 +639,7 @@ pub fn room_list() -> &'static Vec<Room> {
code: "melbs_kingst_flinderst",
name: "King Street & Flinders St",
short: ansi!("<yellow>##<reset>"),
description: "A wide road (5 lanes each way) intersects a wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road.",
description: "A wide road (5 lanes each way) intersects a wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 1, y: 11, z: 0 },
exits: vec!(
@ -624,8 +648,751 @@ pub fn room_list() -> &'static Vec<Room> {
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
)
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_210",
name: "Flinders St - 210 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 2, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_200",
name: "Flinders St - 200 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 3, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_190",
name: "Flinders St - 190 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 4, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_williamsst_flindersst",
name: "Williams St & Flinders St",
short: ansi!("<yellow>##<reset>"),
description: "An intersection of a steep asphalt road with a wide road with rusted tram tracks in the middle. Potholes dot the road surfaces",
description_less_explicit: None,
grid_coords: GridCoords { x: 5, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_180",
name: "Flinders St - 180 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 6, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_170",
name: "Flinders St - 170 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 7, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_160",
name: "Flinders St - 160 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 8, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_queenst_flindersst",
name: "Queen St & Flinders St",
short: ansi!("<yellow>##<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 9, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_150",
name: "Flinders St - 150 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 6, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_140",
name: "Flinders St - 140 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 7, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_130",
name: "Flinders St - 130 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 8, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_elizabethst_flindersst",
name: "Elizabeth St & Flinders St",
short: ansi!("<yellow>##<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 9, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_120",
name: "Flinders St - 120 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 10, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_110",
name: "Flinders St - 110 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 11, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_flindersst_100",
name: "Flinders St - 100 block",
short: ansi!("<yellow>==<reset>"),
description: "A wide road with rusted tram tracks in the middle. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 12, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::EAST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_flindersst",
name: "Elizabeth St & Flinders St",
short: ansi!("<yellow>##<reset>"),
description: "The intersection of two wide roads, with rusted tram tracks and infrastructure in the middle. Crumbling bollards line all corners of the intersection, and potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 11, z: 0 },
exits: vec!(
Exit {
direction: Direction::WEST,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_latrobest",
name: "Swanston Street & Latrobe St",
short: ansi!("<yellow>##<reset>"),
description: "A dilapidated major tram thoroughfare intersects a narrower 3 lane road. Both have been rather poorly maintained. Potholes dot the ashphalt road",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: -5, z: 0 },
exits: vec!(
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swansonst_10",
name: "Swanston Street - 10 block",
short: ansi!("<yellow>||<reset>"),
description: "A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: -4, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_20",
name: "Swanston Street - 20 block",
short: ansi!("<yellow>||<reset>"),
description: "A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: -3, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_30",
name: "Swanston Street - 30 block",
short: ansi!("<yellow>||<reset>"),
description: "A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: -2, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_lonsdalest",
name: "Swanston Street & Lonsdale St",
short: ansi!("<yellow>##<reset>"),
description: "A dilapidated major tram thoroughfare intersects a narrower 2 lane each way road. Both have been rather poorly maintained. Potholes dot the ashphalt and weeds poke out from cracks in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: -1, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_40",
name: ansi!("Swanston Street - 40 block"),
short: ansi!("<yellow>||<reset>"),
description: ansi!(
"A wide road (5 lanes each way) that has been rather poorly maintained. Potholes dot the ashphalt road, while cracks line the footpaths on either side"),
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 0, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_50",
name: ansi!("Swanston Street - 50 block"),
short: ansi!("<yellow>||<reset>"),
description: ansi!(
"A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete"),
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 1, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_60",
name: "Swanston Street - 60 block",
short: ansi!("<yellow>||<reset>"),
description: "A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 2, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_bourkest",
name: "Swanston Street & Bourke St",
short: ansi!("<yellow>##<reset>"),
description: "A dilapidated major tram thoroughfare intersects a slightly narrower 4-lane road with wide but heavily cracked concrete footpaths. Potholes dot the ashphalt and weeds poke out from cracks in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 3, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_70",
name: "Swanston Street - 70 block",
short: ansi!("<yellow>||<reset>"),
description: "A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 4, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_80",
name: "Swanston Street - 80 block",
short: ansi!("<yellow>||<reset>"),
description: "A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 5, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_90",
name: "Swanston Street - 90 block",
short: ansi!("<yellow>||<reset>"),
description: "A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 6, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_collinsst",
name: "Swanston Street & Collins St",
short: ansi!("<yellow>##<reset>"),
description: "A dilapidated major tram thoroughfare intersects another wide 4-lane road. Potholes dot the ashphalt road, while cracks line the footpaths on either side",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 7, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_100",
name: "Swanston Street - 100 block",
short: ansi!("<yellow>||<reset>"),
description: "A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 8, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_110",
name: "Swanston Street - 110 block",
short: ansi!("<yellow>||<reset>"),
description: "A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 9, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
Room {
zone: "melbs",
secondary_zones: vec!(),
code: "melbs_swanstonst_120",
name: "Swanston Street - 120 block",
short: ansi!("<yellow>||<reset>"),
description: "A road that looks to have been a major tram thoroughfare before the collapse. Cracks line the filthy concrete footpaths and rusted tram tracks, and weeds poke out from holes in the concrete",
description_less_explicit: None,
grid_coords: GridCoords { x: 13, y: 10, z: 0 },
exits: vec!(
Exit {
direction: Direction::NORTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
Exit {
direction: Direction::SOUTH,
target: ExitTarget::UseGPS,
exit_type: ExitType::Free
},
),
should_caption: false,
},
).into_iter().collect())
}