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Copyright 2022 The Authors
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# Blastmud
A Rust-based mud (multi-user text-based game). Unlike many muds, it is designed to be completely
Free software, with the game core written in Rust rather than in any form of softcode. Only user
data forms part of the database. Even the map is programmed in a normal text editor, and can be
tested locally before being deployed to the game.
# Architecture
Blastmud consists of the following main components:
* blastmud_listener is intended to be a long-running component that accepts connections from users. It can't be changed without disconnecting all users.
* blastmud_interfaces is a shared library defining the interface between the listener and the gameserver. It can't be changed without disconnecting all users.
* blastmud_game implements the gameserver. It does not hold any long-lived state, and so can be safely redeployed and replaced without disconnecting all users.
* A PostgreSQL database is used to store the entire state (user data) of the game. It is used with synchronous_commit turned off so that recently changed data is only stored in memory.
# Status
Blastmud is not yet playable, it is under development.