blastmud/blastmud_game/src/message_handler/user_commands/attack.rs

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use super::{VerbContext, UserVerb, UserVerbRef, UResult, user_error,
get_player_item_or_fail, search_item_for_user};
use async_trait::async_trait;
use ansi::ansi;
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use std::time;
use crate::{
services::broadcast_to_room,
db::{DBTrans, ItemSearchParams},
models::{item::{Item, LocationActionType, Subattack}},
regular_tasks::{TaskRunContext, TaskHandler},
DResult
};
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use async_recursion::async_recursion;
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pub struct AttackTaskHandler;
#[async_trait]
impl TaskHandler for AttackTaskHandler {
async fn do_task(&self, _ctx: &mut TaskRunContext) -> DResult<Option<time::Duration>> {
todo!("AttackTaskHandler");
}
}
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pub async fn stop_attacking(trans: &DBTrans, by_whom: &Item, to_whom: &Item) -> UResult<()> {
let mut new_to_whom = (*to_whom).clone();
if let Some(ac) = new_to_whom.active_combat.as_mut() {
let old_attacker = format!("{}/{}", by_whom.item_type, by_whom.item_code);
ac.attacked_by.retain(|v| v != &old_attacker);
trans.save_item_model(&new_to_whom).await?;
}
let mut new_by_whom = (*by_whom).clone();
if let Some(ac) = new_by_whom.active_combat.as_mut() {
ac.attacking = None;
}
new_by_whom.action_type = LocationActionType::Normal;
trans.save_item_model(&new_by_whom).await?;
Ok(())
}
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#[async_recursion]
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pub async fn start_attack(trans: &DBTrans, by_whom: &Item, to_whom: &Item) -> UResult<()> {
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let mut msg_exp = String::new();
let mut msg_nonexp = String::new();
let mut verb: String = "attacks".to_string();
match by_whom.action_type {
LocationActionType::Sitting | LocationActionType::Reclining => {
msg_exp.push_str(&format!(ansi!("{} stands up.\n"), &by_whom.display));
msg_nonexp.push_str(&format!(ansi!("{} stands up.\n"),
by_whom.display_less_explicit.as_ref().unwrap_or(&by_whom.display)));
},
LocationActionType::Attacking(_) => {
match by_whom.active_combat.as_ref().and_then(|ac| ac.attacking.as_ref().and_then(|s| s.split_once("/"))) {
Some((cur_type, cur_code)) if cur_type == to_whom.item_type && cur_code == to_whom.item_code =>
user_error(format!("You're already attacking {}!", to_whom.pronouns.object))?,
Some((cur_type, cur_code)) => {
if let Some(cur_item_arc) = trans.find_item_by_type_code(cur_type, cur_code).await? {
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stop_attacking(trans, by_whom, &cur_item_arc).await?;
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}
}
_ => {}
}
verb = "refocuses ".to_string() + &by_whom.pronouns.possessive + " attacks on";
},
_ => {}
}
msg_exp.push_str(&format!(
ansi!("<red>{} {} {}.<reset>\n"),
&by_whom.display_for_sentence(true, 1, true),
verb,
&to_whom.display_for_sentence(true, 1, false))
);
msg_nonexp.push_str(&format!(
ansi!("<red>{} {} {}.<reset>\n"),
&by_whom.display_for_sentence(false, 1, true),
verb,
&to_whom.display_for_sentence(false, 1, false))
);
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broadcast_to_room(trans, &by_whom.location, None::<&Item>, &msg_exp, Some(msg_nonexp.as_str())).await?;
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let mut by_whom_for_update = by_whom.clone();
by_whom_for_update.active_combat.get_or_insert_with(|| Default::default()).attacking =
Some(format!("{}/{}",
&to_whom.item_type, &to_whom.item_code));
by_whom_for_update.action_type = LocationActionType::Attacking(Subattack::Normal);
let mut to_whom_for_update = to_whom.clone();
to_whom_for_update.active_combat.get_or_insert_with(|| Default::default()).attacked_by.push(
format!("{}/{}",
&by_whom.item_type, &by_whom.item_code)
);
trans.save_item_model(&by_whom_for_update).await?;
trans.save_item_model(&to_whom_for_update).await?;
// Auto-counterattack if victim isn't busy.
if to_whom_for_update.active_combat.as_ref().and_then(|ac| ac.attacking.as_ref()) == None {
start_attack(trans, &to_whom_for_update, &by_whom_for_update).await?;
}
Ok(())
}
pub struct Verb;
#[async_trait]
impl UserVerb for Verb {
async fn handle(self: &Self, ctx: &mut VerbContext, _verb: &str, remaining: &str) -> UResult<()> {
let player_item = get_player_item_or_fail(ctx).await?;
let attack_whom = search_item_for_user(ctx, &ItemSearchParams {
include_loc_contents: true,
..ItemSearchParams::base(&player_item, remaining)
}).await?;
match attack_whom.item_type.as_str() {
"npc" => {}
"player" => {},
_ => user_error("Only characters (players / NPCs) accept whispers".to_string())?
}
if attack_whom.item_code == player_item.item_code && attack_whom.item_type == player_item.item_type {
user_error("That's you, silly!".to_string())?
}
if attack_whom.is_challenge_attack_only {
// Add challenge check here.
user_error(ansi!("<blue>Your wristpad vibrates and blocks you from doing that.<reset> You get a feeling that while the empire might be gone, the system to stop subjects with working wristpads from fighting each unless they have an accepted challenge very much functional. [Try <bold>help challenge<reset>]").to_string())?
}
start_attack(&ctx.trans, &player_item, &attack_whom).await
}
}
static VERB_INT: Verb = Verb;
pub static VERB: UserVerbRef = &VERB_INT as UserVerbRef;