forked from blasthavers/blastmud
155 lines
5.4 KiB
Rust
155 lines
5.4 KiB
Rust
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use super::{
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Room, GridCoords,
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};
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use ansi::ansi;
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// None of these are reachable except when the game or an admin puts something there.
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pub fn room_list() -> Vec<Room> {
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let holding_desc: &'static str = "The inside of a small pen or cage, with thick steel bars, suitable for holding an animal - or a person - securely, with no chance of escape. It is dimly lit and smells like urine, and is very cramped and indignifying. It looks like the only way out would be with the help of whoever locked you in here. [OOC: consider emailing staff@blastmud.org to discuss your situation]";
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vec!(
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Room {
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zone: "special",
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code: "valhalla",
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name: "Valhalla",
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short: ansi!("<bgyellow><black>VH<reset>"),
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description: "Where the valiant dead NPCs go to wait recloning",
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description_less_explicit: None,
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grid_coords: GridCoords { x: 0, y: 0, z: 0 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holding0",
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name: "Holding Pen #0",
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short: ansi!("<bgblack><red>H0<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 0, y: 0, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holding1",
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name: "Holding Pen #1",
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short: ansi!("<bgblack><red>H1<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: 0, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holding2",
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name: "Holding Pen #2",
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short: ansi!("<bgblack><red>H2<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 2, y: 0, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holding3",
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name: "Holding Pen #3",
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short: ansi!("<bgblack><red>H3<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 3, y: 0, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holding4",
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name: "Holding Pen #4",
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short: ansi!("<bgblack><red>H4<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 0, y: 1, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holding5",
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name: "Holding Pen #5",
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short: ansi!("<bgblack><red>H5<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: 1, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holding6",
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name: "Holding Pen #6",
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short: ansi!("<bgblack><red>H6<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 2, y: 1, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holding7",
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name: "Holding Pen #7",
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short: ansi!("<bgblack><red>H7<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 3, y: 1, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holding8",
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name: "Holding Pen #8",
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short: ansi!("<bgblack><red>H8<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 0, y: 2, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holding9",
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name: "Holding Pen #9",
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short: ansi!("<bgblack><red>H9<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 1, y: 2, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holdinga",
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name: "Holding Pen A",
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short: ansi!("<bgblack><red>HA<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 2, y: 2, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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Room {
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zone: "special",
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code: "holdingb",
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name: "Holding Pen B",
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short: ansi!("<bgblack><red>HB<reset>"),
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description: holding_desc,
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description_less_explicit: None,
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grid_coords: GridCoords { x: 3, y: 2, z: -1 },
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exits: vec!(),
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..Default::default()
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},
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)
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}
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